Mercurial > sdl-ios-xcode
view src/video/SDL_blit_auto.c @ 3495:1b22878e04d0
Adam Strzelecki to SDL
D3D renderer shall try mapping YV12 and I420 (IYUV) to D3D texture formats via FOURCC. This will enable HW acceleration for those formats when driver is capable (most of them are). Note that SDL's IYUV maps I420 FOURCC on Woe.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 27 Nov 2009 03:11:26 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
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/* DO NOT EDIT! This file is generated by sdlgenblit.pl */ /* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* *INDENT-OFF* */ #include "SDL_video.h" #include "SDL_blit.h" #include "SDL_blit_auto.h" static void SDL_Blit_RGB888_RGB888_Scale(SDL_BlitInfo *info) { const int flags = info->flags; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } *dst = *src; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGB888_RGB888_Blend(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_RGB888_RGB888_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGB888_RGB888_Modulate(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { pixel = *src; R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_RGB888_RGB888_Modulate_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGB888_RGB888_Modulate_Blend(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_RGB888_RGB888_Modulate_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGB888_BGR888_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF; pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGB888_BGR888_Blend(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_RGB888_BGR888_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGB888_BGR888_Modulate(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { pixel = *src; R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_RGB888_BGR888_Modulate_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGB888_BGR888_Modulate_Blend(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_RGB888_BGR888_Modulate_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGB888_ARGB8888_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF; pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGB888_ARGB8888_Blend(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_RGB888_ARGB8888_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGB888_ARGB8888_Modulate(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { pixel = *src; R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_RGB888_ARGB8888_Modulate_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGB888_ARGB8888_Modulate_Blend(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_RGB888_ARGB8888_Modulate_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGR888_RGB888_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF; pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGR888_RGB888_Blend(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_BGR888_RGB888_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGR888_RGB888_Modulate(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { pixel = *src; B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_BGR888_RGB888_Modulate_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGR888_RGB888_Modulate_Blend(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_BGR888_RGB888_Modulate_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGR888_BGR888_Scale(SDL_BlitInfo *info) { const int flags = info->flags; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } *dst = *src; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGR888_BGR888_Blend(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_BGR888_BGR888_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGR888_BGR888_Modulate(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { pixel = *src; B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_BGR888_BGR888_Modulate_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGR888_BGR888_Modulate_Blend(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_BGR888_BGR888_Modulate_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGR888_ARGB8888_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF; pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGR888_ARGB8888_Blend(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_BGR888_ARGB8888_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGR888_ARGB8888_Modulate(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { pixel = *src; B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_BGR888_ARGB8888_Modulate_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGR888_ARGB8888_Modulate_Blend(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_BGR888_ARGB8888_Modulate_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ARGB8888_RGB888_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ARGB8888_RGB888_Blend(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_ARGB8888_RGB888_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ARGB8888_RGB888_Modulate(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { pixel = *src; A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_ARGB8888_RGB888_Modulate_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ARGB8888_RGB888_Modulate_Blend(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_ARGB8888_RGB888_Modulate_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ARGB8888_BGR888_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ARGB8888_BGR888_Blend(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_ARGB8888_BGR888_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ARGB8888_BGR888_Modulate(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { pixel = *src; A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_ARGB8888_BGR888_Modulate_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ARGB8888_BGR888_Modulate_Blend(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_ARGB8888_BGR888_Modulate_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ARGB8888_ARGB8888_Scale(SDL_BlitInfo *info) { const int flags = info->flags; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } *dst = *src; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ARGB8888_ARGB8888_Blend(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_ARGB8888_ARGB8888_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ARGB8888_ARGB8888_Modulate(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { pixel = *src; A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_ARGB8888_ARGB8888_Modulate_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ARGB8888_ARGB8888_Modulate_Blend(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_ARGB8888_ARGB8888_Modulate_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGBA8888_RGB888_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel; pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGBA8888_RGB888_Blend(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_RGBA8888_RGB888_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGBA8888_RGB888_Modulate(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { pixel = *src; R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_RGBA8888_RGB888_Modulate_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGBA8888_RGB888_Modulate_Blend(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_RGBA8888_RGB888_Modulate_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGBA8888_BGR888_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel; pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGBA8888_BGR888_Blend(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_RGBA8888_BGR888_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGBA8888_BGR888_Modulate(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { pixel = *src; R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_RGBA8888_BGR888_Modulate_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGBA8888_BGR888_Modulate_Blend(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_RGBA8888_BGR888_Modulate_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGBA8888_ARGB8888_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel; pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGBA8888_ARGB8888_Blend(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_RGBA8888_ARGB8888_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGBA8888_ARGB8888_Modulate(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { pixel = *src; R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_RGBA8888_ARGB8888_Modulate_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGBA8888_ARGB8888_Modulate_Blend(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_RGBA8888_ARGB8888_Modulate_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ABGR8888_RGB888_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ABGR8888_RGB888_Blend(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_ABGR8888_RGB888_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ABGR8888_RGB888_Modulate(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { pixel = *src; A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_ABGR8888_RGB888_Modulate_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ABGR8888_RGB888_Modulate_Blend(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_ABGR8888_RGB888_Modulate_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ABGR8888_BGR888_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ABGR8888_BGR888_Blend(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_ABGR8888_BGR888_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ABGR8888_BGR888_Modulate(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { pixel = *src; A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_ABGR8888_BGR888_Modulate_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ABGR8888_BGR888_Modulate_Blend(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_ABGR8888_BGR888_Modulate_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ABGR8888_ARGB8888_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ABGR8888_ARGB8888_Blend(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_ABGR8888_ARGB8888_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ABGR8888_ARGB8888_Modulate(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { pixel = *src; A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_ABGR8888_ARGB8888_Modulate_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ABGR8888_ARGB8888_Modulate_Blend(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_ABGR8888_ARGB8888_Modulate_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGRA8888_RGB888_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel; pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGRA8888_RGB888_Blend(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_BGRA8888_RGB888_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGRA8888_RGB888_Modulate(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { pixel = *src; B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_BGRA8888_RGB888_Modulate_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGRA8888_RGB888_Modulate_Blend(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_BGRA8888_RGB888_Modulate_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGRA8888_BGR888_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel; pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGRA8888_BGR888_Blend(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_BGRA8888_BGR888_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGRA8888_BGR888_Modulate(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { pixel = *src; B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_BGRA8888_BGR888_Modulate_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGRA8888_BGR888_Modulate_Blend(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_BGRA8888_BGR888_Modulate_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGRA8888_ARGB8888_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel; pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGRA8888_ARGB8888_Blend(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_BGRA8888_ARGB8888_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGRA8888_ARGB8888_Modulate(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { pixel = *src; B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_BGRA8888_ARGB8888_Modulate_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGRA8888_ARGB8888_Modulate_Blend(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_BGRA8888_ARGB8888_Modulate_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } SDL_BlitFuncEntry SDL_GeneratedBlitFuncTable[] = { { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_RGB888_Scale }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGB888_RGB888_Blend }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_RGB888_Blend_Scale }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_RGB888_RGB888_Modulate }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_RGB888_Modulate_Scale }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGB888_RGB888_Modulate_Blend }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_RGB888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_BGR888_Scale }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGB888_BGR888_Blend }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_BGR888_Blend_Scale }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_RGB888_BGR888_Modulate }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_BGR888_Modulate_Scale }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGB888_BGR888_Modulate_Blend }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_BGR888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_ARGB8888_Scale }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGB888_ARGB8888_Blend }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_ARGB8888_Blend_Scale }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_RGB888_ARGB8888_Modulate }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_ARGB8888_Modulate_Scale }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGB888_ARGB8888_Modulate_Blend }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_ARGB8888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_RGB888_Scale }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGR888_RGB888_Blend }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_RGB888_Blend_Scale }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_BGR888_RGB888_Modulate }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_RGB888_Modulate_Scale }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGR888_RGB888_Modulate_Blend }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_RGB888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_BGR888_Scale }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGR888_BGR888_Blend }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_BGR888_Blend_Scale }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_BGR888_BGR888_Modulate }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_BGR888_Modulate_Scale }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGR888_BGR888_Modulate_Blend }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_BGR888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_ARGB8888_Scale }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGR888_ARGB8888_Blend }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_ARGB8888_Blend_Scale }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_BGR888_ARGB8888_Modulate }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_ARGB8888_Modulate_Scale }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGR888_ARGB8888_Modulate_Blend }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_ARGB8888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_RGB888_Scale }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ARGB8888_RGB888_Blend }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_RGB888_Blend_Scale }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_ARGB8888_RGB888_Modulate }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_RGB888_Modulate_Scale }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ARGB8888_RGB888_Modulate_Blend }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_RGB888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_BGR888_Scale }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ARGB8888_BGR888_Blend }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_BGR888_Blend_Scale }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_ARGB8888_BGR888_Modulate }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_BGR888_Modulate_Scale }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ARGB8888_BGR888_Modulate_Blend }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_BGR888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_ARGB8888_Scale }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ARGB8888_ARGB8888_Blend }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_ARGB8888_Blend_Scale }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_ARGB8888_ARGB8888_Modulate }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_ARGB8888_Modulate_Scale }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ARGB8888_ARGB8888_Modulate_Blend }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_ARGB8888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_RGB888_Scale }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGBA8888_RGB888_Blend }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_RGB888_Blend_Scale }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_RGBA8888_RGB888_Modulate }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_RGB888_Modulate_Scale }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGBA8888_RGB888_Modulate_Blend }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_RGB888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_BGR888_Scale }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGBA8888_BGR888_Blend }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_BGR888_Blend_Scale }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_RGBA8888_BGR888_Modulate }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_BGR888_Modulate_Scale }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGBA8888_BGR888_Modulate_Blend }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_BGR888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_ARGB8888_Scale }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGBA8888_ARGB8888_Blend }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_ARGB8888_Blend_Scale }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_RGBA8888_ARGB8888_Modulate }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_ARGB8888_Modulate_Scale }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGBA8888_ARGB8888_Modulate_Blend }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_ARGB8888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_RGB888_Scale }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ABGR8888_RGB888_Blend }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_RGB888_Blend_Scale }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_ABGR8888_RGB888_Modulate }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_RGB888_Modulate_Scale }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ABGR8888_RGB888_Modulate_Blend }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_RGB888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_BGR888_Scale }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ABGR8888_BGR888_Blend }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_BGR888_Blend_Scale }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_ABGR8888_BGR888_Modulate }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_BGR888_Modulate_Scale }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ABGR8888_BGR888_Modulate_Blend }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_BGR888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_ARGB8888_Scale }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ABGR8888_ARGB8888_Blend }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_ARGB8888_Blend_Scale }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_ABGR8888_ARGB8888_Modulate }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_ARGB8888_Modulate_Scale }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ABGR8888_ARGB8888_Modulate_Blend }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_ARGB8888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_RGB888_Scale }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGRA8888_RGB888_Blend }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_RGB888_Blend_Scale }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_BGRA8888_RGB888_Modulate }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_RGB888_Modulate_Scale }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGRA8888_RGB888_Modulate_Blend }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_RGB888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_BGR888_Scale }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGRA8888_BGR888_Blend }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_BGR888_Blend_Scale }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_BGRA8888_BGR888_Modulate }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_BGR888_Modulate_Scale }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGRA8888_BGR888_Modulate_Blend }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_BGR888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_ARGB8888_Scale }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGRA8888_ARGB8888_Blend }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_ARGB8888_Blend_Scale }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_BGRA8888_ARGB8888_Modulate }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_ARGB8888_Modulate_Scale }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGRA8888_ARGB8888_Modulate_Blend }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_ARGB8888_Modulate_Blend_Scale }, { 0, 0, 0, 0, NULL } }; /* *INDENT-ON* */ /* vi: set ts=4 sw=4 expandtab: */