Mercurial > sdl-ios-xcode
view src/haptic/nds/SDL_syshaptic.c @ 3495:1b22878e04d0
Adam Strzelecki to SDL
D3D renderer shall try mapping YV12 and I420 (IYUV) to D3D texture formats via FOURCC. This will enable HW acceleration for those formats when driver is capable (most of them are). Note that SDL's IYUV maps I420 FOURCC on Woe.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 27 Nov 2009 03:11:26 +0000 |
parents | 8cc00819c8d6 |
children | bb2e32f5a556 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 2008 Edgar Simo This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifdef SDL_HAPTIC_NDS #include "SDL_haptic.h" #include "../SDL_syshaptic.h" #include "SDL_joystick.h" #include <nds/arm9/rumble.h> #include <nds/memory.h> #define MAX_HAPTICS 1 /* right now only the ezf3in1 (and maybe official rumble pak) are supported and there can only be one of those in at a time (in GBA slot.) */ SDL_Haptic *nds_haptic = NULL; typedef struct { enum { NONE, OFFICIAL, EZF3IN1 } type; int pos; } NDS_HapticData; void NDS_EZF_OpenNorWrite() { GBA_BUS[0x0FF0000] = 0xD200; GBA_BUS[0x0000000] = 0x1500; GBA_BUS[0x0010000] = 0xD200; GBA_BUS[0x0020000] = 0x1500; GBA_BUS[0x0E20000] = 0x1500; GBA_BUS[0x0FE0000] = 0x1500; } void NDS_EZF_CloseNorWrite() { GBA_BUS[0x0FF0000] = 0xD200; GBA_BUS[0x0000000] = 0x1500; GBA_BUS[0x0010000] = 0xD200; GBA_BUS[0x0020000] = 0x1500; GBA_BUS[0x0E20000] = 0xD200; GBA_BUS[0x0FE0000] = 0x1500; } void NDS_EZF_ChipReset() { GBA_BUS[0x0000] = 0x00F0; GBA_BUS[0x1000] = 0x00F0; } uint32 NDS_EZF_IsPresent() { vuint16 id1, id2; NDS_EZF_OpenNorWrite(); GBA_BUS[0x0555] = 0x00AA; GBA_BUS[0x02AA] = 0x0055; GBA_BUS[0x0555] = 0x0090; GBA_BUS[0x1555] = 0x00AA; GBA_BUS[0x12AA] = 0x0055; GBA_BUS[0x1555] = 0x0090; id1 = GBA_BUS[0x0001]; id2 = GBA_BUS[0x1001]; if ((id1 != 0x227E) || (id2 != 0x227E)) { NDS_EZF_CloseNorWrite(); return 0; } id1 = GBA_BUS[0x000E]; id2 = GBA_BUS[0x100E]; NDS_EZF_CloseNorWrite(); if (id1 == 0x2218 && id2 == 0x2218) { return 1; } return 0; } void NDS_EZF_SetShake(u8 pos) { u16 data = ((pos % 3) | 0x00F0); GBA_BUS[0x0FF0000] = 0xD200; GBA_BUS[0x0000000] = 0x1500; GBA_BUS[0x0010000] = 0xD200; GBA_BUS[0x0020000] = 0x1500; GBA_BUS[0x0F10000] = data; GBA_BUS[0x0FE0000] = 0x1500; GBA_BUS[0] = 0x0000; /* write any value for vibration. */ GBA_BUS[0] = 0x0002; } static int SDL_SYS_LogicError(void) { SDL_SetError("Logic error: No haptic devices available."); return 0; } int SDL_SYS_HapticInit(void) { int ret = 0; if (isRumbleInserted()) { /* official rumble pak is present. */ ret = 1; printf("debug: haptic present: nintendo\n"); } else if (NDS_EZF_IsPresent()) { /* ezflash 3-in-1 pak is present. */ ret = 1; printf("debug: haptic present: ezf3in1\n"); NDS_EZF_ChipReset(); } else { printf("debug: no haptic found\n"); } return ret; } const char * SDL_SYS_HapticName(int index) { if (nds_haptic) { switch (nds_haptic->hwdata->type) { case OFFICIAL: return "Nintendo DS Rumble Pak"; case EZF3IN1: return "EZFlash 3-in-1 Rumble"; default: return NULL; } } return NULL; } int SDL_SYS_HapticOpen(SDL_Haptic * haptic) { if (!haptic) { return -1; } haptic->hwdata = SDL_malloc(sizeof(NDS_HapticData)); if (!haptic->hwdata) { SDL_OutOfMemory(); return -1; } nds_haptic = haptic; haptic->supported = SDL_HAPTIC_CONSTANT; /* determine what is here, if anything */ haptic->hwdata->type = NONE; if (isRumbleInserted()) { /* official rumble pak is present. */ haptic->hwdata->type = OFFICIAL; } else if (NDS_EZF_IsPresent()) { /* ezflash 3-in-1 pak is present. */ haptic->hwdata->type = EZF3IN1; NDS_EZF_ChipReset(); } else { /* no haptic present */ SDL_SYS_LogicError(); return -1; } return 0; } int SDL_SYS_HapticMouse(void) { return -1; } int SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick) { return 0; } int SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick) { /*SDL_SYS_LogicError(); */ return -1; } int SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick) { return 0; } void SDL_SYS_HapticClose(SDL_Haptic * haptic) { return; } void SDL_SYS_HapticQuit(void) { return; } int SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base) { SDL_SYS_LogicError(); return -1; } int SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data) { SDL_SYS_LogicError(); return -1; } int SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations) { SDL_SYS_LogicError(); return -1; } int SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect) { SDL_SYS_LogicError(); return -1; } void SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect) { SDL_SYS_LogicError(); return; } int SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect) { SDL_SYS_LogicError(); return -1; } int SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain) { SDL_SYS_LogicError(); return -1; } int SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter) { SDL_SYS_LogicError(); return -1; } int SDL_SYS_HapticPause(SDL_Haptic * haptic) { SDL_SYS_LogicError(); return -1; } int SDL_SYS_HapticUnpause(SDL_Haptic * haptic) { SDL_SYS_LogicError(); return -1; } int SDL_SYS_HapticStopAll(SDL_Haptic * haptic) { SDL_SYS_LogicError(); return -1; } #endif /* SDL_HAPTIC_NDS */ /* vi: set ts=4 sw=4 expandtab: */