Mercurial > sdl-ios-xcode
view src/haptic/dummy/SDL_syshaptic.c @ 3495:1b22878e04d0
Adam Strzelecki to SDL
D3D renderer shall try mapping YV12 and I420 (IYUV) to D3D texture formats via FOURCC. This will enable HW acceleration for those formats when driver is capable (most of them are). Note that SDL's IYUV maps I420 FOURCC on Woe.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 27 Nov 2009 03:11:26 +0000 |
parents | eed1bde05821 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 2008 Edgar Simo This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #if defined(SDL_HAPTIC_DUMMY) || defined(SDL_HAPTIC_DISABLED) #include "SDL_haptic.h" #include "../SDL_syshaptic.h" static int SDL_SYS_LogicError(void) { SDL_SetError("Logic error: No haptic devices available."); return 0; } int SDL_SYS_HapticInit(void) { return 0; } const char * SDL_SYS_HapticName(int index) { SDL_SYS_LogicError(); return NULL; } int SDL_SYS_HapticOpen(SDL_Haptic * haptic) { SDL_SYS_LogicError(); return -1; } int SDL_SYS_HapticMouse(void) { return -1; } int SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick) { return 0; } int SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick) { SDL_SYS_LogicError(); return -1; } int SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick) { return 0; } void SDL_SYS_HapticClose(SDL_Haptic * haptic) { return; } void SDL_SYS_HapticQuit(void) { return; } int SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base) { SDL_SYS_LogicError(); return -1; } int SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data) { SDL_SYS_LogicError(); return -1; } int SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations) { SDL_SYS_LogicError(); return -1; } int SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect) { SDL_SYS_LogicError(); return -1; } void SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect) { SDL_SYS_LogicError(); return; } int SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect) { SDL_SYS_LogicError(); return -1; } int SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain) { SDL_SYS_LogicError(); return -1; } int SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter) { SDL_SYS_LogicError(); return -1; } int SDL_SYS_HapticPause(SDL_Haptic * haptic) { SDL_SYS_LogicError(); return -1; } int SDL_SYS_HapticUnpause(SDL_Haptic * haptic) { SDL_SYS_LogicError(); return -1; } int SDL_SYS_HapticStopAll(SDL_Haptic * haptic) { SDL_SYS_LogicError(); return -1; } #endif /* SDL_HAPTIC_DUMMY || SDL_HAPTIC_DISABLED */