view VisualC/SDL/SDL.vcproj @ 3495:1b22878e04d0

Adam Strzelecki to SDL D3D renderer shall try mapping YV12 and I420 (IYUV) to D3D texture formats via FOURCC. This will enable HW acceleration for those formats when driver is capable (most of them are). Note that SDL's IYUV maps I420 FOURCC on Woe.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 27 Nov 2009 03:11:26 +0000
parents 5f812979e179
children 0d6f520c0eb9
line wrap: on
line source

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="8.00"
	Name="SDL"
	ProjectGUID="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
	RootNamespace="SDL"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
	</Platforms>
	<ToolFiles>
	</ToolFiles>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory=".\Debug"
			IntermediateDirectory=".\Debug"
			ConfigurationType="2"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			>
			<Tool
				Name="VCPreBuildEventTool"
				Description="Making sure basic SDL headers are in place..."
				CommandLine="if exist &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot; goto SDLCONFIGOKAY&#x0D;&#x0A;echo Copying SDL_config_win32.h to SDL_config.h...&#x0D;&#x0A;copy &quot;$(ProjectDir)\..\..\include\SDL_config_win32.h&quot; &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot;&#x0D;&#x0A;:SDLCONFIGOKAY&#x0D;&#x0A;&#x0D;&#x0A;if exist &quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot; goto SDLREVISIONOKAY&#x0D;&#x0A;echo Creating stub SDL_revision.h file...&#x0D;&#x0A;echo #define SDL_REVISION 0 &gt;&quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot;&#x0D;&#x0A;:SDLREVISIONOKAY"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="_DEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="1"
				TypeLibraryName=".\Debug/SDL.tlb"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="..\..\include"
				PreprocessorDefinitions="_DEBUG;_WINDOWS;_WIN32_WINNT=0x0400;__MMX__;__3dNOW__;__SSE__;__SSE2__"
				RuntimeLibrary="2"
				BufferSecurityCheck="false"
				UsePrecompiledHeader="0"
				PrecompiledHeaderFile=".\Debug/SDL.pch"
				AssemblerListingLocation=".\Debug/"
				ObjectFile=".\Debug/"
				ProgramDataBaseFileName=".\Debug/"
				WarningLevel="3"
				SuppressStartupBanner="true"
				Detect64BitPortabilityProblems="false"
				DebugInformationFormat="4"
				CompileAs="0"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1033"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/MACHINE:I386"
				AdditionalDependencies="msimg32.lib winmm.lib"
				OutputFile=".\Debug/SDL.dll"
				LinkIncremental="2"
				SuppressStartupBanner="true"
				IgnoreAllDefaultLibraries="true"
				GenerateDebugInformation="true"
				ProgramDatabaseFile=".\Debug/SDL.pdb"
				SubSystem="2"
				ImportLibrary=".\Debug/SDL.lib"
				CLRUnmanagedCodeCheck="false"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory=".\Release"
			IntermediateDirectory=".\Release"
			ConfigurationType="2"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			>
			<Tool
				Name="VCPreBuildEventTool"
				Description="Making sure basic SDL headers are in place..."
				CommandLine="if exist &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot; goto SDLCONFIGOKAY&#x0D;&#x0A;echo Copying SDL_config_win32.h to SDL_config.h...&#x0D;&#x0A;copy &quot;$(ProjectDir)\..\..\include\SDL_config_win32.h&quot; &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot;&#x0D;&#x0A;:SDLCONFIGOKAY&#x0D;&#x0A;&#x0D;&#x0A;if exist &quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot; goto SDLREVISIONOKAY&#x0D;&#x0A;echo Creating stub SDL_revision.h file...&#x0D;&#x0A;echo #define SDL_REVISION 0 &gt;&quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot;&#x0D;&#x0A;:SDLREVISIONOKAY"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="1"
				TypeLibraryName=".\Release/SDL.tlb"
			/>
			<Tool
				Name="VCCLCompilerTool"
				InlineFunctionExpansion="1"
				EnableIntrinsicFunctions="false"
				AdditionalIncludeDirectories="..\..\include"
				PreprocessorDefinitions="NDEBUG;_WINDOWS;_WIN32_WINNT=0x0400;__MMX__;__3dNOW__;__SSE__;__SSE2__"
				StringPooling="true"
				RuntimeLibrary="2"
				BufferSecurityCheck="false"
				EnableFunctionLevelLinking="true"
				UsePrecompiledHeader="0"
				PrecompiledHeaderFile=".\Release/SDL.pch"
				AssemblerListingLocation=".\Release/"
				ObjectFile=".\Release/"
				ProgramDataBaseFileName=".\Release/"
				WarningLevel="3"
				SuppressStartupBanner="true"
				Detect64BitPortabilityProblems="false"
				CompileAs="0"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1033"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/MACHINE:I386"
				AdditionalDependencies="msimg32.lib winmm.lib"
				OutputFile=".\Release/SDL.dll"
				LinkIncremental="1"
				SuppressStartupBanner="true"
				IgnoreAllDefaultLibraries="true"
				ProgramDatabaseFile=".\Release/SDL.pdb"
				SubSystem="2"
				ImportLibrary=".\Release/SDL.lib"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="API Headers"
			>
			<File
				RelativePath="..\..\include\SDL.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_audio.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_compat.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_config_win32.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_cpuinfo.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_endian.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_error.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_events.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_joystick.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_keyboard.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_keysym.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_loadso.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_main.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_mouse.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_mutex.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_name.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_opengl.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_pixels.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_platform.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_power.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_quit.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_rwops.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_stdinc.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_syswm.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_thread.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_timer.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_types.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_version.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_video.h"
				>
			</File>
		</Filter>
		<File
			RelativePath="..\..\src\events\blank_cursor.h"
			>
		</File>
		<File
			RelativePath="..\..\src\events\default_cursor.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\windx5\directx.h"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\e_log.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\e_pow.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\e_rem_pio2.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\e_sqrt.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\k_cos.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\k_rem_pio2.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\k_sin.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\math.h"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\math_private.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\mmx.h"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\s_copysign.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\s_cos.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\s_fabs.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\s_floor.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\s_scalbn.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\s_sin.c"
			>
		</File>
		<File
			RelativePath="..\..\src\SDL.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_alphamult.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_alphamult.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_audio.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_audio_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_audiocvt.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_audiodev.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_audiodev_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_audiomem.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_audiotypecvt.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blendline.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blendpoint.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blendrect.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_0.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_1.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_A.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_auto.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_auto.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_copy.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_copy.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_N.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_slow.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_slow.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_bmp.c"
			>
		</File>
		<File
			RelativePath="..\..\src\SDL_compat.c"
			>
		</File>
		<File
			RelativePath="..\..\src\cpuinfo\SDL_cpuinfo.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_d3drender.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_d3drender.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\windib\SDL_dibaudio.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\windib\SDL_dibaudio.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\disk\SDL_diskaudio.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\disk\SDL_diskaudio.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_draw.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_drawline.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_drawpoint.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\dummy\SDL_dummyaudio.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\dummy\SDL_dummyaudio.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\windx5\SDL_dx5audio.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\windx5\SDL_dx5audio.h"
			>
		</File>
		<File
			RelativePath="..\..\src\joystick\win32\SDL_dxjoystick.c"
			>
		</File>
		<File
			RelativePath="..\..\src\SDL_error.c"
			>
		</File>
		<File
			RelativePath="..\..\src\SDL_error_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_events.c"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_events_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\SDL_fatal.c"
			>
		</File>
		<File
			RelativePath="..\..\src\SDL_fatal.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_fillrect.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_gamma.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_gdirender.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_gdirender.h"
			>
		</File>
		<File
			RelativePath="..\..\src\stdlib\SDL_getenv.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_glfuncs.h"
			>
		</File>
		<File
			RelativePath="..\..\src\haptic\SDL_haptic.c"
			>
		</File>
		<File
			RelativePath="..\..\src\stdlib\SDL_iconv.c"
			>
		</File>
		<File
			RelativePath="..\..\src\joystick\SDL_joystick.c"
			>
		</File>
		<File
			RelativePath="..\..\src\joystick\SDL_joystick_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_keyboard.c"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_keyboard_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_leaks.h"
			>
		</File>
		<File
			RelativePath="..\..\src\stdlib\SDL_malloc.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_mixer.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_mixer_m68k.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_mixer_m68k.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_mixer_MMX.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_mixer_MMX.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_mixer_MMX_VC.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_mixer_MMX_VC.h"
			>
		</File>
		<File
			RelativePath="..\..\src\joystick\win32\SDL_mmjoystick.c"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_mouse.c"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_mouse_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\dummy\SDL_nullevents.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\dummy\SDL_nullevents_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\dummy\SDL_nullrender.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\dummy\SDL_nullrender_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\dummy\SDL_nullvideo.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\dummy\SDL_nullvideo.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_pixels.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_pixels_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\power\SDL_power.c"
			>
		</File>
		<File
			RelativePath="..\..\src\stdlib\SDL_qsort.c"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_quit.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_rect.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_rect_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_renderer_gl.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_renderer_gl.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_renderer_sw.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_renderer_sw.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_RLEaccel.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_RLEaccel_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\file\SDL_rwops.c"
			>
		</File>
		<File
			RelativePath="..\..\src\stdlib\SDL_stdlib.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_stretch.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_stretch_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\stdlib\SDL_string.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_surface.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_sysaudio.h"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_sysevents.h"
			>
		</File>
		<File
			RelativePath="..\..\src\haptic\win32\SDL_syshaptic.c"
			>
		</File>
		<File
			RelativePath="..\..\src\haptic\SDL_syshaptic.h"
			>
		</File>
		<File
			RelativePath="..\..\src\joystick\SDL_sysjoystick.h"
			>
		</File>
		<File
			RelativePath="..\..\src\loadso\win32\SDL_sysloadso.c"
			>
		</File>
		<File
			RelativePath="..\..\src\thread\win32\SDL_sysmutex.c"
			>
		</File>
		<File
			RelativePath="..\..\src\power\windows\SDL_syspower.c"
			>
		</File>
		<File
			RelativePath="..\..\src\thread\win32\SDL_syssem.c"
			>
		</File>
		<File
			RelativePath="..\..\src\thread\win32\SDL_systhread.c"
			>
		</File>
		<File
			RelativePath="..\..\src\thread\SDL_systhread.h"
			>
		</File>
		<File
			RelativePath="..\..\src\thread\win32\SDL_systhread_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\timer\win32\SDL_systimer.c"
			>
		</File>
		<File
			RelativePath="..\..\src\timer\SDL_systimer.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_sysvideo.h"
			>
		</File>
		<File
			RelativePath="..\..\src\thread\SDL_thread.c"
			>
		</File>
		<File
			RelativePath="..\..\src\thread\SDL_thread_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\timer\SDL_timer.c"
			>
		</File>
		<File
			RelativePath="..\..\src\timer\SDL_timer_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_video.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_vkeys.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_wave.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_wave.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32events.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32events.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32gamma.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32gamma.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32keyboard.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32keyboard.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32modes.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32modes.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32mouse.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32mouse.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32opengl.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32opengl.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32video.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32video.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32window.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32window.h"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_windowevents.c"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_windowevents_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_yuv_mmx.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_yuv_sw.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_yuv_sw_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\wmmsg.h"
			>
		</File>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>