Mercurial > sdl-ios-xcode
view VisualC/SDL/SDL.vcproj @ 3495:1b22878e04d0
Adam Strzelecki to SDL
D3D renderer shall try mapping YV12 and I420 (IYUV) to D3D texture formats via FOURCC. This will enable HW acceleration for those formats when driver is capable (most of them are). Note that SDL's IYUV maps I420 FOURCC on Woe.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 27 Nov 2009 03:11:26 +0000 |
parents | 5f812979e179 |
children | 0d6f520c0eb9 |
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<?xml version="1.0" encoding="Windows-1252"?> <VisualStudioProject ProjectType="Visual C++" Version="8.00" Name="SDL" ProjectGUID="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}" RootNamespace="SDL" > <Platforms> <Platform Name="Win32" /> </Platforms> <ToolFiles> </ToolFiles> <Configurations> <Configuration Name="Debug|Win32" OutputDirectory=".\Debug" IntermediateDirectory=".\Debug" ConfigurationType="2" InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" > <Tool Name="VCPreBuildEventTool" Description="Making sure basic SDL headers are in place..." CommandLine="if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h"
:SDLCONFIGOKAY

if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
:SDLREVISIONOKAY" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" PreprocessorDefinitions="_DEBUG" MkTypLibCompatible="true" SuppressStartupBanner="true" TargetEnvironment="1" TypeLibraryName=".\Debug/SDL.tlb" /> <Tool Name="VCCLCompilerTool" Optimization="0" AdditionalIncludeDirectories="..\..\include" PreprocessorDefinitions="_DEBUG;_WINDOWS;_WIN32_WINNT=0x0400;__MMX__;__3dNOW__;__SSE__;__SSE2__" RuntimeLibrary="2" BufferSecurityCheck="false" UsePrecompiledHeader="0" PrecompiledHeaderFile=".\Debug/SDL.pch" AssemblerListingLocation=".\Debug/" ObjectFile=".\Debug/" ProgramDataBaseFileName=".\Debug/" WarningLevel="3" SuppressStartupBanner="true" Detect64BitPortabilityProblems="false" DebugInformationFormat="4" CompileAs="0" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="_DEBUG" Culture="1033" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalOptions="/MACHINE:I386" AdditionalDependencies="msimg32.lib winmm.lib" OutputFile=".\Debug/SDL.dll" LinkIncremental="2" SuppressStartupBanner="true" IgnoreAllDefaultLibraries="true" GenerateDebugInformation="true" ProgramDatabaseFile=".\Debug/SDL.pdb" SubSystem="2" ImportLibrary=".\Debug/SDL.lib" CLRUnmanagedCodeCheck="false" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCWebDeploymentTool" /> <Tool Name="VCPostBuildEventTool" /> </Configuration> <Configuration Name="Release|Win32" OutputDirectory=".\Release" IntermediateDirectory=".\Release" ConfigurationType="2" InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops" UseOfMFC="0" ATLMinimizesCRunTimeLibraryUsage="false" > <Tool Name="VCPreBuildEventTool" Description="Making sure basic SDL headers are in place..." CommandLine="if exist "$(ProjectDir)\..\..\include\SDL_config.h" goto SDLCONFIGOKAY
echo Copying SDL_config_win32.h to SDL_config.h...
copy "$(ProjectDir)\..\..\include\SDL_config_win32.h" "$(ProjectDir)\..\..\include\SDL_config.h"
:SDLCONFIGOKAY

if exist "$(ProjectDir)\..\..\include\SDL_revision.h" goto SDLREVISIONOKAY
echo Creating stub SDL_revision.h file...
echo #define SDL_REVISION 0 >"$(ProjectDir)\..\..\include\SDL_revision.h"
:SDLREVISIONOKAY" /> <Tool Name="VCCustomBuildTool" /> <Tool Name="VCXMLDataGeneratorTool" /> <Tool Name="VCWebServiceProxyGeneratorTool" /> <Tool Name="VCMIDLTool" PreprocessorDefinitions="NDEBUG" MkTypLibCompatible="true" SuppressStartupBanner="true" TargetEnvironment="1" TypeLibraryName=".\Release/SDL.tlb" /> <Tool Name="VCCLCompilerTool" InlineFunctionExpansion="1" EnableIntrinsicFunctions="false" AdditionalIncludeDirectories="..\..\include" PreprocessorDefinitions="NDEBUG;_WINDOWS;_WIN32_WINNT=0x0400;__MMX__;__3dNOW__;__SSE__;__SSE2__" StringPooling="true" RuntimeLibrary="2" BufferSecurityCheck="false" EnableFunctionLevelLinking="true" UsePrecompiledHeader="0" PrecompiledHeaderFile=".\Release/SDL.pch" AssemblerListingLocation=".\Release/" ObjectFile=".\Release/" ProgramDataBaseFileName=".\Release/" WarningLevel="3" SuppressStartupBanner="true" Detect64BitPortabilityProblems="false" CompileAs="0" /> <Tool Name="VCManagedResourceCompilerTool" /> <Tool Name="VCResourceCompilerTool" PreprocessorDefinitions="NDEBUG" Culture="1033" /> <Tool Name="VCPreLinkEventTool" /> <Tool Name="VCLinkerTool" AdditionalOptions="/MACHINE:I386" AdditionalDependencies="msimg32.lib winmm.lib" OutputFile=".\Release/SDL.dll" LinkIncremental="1" SuppressStartupBanner="true" IgnoreAllDefaultLibraries="true" ProgramDatabaseFile=".\Release/SDL.pdb" SubSystem="2" ImportLibrary=".\Release/SDL.lib" /> <Tool Name="VCALinkTool" /> <Tool Name="VCManifestTool" /> <Tool Name="VCXDCMakeTool" /> <Tool Name="VCBscMakeTool" /> <Tool Name="VCFxCopTool" /> <Tool Name="VCAppVerifierTool" /> <Tool Name="VCWebDeploymentTool" /> <Tool Name="VCPostBuildEventTool" /> </Configuration> </Configurations> <References> </References> <Files> <Filter Name="API Headers" > <File RelativePath="..\..\include\SDL.h" > </File> <File RelativePath="..\..\include\SDL_audio.h" > </File> <File RelativePath="..\..\include\SDL_compat.h" > </File> <File RelativePath="..\..\include\SDL_config_win32.h" > </File> <File RelativePath="..\..\include\SDL_cpuinfo.h" > </File> <File RelativePath="..\..\include\SDL_endian.h" > </File> <File RelativePath="..\..\include\SDL_error.h" > </File> <File RelativePath="..\..\include\SDL_events.h" > </File> <File RelativePath="..\..\include\SDL_joystick.h" > </File> <File RelativePath="..\..\include\SDL_keyboard.h" > </File> <File RelativePath="..\..\include\SDL_keysym.h" > </File> <File RelativePath="..\..\include\SDL_loadso.h" > </File> <File RelativePath="..\..\include\SDL_main.h" > </File> <File RelativePath="..\..\include\SDL_mouse.h" > </File> <File RelativePath="..\..\include\SDL_mutex.h" > </File> <File RelativePath="..\..\include\SDL_name.h" > </File> <File RelativePath="..\..\include\SDL_opengl.h" > </File> <File RelativePath="..\..\include\SDL_pixels.h" > </File> <File RelativePath="..\..\include\SDL_platform.h" > </File> <File RelativePath="..\..\include\SDL_power.h" > </File> <File RelativePath="..\..\include\SDL_quit.h" > </File> <File RelativePath="..\..\include\SDL_rwops.h" > </File> <File RelativePath="..\..\include\SDL_stdinc.h" > </File> <File RelativePath="..\..\include\SDL_syswm.h" > </File> <File RelativePath="..\..\include\SDL_thread.h" > </File> <File RelativePath="..\..\include\SDL_timer.h" > </File> <File RelativePath="..\..\include\SDL_types.h" > </File> <File RelativePath="..\..\include\SDL_version.h" > </File> <File RelativePath="..\..\include\SDL_video.h" > </File> </Filter> <File RelativePath="..\..\src\events\blank_cursor.h" > </File> <File RelativePath="..\..\src\events\default_cursor.h" > </File> <File RelativePath="..\..\src\audio\windx5\directx.h" > </File> <File RelativePath="..\..\src\libm\e_log.c" > </File> <File RelativePath="..\..\src\libm\e_pow.c" > </File> <File RelativePath="..\..\src\libm\e_rem_pio2.c" > </File> <File RelativePath="..\..\src\libm\e_sqrt.c" > </File> <File RelativePath="..\..\src\libm\k_cos.c" > </File> <File RelativePath="..\..\src\libm\k_rem_pio2.c" > </File> <File RelativePath="..\..\src\libm\k_sin.c" > </File> <File RelativePath="..\..\src\libm\math.h" > </File> <File RelativePath="..\..\src\libm\math_private.h" > </File> <File RelativePath="..\..\src\video\mmx.h" > </File> <File RelativePath="..\..\src\libm\s_copysign.c" > </File> <File RelativePath="..\..\src\libm\s_cos.c" > </File> <File RelativePath="..\..\src\libm\s_fabs.c" > </File> <File RelativePath="..\..\src\libm\s_floor.c" > </File> <File RelativePath="..\..\src\libm\s_scalbn.c" > </File> <File RelativePath="..\..\src\libm\s_sin.c" > </File> <File RelativePath="..\..\src\SDL.c" > </File> <File RelativePath="..\..\src\video\SDL_alphamult.c" > </File> <File RelativePath="..\..\src\video\SDL_alphamult.h" > </File> <File RelativePath="..\..\src\audio\SDL_audio.c" > </File> <File RelativePath="..\..\src\audio\SDL_audio_c.h" > </File> <File RelativePath="..\..\src\audio\SDL_audiocvt.c" > </File> <File RelativePath="..\..\src\audio\SDL_audiodev.c" > </File> <File RelativePath="..\..\src\audio\SDL_audiodev_c.h" > </File> <File RelativePath="..\..\src\audio\SDL_audiomem.h" > </File> <File RelativePath="..\..\src\audio\SDL_audiotypecvt.c" > </File> <File RelativePath="..\..\src\video\SDL_blendline.c" > </File> <File RelativePath="..\..\src\video\SDL_blendpoint.c" > </File> <File RelativePath="..\..\src\video\SDL_blendrect.c" > </File> <File RelativePath="..\..\src\video\SDL_blit.c" > </File> <File RelativePath="..\..\src\video\SDL_blit.h" > </File> <File RelativePath="..\..\src\video\SDL_blit_0.c" > </File> <File RelativePath="..\..\src\video\SDL_blit_1.c" > </File> <File RelativePath="..\..\src\video\SDL_blit_A.c" > </File> <File RelativePath="..\..\src\video\SDL_blit_auto.c" > </File> <File RelativePath="..\..\src\video\SDL_blit_auto.h" > </File> <File RelativePath="..\..\src\video\SDL_blit_copy.c" > </File> <File RelativePath="..\..\src\video\SDL_blit_copy.h" > </File> <File RelativePath="..\..\src\video\SDL_blit_N.c" > </File> <File RelativePath="..\..\src\video\SDL_blit_slow.c" > </File> <File RelativePath="..\..\src\video\SDL_blit_slow.h" > </File> <File RelativePath="..\..\src\video\SDL_bmp.c" > </File> <File RelativePath="..\..\src\SDL_compat.c" > </File> <File RelativePath="..\..\src\cpuinfo\SDL_cpuinfo.c" > </File> <File RelativePath="..\..\src\video\win32\SDL_d3drender.c" > </File> <File RelativePath="..\..\src\video\win32\SDL_d3drender.h" > </File> <File RelativePath="..\..\src\audio\windib\SDL_dibaudio.c" > </File> <File RelativePath="..\..\src\audio\windib\SDL_dibaudio.h" > </File> <File RelativePath="..\..\src\audio\disk\SDL_diskaudio.c" > </File> <File RelativePath="..\..\src\audio\disk\SDL_diskaudio.h" > </File> <File RelativePath="..\..\src\video\SDL_draw.h" > </File> <File RelativePath="..\..\src\video\SDL_drawline.c" > </File> <File RelativePath="..\..\src\video\SDL_drawpoint.c" > </File> <File RelativePath="..\..\src\audio\dummy\SDL_dummyaudio.c" > </File> <File RelativePath="..\..\src\audio\dummy\SDL_dummyaudio.h" > </File> <File RelativePath="..\..\src\audio\windx5\SDL_dx5audio.c" > </File> <File RelativePath="..\..\src\audio\windx5\SDL_dx5audio.h" > </File> <File RelativePath="..\..\src\joystick\win32\SDL_dxjoystick.c" > </File> <File RelativePath="..\..\src\SDL_error.c" > </File> <File RelativePath="..\..\src\SDL_error_c.h" > </File> <File RelativePath="..\..\src\events\SDL_events.c" > </File> <File RelativePath="..\..\src\events\SDL_events_c.h" > </File> <File RelativePath="..\..\src\SDL_fatal.c" > </File> <File RelativePath="..\..\src\SDL_fatal.h" > </File> <File RelativePath="..\..\src\video\SDL_fillrect.c" > </File> <File RelativePath="..\..\src\video\SDL_gamma.c" > </File> <File RelativePath="..\..\src\video\win32\SDL_gdirender.c" > </File> <File RelativePath="..\..\src\video\win32\SDL_gdirender.h" > </File> <File RelativePath="..\..\src\stdlib\SDL_getenv.c" > </File> <File RelativePath="..\..\src\video\SDL_glfuncs.h" > </File> <File RelativePath="..\..\src\haptic\SDL_haptic.c" > </File> <File RelativePath="..\..\src\stdlib\SDL_iconv.c" > </File> <File RelativePath="..\..\src\joystick\SDL_joystick.c" > </File> <File RelativePath="..\..\src\joystick\SDL_joystick_c.h" > </File> <File RelativePath="..\..\src\events\SDL_keyboard.c" > </File> <File RelativePath="..\..\src\events\SDL_keyboard_c.h" > </File> <File RelativePath="..\..\src\video\SDL_leaks.h" > </File> <File RelativePath="..\..\src\stdlib\SDL_malloc.c" > </File> <File RelativePath="..\..\src\audio\SDL_mixer.c" > </File> <File RelativePath="..\..\src\audio\SDL_mixer_m68k.c" > </File> <File RelativePath="..\..\src\audio\SDL_mixer_m68k.h" > </File> <File RelativePath="..\..\src\audio\SDL_mixer_MMX.c" > </File> <File RelativePath="..\..\src\audio\SDL_mixer_MMX.h" > </File> <File RelativePath="..\..\src\audio\SDL_mixer_MMX_VC.c" > </File> <File RelativePath="..\..\src\audio\SDL_mixer_MMX_VC.h" > </File> <File RelativePath="..\..\src\joystick\win32\SDL_mmjoystick.c" > </File> <File RelativePath="..\..\src\events\SDL_mouse.c" > </File> <File RelativePath="..\..\src\events\SDL_mouse_c.h" > </File> <File RelativePath="..\..\src\video\dummy\SDL_nullevents.c" > </File> <File RelativePath="..\..\src\video\dummy\SDL_nullevents_c.h" > </File> <File RelativePath="..\..\src\video\dummy\SDL_nullrender.c" > </File> <File RelativePath="..\..\src\video\dummy\SDL_nullrender_c.h" > </File> <File RelativePath="..\..\src\video\dummy\SDL_nullvideo.c" > </File> <File RelativePath="..\..\src\video\dummy\SDL_nullvideo.h" > </File> <File RelativePath="..\..\src\video\SDL_pixels.c" > </File> <File RelativePath="..\..\src\video\SDL_pixels_c.h" > </File> <File RelativePath="..\..\src\power\SDL_power.c" > </File> <File RelativePath="..\..\src\stdlib\SDL_qsort.c" > </File> <File RelativePath="..\..\src\events\SDL_quit.c" > </File> <File RelativePath="..\..\src\video\SDL_rect.c" > </File> <File RelativePath="..\..\src\video\SDL_rect_c.h" > </File> <File RelativePath="..\..\src\video\SDL_renderer_gl.c" > </File> <File RelativePath="..\..\src\video\SDL_renderer_gl.h" > </File> <File RelativePath="..\..\src\video\SDL_renderer_sw.c" > </File> <File RelativePath="..\..\src\video\SDL_renderer_sw.h" > </File> <File RelativePath="..\..\src\video\SDL_RLEaccel.c" > </File> <File RelativePath="..\..\src\video\SDL_RLEaccel_c.h" > </File> <File RelativePath="..\..\src\file\SDL_rwops.c" > </File> <File RelativePath="..\..\src\stdlib\SDL_stdlib.c" > </File> <File RelativePath="..\..\src\video\SDL_stretch.c" > </File> <File RelativePath="..\..\src\video\SDL_stretch_c.h" > </File> <File RelativePath="..\..\src\stdlib\SDL_string.c" > </File> <File RelativePath="..\..\src\video\SDL_surface.c" > </File> <File RelativePath="..\..\src\audio\SDL_sysaudio.h" > </File> <File RelativePath="..\..\src\events\SDL_sysevents.h" > </File> <File RelativePath="..\..\src\haptic\win32\SDL_syshaptic.c" > </File> <File RelativePath="..\..\src\haptic\SDL_syshaptic.h" > </File> <File RelativePath="..\..\src\joystick\SDL_sysjoystick.h" > </File> <File RelativePath="..\..\src\loadso\win32\SDL_sysloadso.c" > </File> <File RelativePath="..\..\src\thread\win32\SDL_sysmutex.c" > </File> <File RelativePath="..\..\src\power\windows\SDL_syspower.c" > </File> <File RelativePath="..\..\src\thread\win32\SDL_syssem.c" > </File> <File RelativePath="..\..\src\thread\win32\SDL_systhread.c" > </File> <File RelativePath="..\..\src\thread\SDL_systhread.h" > </File> <File RelativePath="..\..\src\thread\win32\SDL_systhread_c.h" > </File> <File RelativePath="..\..\src\timer\win32\SDL_systimer.c" > </File> <File RelativePath="..\..\src\timer\SDL_systimer.h" > </File> <File RelativePath="..\..\src\video\SDL_sysvideo.h" > </File> <File RelativePath="..\..\src\thread\SDL_thread.c" > </File> <File RelativePath="..\..\src\thread\SDL_thread_c.h" > </File> <File RelativePath="..\..\src\timer\SDL_timer.c" > </File> <File RelativePath="..\..\src\timer\SDL_timer_c.h" > </File> <File RelativePath="..\..\src\video\SDL_video.c" > </File> <File RelativePath="..\..\src\video\win32\SDL_vkeys.h" > </File> <File RelativePath="..\..\src\audio\SDL_wave.c" > </File> <File RelativePath="..\..\src\audio\SDL_wave.h" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32events.c" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32events.h" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32gamma.c" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32gamma.h" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32keyboard.c" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32keyboard.h" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32modes.c" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32modes.h" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32mouse.c" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32mouse.h" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32opengl.c" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32opengl.h" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32video.c" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32video.h" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32window.c" > </File> <File RelativePath="..\..\src\video\win32\SDL_win32window.h" > </File> <File RelativePath="..\..\src\events\SDL_windowevents.c" > </File> <File RelativePath="..\..\src\events\SDL_windowevents_c.h" > </File> <File RelativePath="..\..\src\video\SDL_yuv_mmx.c" > </File> <File RelativePath="..\..\src\video\SDL_yuv_sw.c" > </File> <File RelativePath="..\..\src\video\SDL_yuv_sw_c.h" > </File> <File RelativePath="..\..\src\video\win32\wmmsg.h" > </File> </Files> <Globals> </Globals> </VisualStudioProject>