view test/testcursor.c @ 4590:1ad70fb49fcb

Fix so many things that there is little place in this column to list them all but the result is that blending modes just work now for drawing primitives. Fixes involved: 1. Fix handling of alpha channel when SDL_BLENDMODE_NONE is set. 2. Make xrendercolor use floating-point values for color channels and then convert to 16 bit ints. 3. Fix handling of visuals in SDL_x11modes.c so that a 32 bit ARGB visual is used. 4. Fix the background pixel value in SDL_x11window.c so that the window background has an alpha value of 0xFF and not 0.
author Sunny Sachanandani <sunnysachanandani@gmail.com>
date Fri, 09 Jul 2010 21:36:41 +0530
parents 14d32495a502
children
line wrap: on
line source

#include <stdio.h>
#include <stdlib.h>

#include "SDL.h"

/* This is an example 16x16 cursor
	top left :	black
	top right : inverted color or black
	bottom left: white
	bottom right: transparent
	(swap left and right for different endianness)
*/

Uint16 cursor_data[16] = {
    0xffff,
    0xffff,
    0xffff,
    0xffff,

    0xffff,
    0xffff,
    0xffff,
    0xffff,

    0x0000,
    0x0000,
    0x0000,
    0x0000,

    0x0000,
    0x0000,
    0x0000,
    0x0000
};

Uint16 cursor_mask[16] = {
    0xff00,
    0xff00,
    0xff00,
    0xff00,

    0xff00,
    0xff00,
    0xff00,
    0xff00,

    0xff00,
    0xff00,
    0xff00,
    0xff00,

    0xff00,
    0xff00,
    0xff00,
    0xff00
};

/* another test cursor: smaller than 16x16, and with an odd height */

Uint8 small_cursor_data[11] =
    { 0x00, 0x18, 0x08, 0x38, 0x44, 0x54, 0x44, 0x38, 0x20, 0x20, 0x00 };
Uint8 small_cursor_mask[11] =
    { 0x3C, 0x3C, 0x3C, 0x7C, 0xC6, 0xC6, 0xC6, 0x7C, 0x78, 0x70, 0x70 };

/* XPM */
static const char *arrow[] = {
    /* width height num_colors chars_per_pixel */
    "    32    32        3            1",
    /* colors */
    "X c #000000",
    ". c #ffffff",
    "  c None",
    /* pixels */
    "X                               ",
    "XX                              ",
    "X.X                             ",
    "X..X                            ",
    "X...X                           ",
    "X....X                          ",
    "X.....X                         ",
    "X......X                        ",
    "X.......X                       ",
    "X........X                      ",
    "X.....XXXXX                     ",
    "X..X..X                         ",
    "X.X X..X                        ",
    "XX  X..X                        ",
    "X    X..X                       ",
    "     X..X                       ",
    "      X..X                      ",
    "      X..X                      ",
    "       XX                       ",
    "                                ",
    "                                ",
    "                                ",
    "                                ",
    "                                ",
    "                                ",
    "                                ",
    "                                ",
    "                                ",
    "                                ",
    "                                ",
    "                                ",
    "                                ",
    "0,0"
};

static SDL_Cursor *
create_arrow_cursor()
{
    int i, row, col;
    Uint8 data[4 * 32];
    Uint8 mask[4 * 32];
    int hot_x, hot_y;

    i = -1;
    for (row = 0; row < 32; ++row) {
        for (col = 0; col < 32; ++col) {
            if (col % 8) {
                data[i] <<= 1;
                mask[i] <<= 1;
            } else {
                ++i;
                data[i] = mask[i] = 0;
            }
            switch (arrow[4 + row][col]) {
            case 'X':
                data[i] |= 0x01;
                mask[i] |= 0x01;
                break;
            case '.':
                mask[i] |= 0x01;
                break;
            case ' ':
                break;
            }
        }
    }
    sscanf(arrow[4 + row], "%d,%d", &hot_x, &hot_y);
    return SDL_CreateCursor(data, mask, 32, 32, hot_x, hot_y);
}


int
main(int argc, char *argv[])
{
    SDL_Surface *screen;
    SDL_bool quit = SDL_FALSE, first_time = SDL_TRUE;
    SDL_Cursor *cursor[3];
    int current;

    /* Load the SDL library */
    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        return (1);
    }

    screen = SDL_SetVideoMode(640, 480, 8, SDL_ANYFORMAT);
    if (screen == NULL) {
        fprintf(stderr, "Couldn't initialize video mode: %s\n",
                SDL_GetError());
        return (1);
    }

    SDL_FillRect(screen, NULL, 0x664422);

    cursor[0] = SDL_CreateCursor((Uint8 *) cursor_data, (Uint8 *) cursor_mask,
                                 16, 16, 8, 8);
    if (cursor[0] == NULL) {
        fprintf(stderr, "Couldn't initialize test cursor: %s\n",
                SDL_GetError());
        SDL_Quit();
        return (1);
    }
    cursor[1] = create_arrow_cursor();
    if (cursor[1] == NULL) {
        fprintf(stderr, "Couldn't initialize arrow cursor: %s\n",
                SDL_GetError());
        SDL_FreeCursor(cursor[0]);
        SDL_Quit();
        return (1);
    }
    cursor[2] = SDL_CreateCursor(small_cursor_data, small_cursor_mask,
                                 8, 11, 3, 5);
    if (cursor[2] == NULL) {
        fprintf(stderr, "Couldn't initialize test cursor: %s\n",
                SDL_GetError());
        SDL_Quit();
        return (1);
    }

    current = 0;
    SDL_SetCursor(cursor[current]);

    while (!quit) {
        SDL_Event event;
        while (SDL_PollEvent(&event)) {
            switch (event.type) {
            case SDL_MOUSEBUTTONDOWN:
                current = (current + 1) % 3;
                SDL_SetCursor(cursor[current]);
                break;
            case SDL_KEYDOWN:
                if (event.key.keysym.sym == SDLK_ESCAPE) {
                    quit = SDL_TRUE;
                }
                break;
            case SDL_QUIT:
                quit = SDL_TRUE;
                break;
            }
        }
        SDL_Flip(screen);
        SDL_Delay(1);
    }

    SDL_FreeCursor(cursor[0]);
    SDL_FreeCursor(cursor[1]);
    SDL_FreeCursor(cursor[2]);

    SDL_Quit();
    return (0);
}