view test/graywin.c @ 4590:1ad70fb49fcb

Fix so many things that there is little place in this column to list them all but the result is that blending modes just work now for drawing primitives. Fixes involved: 1. Fix handling of alpha channel when SDL_BLENDMODE_NONE is set. 2. Make xrendercolor use floating-point values for color channels and then convert to 16 bit ints. 3. Fix handling of visuals in SDL_x11modes.c so that a 32 bit ARGB visual is used. 4. Fix the background pixel value in SDL_x11window.c so that the window background has an alpha value of 0xFF and not 0.
author Sunny Sachanandani <sunnysachanandani@gmail.com>
date Fri, 09 Jul 2010 21:36:41 +0530
parents c121d94672cb
children 27ab20a36eba
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/* Simple program:  Fill a colormap with gray and stripe it down the screen */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>

#include "SDL.h"

#ifdef TEST_VGA16               /* Define this if you want to test VGA 16-color video modes */
#define NUM_COLORS	16
#else
#define NUM_COLORS	256
#endif

/* Draw a randomly sized and colored box centered about (X,Y) */
void
DrawBox(SDL_Surface * screen, int X, int Y, int width, int height)
{
    static unsigned int seeded = 0;
    SDL_Rect area;
    Uint32 color;
    Uint32 randc;

    /* Seed the random number generator */
    if (seeded == 0) {
        srand(time(NULL));
        seeded = 1;
    }

    /* Get the bounds of the rectangle */
    area.w = (rand() % width);
    area.h = (rand() % height);
    area.x = X - (area.w / 2);
    area.y = Y - (area.h / 2);
    randc = (rand() % NUM_COLORS);

    if (screen->format->BytesPerPixel == 1) {
        color = randc;
    } else {
        color = SDL_MapRGB(screen->format, randc, randc, randc);
    }

    /* Do it! */
    SDL_FillRect(screen, &area, color);
    if (screen->flags & SDL_DOUBLEBUF) {
        SDL_Flip(screen);
    } else {
        SDL_UpdateRects(screen, 1, &area);
    }
}

void
DrawBackground(SDL_Surface * screen)
{
    int i, j, k;
    Uint8 *buffer;
    Uint16 *buffer16;
    Uint16 color;
    Uint8 gradient;

    /* Set the surface pixels and refresh! */
    /* Use two loops in case the surface is double-buffered (both sides) */

    for (j = 0; j < 2; ++j) {
        if (SDL_LockSurface(screen) < 0) {
            fprintf(stderr, "Couldn't lock display surface: %s\n",
                    SDL_GetError());
            return;
        }
        buffer = (Uint8 *) screen->pixels;

        if (screen->format->BytesPerPixel != 2) {
            for (i = 0; i < screen->h; ++i) {
                memset(buffer, (i * (NUM_COLORS - 1)) / screen->h,
                       screen->w * screen->format->BytesPerPixel);
                buffer += screen->pitch;
            }
        } else {
            for (i = 0; i < screen->h; ++i) {
                gradient = ((i * (NUM_COLORS - 1)) / screen->h);
                color =
                    SDL_MapRGB(screen->format, gradient, gradient, gradient);
                buffer16 = (Uint16 *) buffer;
                for (k = 0; k < screen->w; k++) {
                    *(buffer16 + k) = color;
                }
                buffer += screen->pitch;
            }
        }

        SDL_UnlockSurface(screen);
        if (screen->flags & SDL_DOUBLEBUF) {
            SDL_Flip(screen);
        } else {
            SDL_UpdateRect(screen, 0, 0, 0, 0);
            break;
        }
    }
}

SDL_Surface *
CreateScreen(Uint16 w, Uint16 h, Uint8 bpp, Uint32 flags)
{
    SDL_Surface *screen;
    int i;
    SDL_Color palette[NUM_COLORS];

    /* Set the video mode */
    screen = SDL_SetVideoMode(w, h, bpp, flags);
    if (screen == NULL) {
        fprintf(stderr, "Couldn't set display mode: %s\n", SDL_GetError());
        return (NULL);
    }
    fprintf(stderr, "Screen is in %s mode\n",
            (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");

    if (bpp == 8) {
        /* Set a gray colormap, reverse order from white to black */
        for (i = 0; i < NUM_COLORS; ++i) {
            palette[i].r = (NUM_COLORS - 1) - i * (256 / NUM_COLORS);
            palette[i].g = (NUM_COLORS - 1) - i * (256 / NUM_COLORS);
            palette[i].b = (NUM_COLORS - 1) - i * (256 / NUM_COLORS);
        }
        SDL_SetColors(screen, palette, 0, NUM_COLORS);
    }

    return (screen);
}

int
main(int argc, char *argv[])
{
    SDL_Surface *screen;
    Uint32 videoflags;
    int done;
    SDL_Event event;
    int width, height, bpp;

    /* Initialize SDL */
    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        exit(1);
    }

    /* See if we try to get a hardware colormap */
    width = 640;
    height = 480;
    bpp = 8;
    videoflags = SDL_SWSURFACE;
    while (argc > 1) {
        --argc;
        if (argv[argc - 1] && (strcmp(argv[argc - 1], "-width") == 0)) {
            width = atoi(argv[argc]);
            --argc;
        } else if (argv[argc - 1]
                   && (strcmp(argv[argc - 1], "-height") == 0)) {
            height = atoi(argv[argc]);
            --argc;
        } else if (argv[argc - 1] && (strcmp(argv[argc - 1], "-bpp") == 0)) {
            bpp = atoi(argv[argc]);
            --argc;
        } else if (argv[argc] && (strcmp(argv[argc], "-hw") == 0)) {
            videoflags |= SDL_HWSURFACE;
        } else if (argv[argc] && (strcmp(argv[argc], "-hwpalette") == 0)) {
            videoflags |= SDL_HWPALETTE;
        } else if (argv[argc] && (strcmp(argv[argc], "-flip") == 0)) {
            videoflags |= SDL_DOUBLEBUF;
        } else if (argv[argc] && (strcmp(argv[argc], "-noframe") == 0)) {
            videoflags |= SDL_NOFRAME;
        } else if (argv[argc] && (strcmp(argv[argc], "-resize") == 0)) {
            videoflags |= SDL_RESIZABLE;
        } else if (argv[argc] && (strcmp(argv[argc], "-fullscreen") == 0)) {
            videoflags |= SDL_FULLSCREEN;
        } else {
            fprintf(stderr,
                    "Usage: %s [-width] [-height] [-bpp] [-hw] [-hwpalette] [-flip] [-noframe] [-fullscreen] [-resize]\n",
                    argv[0]);
            exit(1);
        }
    }

    /* Set a video mode */
    screen = CreateScreen(width, height, bpp, videoflags);
    if (screen == NULL) {
        exit(2);
    }

    DrawBackground(screen);

    /* Wait for a keystroke */
    done = 0;
    while (!done && SDL_WaitEvent(&event)) {
        switch (event.type) {
        case SDL_MOUSEBUTTONDOWN:
            DrawBox(screen, event.button.x, event.button.y, width, height);
            break;
        case SDL_KEYDOWN:
            /* Ignore ALT-TAB for windows */
            if ((event.key.keysym.sym == SDLK_LALT) ||
                (event.key.keysym.sym == SDLK_TAB)) {
                break;
            }
            /* Center the mouse on <SPACE> */
            if (event.key.keysym.sym == SDLK_SPACE) {
                SDL_WarpMouse(width / 2, height / 2);
                break;
            }
            /* Toggle fullscreen mode on <RETURN> */
            if (event.key.keysym.sym == SDLK_RETURN) {
                videoflags ^= SDL_FULLSCREEN;
                screen = CreateScreen(screen->w, screen->h,
                                      screen->format->BitsPerPixel,
                                      videoflags);
                if (screen == NULL) {
                    fprintf(stderr, "Couldn't toggle fullscreen mode\n");
                    done = 1;
                }
                DrawBackground(screen);
                break;
            }
            /* Any other key quits the application... */
        case SDL_QUIT:
            done = 1;
            break;
        case SDL_VIDEOEXPOSE:
            DrawBackground(screen);
            break;
        case SDL_VIDEORESIZE:
            printf("Screen resized to %dx%d\n", event.resize.w,
                   event.resize.h);
            screen =
                CreateScreen(event.resize.w, event.resize.h,
                             screen->format->BitsPerPixel, videoflags);
            if (screen == NULL) {
                fprintf(stderr, "Couldn't resize video mode\n");
                done = 1;
            }
            DrawBackground(screen);
            break;
        default:
            break;
        }
    }
    SDL_Quit();
    return (0);
}