Mercurial > sdl-ios-xcode
view test/common.h @ 4590:1ad70fb49fcb
Fix so many things that there is little place in this column to list them all but the result is that blending modes just work now for drawing primitives.
Fixes involved:
1. Fix handling of alpha channel when SDL_BLENDMODE_NONE is set.
2. Make xrendercolor use floating-point values for color channels and then convert to 16 bit ints.
3. Fix handling of visuals in SDL_x11modes.c so that a 32 bit ARGB visual is used.
4. Fix the background pixel value in SDL_x11window.c so that the window background has an alpha value of 0xFF and not 0.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
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date | Fri, 09 Jul 2010 21:36:41 +0530 |
parents | 64ce267332c6 |
children | 3ce59cbecaa3 |
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/* A simple test program framework */ #define SDL_NO_COMPAT #include "SDL.h" #define DEFAULT_WINDOW_WIDTH 640 #define DEFAULT_WINDOW_HEIGHT 480 #define VERBOSE_VIDEO 0x00000001 #define VERBOSE_MODES 0x00000002 #define VERBOSE_RENDER 0x00000004 #define VERBOSE_EVENT 0x00000008 #define VERBOSE_AUDIO 0x00000010 typedef struct { /* SDL init flags */ char **argv; Uint32 flags; Uint32 verbose; /* Video info */ const char *videodriver; int display; const char *window_title; Uint32 window_flags; int window_x; int window_y; int window_w; int window_h; int depth; int refresh_rate; int num_windows; SDL_Window **windows; /* Renderer info */ const char *renderdriver; Uint32 render_flags; SDL_bool skip_renderer; /* Audio info */ const char *audiodriver; SDL_AudioSpec audiospec; /* GL settings */ int gl_red_size; int gl_green_size; int gl_blue_size; int gl_alpha_size; int gl_buffer_size; int gl_depth_size; int gl_stencil_size; int gl_double_buffer; int gl_accum_red_size; int gl_accum_green_size; int gl_accum_blue_size; int gl_accum_alpha_size; int gl_stereo; int gl_multisamplebuffers; int gl_multisamplesamples; int gl_retained_backing; int gl_accelerated; int gl_major_version; int gl_minor_version; } CommonState; extern CommonState *CommonCreateState(char **argv, Uint32 flags); extern int CommonArg(CommonState * state, int index); extern const char *CommonUsage(CommonState * state); extern SDL_bool CommonInit(CommonState * state); extern void CommonEvent(CommonState * state, SDL_Event * event, int *done); extern void CommonQuit(CommonState * state); /* vi: set ts=4 sw=4 expandtab: */