view src/video/riscos/SDL_riscossprite.c @ 4590:1ad70fb49fcb

Fix so many things that there is little place in this column to list them all but the result is that blending modes just work now for drawing primitives. Fixes involved: 1. Fix handling of alpha channel when SDL_BLENDMODE_NONE is set. 2. Make xrendercolor use floating-point values for color channels and then convert to 16 bit ints. 3. Fix handling of visuals in SDL_x11modes.c so that a 32 bit ARGB visual is used. 4. Fix the background pixel value in SDL_x11window.c so that the window background has an alpha value of 0xFF and not 0.
author Sunny Sachanandani <sunnysachanandani@gmail.com>
date Fri, 09 Jul 2010 21:36:41 +0530
parents f7b03b6838cb
children
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/*
     File added by Alan Buckley (alan_baa@hotmail.com) for RISC OS compatability
	 27 March 2003

     Implements Sprite plotting code for wimp display.window
*/

#include "kernel.h"
#include "swis.h"

#include "SDL_stdinc.h"
#include "SDL_riscosvideo.h"

extern void WIMP_ReadModeInfo(_THIS);

void WIMP_PaletteChanged(_THIS);


/* Create sprite buffer for screen */

unsigned char *
WIMP_CreateBuffer(int width, int height, int bpp)
{
    int size;
    char sprite_name[12] = "display";
    unsigned char *buffer;
    _kernel_swi_regs regs;
    int bytesPerPixel;
    int bytesPerRow;
    int offsetToSpriteData = 60;

    switch (bpp) {
    case 32:
        bytesPerPixel = 4;
        break;
    case 16:
        bytesPerPixel = 2;
        break;
    case 8:
        bytesPerPixel = 1;
        offsetToSpriteData += 2048;     /* Add in size of palette */
        break;
    default:
        return NULL;
        break;
    }

    bytesPerRow = bytesPerPixel * width;

    if ((bytesPerRow & 3) != 0) {
        bytesPerRow += 4 - (bytesPerRow & 3);
    }
    size = bytesPerRow * height;

    buffer = SDL_malloc((size_t) size + offsetToSpriteData);
    if (!buffer)
        return NULL;

    /* Initialise a sprite area */

    *(unsigned int *) buffer = size + offsetToSpriteData;
    *(unsigned int *) (buffer + 8) = 16;

    regs.r[0] = 256 + 9;
    regs.r[1] = (unsigned int) buffer;
    _kernel_swi(OS_SpriteOp, &regs, &regs);

    regs.r[0] = 256 + 15;
    regs.r[1] = (unsigned int) buffer;
    regs.r[2] = (unsigned int) &sprite_name;
    regs.r[3] = 0;              /* Palette flag: 0 = no palette */
    regs.r[4] = width;
    regs.r[5] = height;
    if (bpp == 8) {
        /* Use old style mode number */
        regs.r[6] = 28;         /* 8bpp 90x90dpi */
    } else {
        regs.r[6] = (((bpp == 16) ? 5 : 6) << 27)       /* Type 6 = 32bpp sprite, 5 = 16bpp sprite */
            |(90 << 14)         /* Vertical dpi */
            |(90 << 1)          /* Horizontal dpi */
            |1;                 /* Marker to distinguish between mode selectors and sprite modes */
    }
    if (_kernel_swi(OS_SpriteOp, &regs, &regs) == NULL) {
        if (bpp == 8) {
            /* Modify sprite to take into account 256 colour palette */
            int *sprite = (int *) (buffer + 16);
            /* Adjust sprite offsets */
            sprite[0] += 2048;
            sprite[8] += 2048;
            sprite[9] += 2048;
            /* Adjust sprite area next free pointer */
            (*(int *) (buffer + 12)) += 2048;

            /* Don't need to set up palette as SDL sets up the default
               256 colour palette */
/*          {
             int *pal = sprite + 11;
             unsigned int j;
             unsigned int entry;
             for (j = 0; j < 255; j++)
             {
                entry = (j << 24) | (j << 16) | (j << 8);
                *pal++ = entry;
                *pal++ = entry;
             }
          }
*/
        }
    } else {
        SDL_free(buffer);
        buffer = NULL;
    }

    return buffer;
}


/* Setup translation buffers for the sprite plotting */

void
WIMP_SetupPlotInfo(_THIS)
{
    _kernel_swi_regs regs;
    int *sprite = ((int *) this->hidden->bank[1]) + 4;

    regs.r[0] = (unsigned int) this->hidden->bank[1];
    regs.r[1] = (unsigned int) sprite;
    regs.r[2] = -1;             /* Current mode */
    regs.r[3] = -1;             /* Current palette */
    regs.r[4] = 0;              /* Get size of buffer */
    regs.r[5] = 1 | 2 | 16;     /* R1 - pointer to sprite and can use full palette words */
    regs.r[6] = 0;
    regs.r[7] = 0;

    if (this->hidden->pixtrans)
        SDL_free(this->hidden->pixtrans);
    this->hidden->pixtrans = 0;

    /* Get the size required for the buffer */
    _kernel_swi(ColourTrans_GenerateTable, &regs, &regs);
    if (regs.r[4]) {
        this->hidden->pixtrans = SDL_malloc(regs.r[4]);

        regs.r[4] = (unsigned int) this->hidden->pixtrans;
        /* Actually read the buffer */
        _kernel_swi(ColourTrans_GenerateTable, &regs, &regs);
    }
}

/* Plot the sprite in the given context */
void
WIMP_PlotSprite(_THIS, int x, int y)
{
    _kernel_swi_regs regs;
    _kernel_oserror *err;

    regs.r[0] = 52 + 512;
    regs.r[1] = (unsigned int) this->hidden->bank[1];
    regs.r[2] = (unsigned int) this->hidden->bank[1] + 16;
    regs.r[3] = x;
    regs.r[4] = y;
    regs.r[5] = 0 | 32;         /* Overwrite screen and pixtrans contains wide colour entries */
    regs.r[6] = 0;              /* No scale factors i.e. 1:1 */
    regs.r[7] = (int) this->hidden->pixtrans;

    if ((err = _kernel_swi(OS_SpriteOp, &regs, &regs)) != 0) {
        int *p = (int *) this->hidden->pixtrans;
        printf("OS_SpriteOp failed \n%s\n", err->errmess);
        printf("pixtrans %d\n", (int) this->hidden->pixtrans);
        printf("%x %x %x\n", p[0], p[1], p[2]);
    }
}


/* Wimp mode has changes so update colour mapping and pixel sizes 
   of windows and the sprites they plot */

void
WIMP_ModeChanged(_THIS)
{
    int oldXeig = this->hidden->xeig;
    int oldYeig = this->hidden->yeig;

    WIMP_ReadModeInfo(this);

    if (oldXeig == this->hidden->xeig && oldYeig == this->hidden->yeig) {
        /* Only need to update the palette */
        WIMP_PaletteChanged(this);
    } else {
        _kernel_swi_regs regs;
        int window_state[9];
        int extent[4];
        int currWidth, currHeight;
        int newWidth, newHeight;

        /* Need to resize windows and update the palette */
        WIMP_SetupPlotInfo(this);


        window_state[0] = this->hidden->window_handle;
        regs.r[1] = (unsigned int) window_state;
        _kernel_swi(Wimp_GetWindowState, &regs, &regs);

        currWidth = window_state[3] - window_state[1];
        currHeight = window_state[4] - window_state[2];

        newWidth = (currWidth >> oldXeig) << this->hidden->xeig;
        newHeight = (currHeight >> oldYeig) << this->hidden->yeig;
        /* Need to avoid extent getting too small for visible part
           of window */
        extent[0] = 0;
        if (currHeight <= newHeight) {
            extent[1] = -newHeight;
        } else {
            extent[1] = -currHeight;
        }
        if (currWidth <= newWidth) {
            extent[2] = newWidth;
        } else {
            extent[2] = currWidth;
        }
        extent[3] = 0;

        regs.r[0] = this->hidden->window_handle;
        regs.r[1] = (int) extent;
        _kernel_swi(Wimp_SetExtent, &regs, &regs);

        /*TODO: May need to set flag to resize window on next open */
    }
}

/* Palette has changed so update palettes used for windows sprites */

void
WIMP_PaletteChanged(_THIS)
{
    WIMP_SetupPlotInfo(this);
}

/* vi: set ts=4 sw=4 expandtab: */