Mercurial > sdl-ios-xcode
view src/video/directfb/SDL_DirectFB_WM.h @ 4590:1ad70fb49fcb
Fix so many things that there is little place in this column to list them all but the result is that blending modes just work now for drawing primitives.
Fixes involved:
1. Fix handling of alpha channel when SDL_BLENDMODE_NONE is set.
2. Make xrendercolor use floating-point values for color channels and then convert to 16 bit ints.
3. Fix handling of visuals in SDL_x11modes.c so that a 32 bit ARGB visual is used.
4. Fix the background pixel value in SDL_x11window.c so that the window background has an alpha value of 0xFF and not 0.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
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date | Fri, 09 Jul 2010 21:36:41 +0530 |
parents | f7b03b6838cb |
children | b196d2758026 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_directfb_wm_h #define _SDL_directfb_wm_h typedef struct _DFB_Theme DFB_Theme; struct _DFB_Theme { int left_size; int right_size; int top_size; int bottom_size; DFBColor frame_color; int caption_size; DFBColor caption_color; int font_size; DFBColor font_color; char *font; DFBColor close_color; DFBColor max_color; }; extern void DirectFB_WM_AdjustWindowLayout(SDL_Window * window); extern void DirectFB_WM_MaximizeWindow(_THIS, SDL_Window * window); extern void DirectFB_WM_RestoreWindow(_THIS, SDL_Window * window); extern void DirectFB_WM_RedrawLayout(SDL_Window * window); extern int DirectFB_WM_ProcessEvent(_THIS, SDL_Window * window, DFBWindowEvent * evt); extern DFBResult DirectFB_WM_GetClientSize(_THIS, SDL_Window * window, int *cw, int *ch); #endif /* _SDL_directfb_wm_h */ /* vi: set ts=4 sw=4 expandtab: */