view src/video/SDL_blit_auto.c @ 4590:1ad70fb49fcb

Fix so many things that there is little place in this column to list them all but the result is that blending modes just work now for drawing primitives. Fixes involved: 1. Fix handling of alpha channel when SDL_BLENDMODE_NONE is set. 2. Make xrendercolor use floating-point values for color channels and then convert to 16 bit ints. 3. Fix handling of visuals in SDL_x11modes.c so that a 32 bit ARGB visual is used. 4. Fix the background pixel value in SDL_x11window.c so that the window background has an alpha value of 0xFF and not 0.
author Sunny Sachanandani <sunnysachanandani@gmail.com>
date Fri, 09 Jul 2010 21:36:41 +0530
parents f7b03b6838cb
children e743b9c3f6d6
line wrap: on
line source

/* DO NOT EDIT!  This file is generated by sdlgenblit.pl */
/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* *INDENT-OFF* */

#include "SDL_video.h"
#include "SDL_blit.h"
#include "SDL_blit_auto.h"

static void SDL_Blit_RGB888_RGB888_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            *dst = *src;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGB888_RGB888_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGB888_RGB888_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGB888_RGB888_Modulate(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            pixel = *src;
            R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGB888_RGB888_Modulate_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGB888_RGB888_Modulate_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGB888_RGB888_Modulate_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGB888_BGR888_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF;
            pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGB888_BGR888_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGB888_BGR888_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGB888_BGR888_Modulate(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            pixel = *src;
            R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
            *dst = pixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGB888_BGR888_Modulate_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGB888_BGR888_Modulate_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGB888_BGR888_Modulate_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGB888_ARGB8888_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF;
            pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGB888_ARGB8888_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGB888_ARGB8888_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGB888_ARGB8888_Modulate(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            pixel = *src;
            R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGB888_ARGB8888_Modulate_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGB888_ARGB8888_Modulate_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGB888_ARGB8888_Modulate_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGR888_RGB888_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF;
            pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGR888_RGB888_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGR888_RGB888_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGR888_RGB888_Modulate(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            pixel = *src;
            B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGR888_RGB888_Modulate_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGR888_RGB888_Modulate_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGR888_RGB888_Modulate_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGR888_BGR888_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            *dst = *src;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGR888_BGR888_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGR888_BGR888_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGR888_BGR888_Modulate(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            pixel = *src;
            B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
            *dst = pixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGR888_BGR888_Modulate_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGR888_BGR888_Modulate_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGR888_BGR888_Modulate_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGR888_ARGB8888_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF;
            pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGR888_ARGB8888_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGR888_ARGB8888_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGR888_ARGB8888_Modulate(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            pixel = *src;
            B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGR888_ARGB8888_Modulate_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGR888_ARGB8888_Modulate_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGR888_ARGB8888_Modulate_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ARGB8888_RGB888_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel;
            pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ARGB8888_RGB888_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ARGB8888_RGB888_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ARGB8888_RGB888_Modulate(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            pixel = *src;
            A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ARGB8888_RGB888_Modulate_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ARGB8888_RGB888_Modulate_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ARGB8888_RGB888_Modulate_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ARGB8888_BGR888_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel;
            pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ARGB8888_BGR888_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ARGB8888_BGR888_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ARGB8888_BGR888_Modulate(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            pixel = *src;
            A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
            *dst = pixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ARGB8888_BGR888_Modulate_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ARGB8888_BGR888_Modulate_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ARGB8888_BGR888_Modulate_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ARGB8888_ARGB8888_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            *dst = *src;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ARGB8888_ARGB8888_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ARGB8888_ARGB8888_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ARGB8888_ARGB8888_Modulate(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            pixel = *src;
            A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ARGB8888_ARGB8888_Modulate_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ARGB8888_ARGB8888_Modulate_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ARGB8888_ARGB8888_Modulate_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGBA8888_RGB888_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel;
            pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGBA8888_RGB888_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGBA8888_RGB888_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGBA8888_RGB888_Modulate(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            pixel = *src;
            R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGBA8888_RGB888_Modulate_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGBA8888_RGB888_Modulate_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGBA8888_RGB888_Modulate_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGBA8888_BGR888_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel;
            pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGBA8888_BGR888_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGBA8888_BGR888_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGBA8888_BGR888_Modulate(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            pixel = *src;
            R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
            *dst = pixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGBA8888_BGR888_Modulate_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGBA8888_BGR888_Modulate_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGBA8888_BGR888_Modulate_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGBA8888_ARGB8888_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel;
            pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGBA8888_ARGB8888_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGBA8888_ARGB8888_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGBA8888_ARGB8888_Modulate(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            pixel = *src;
            R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGBA8888_ARGB8888_Modulate_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGBA8888_ARGB8888_Modulate_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_RGBA8888_ARGB8888_Modulate_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ABGR8888_RGB888_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel;
            pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ABGR8888_RGB888_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ABGR8888_RGB888_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ABGR8888_RGB888_Modulate(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            pixel = *src;
            A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ABGR8888_RGB888_Modulate_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ABGR8888_RGB888_Modulate_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ABGR8888_RGB888_Modulate_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ABGR8888_BGR888_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel;
            pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ABGR8888_BGR888_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ABGR8888_BGR888_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ABGR8888_BGR888_Modulate(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            pixel = *src;
            A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
            *dst = pixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ABGR8888_BGR888_Modulate_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ABGR8888_BGR888_Modulate_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ABGR8888_BGR888_Modulate_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ABGR8888_ARGB8888_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel;
            pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ABGR8888_ARGB8888_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ABGR8888_ARGB8888_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ABGR8888_ARGB8888_Modulate(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            pixel = *src;
            A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ABGR8888_ARGB8888_Modulate_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ABGR8888_ARGB8888_Modulate_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_ABGR8888_ARGB8888_Modulate_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGRA8888_RGB888_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel;
            pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGRA8888_RGB888_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGRA8888_RGB888_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGRA8888_RGB888_Modulate(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            pixel = *src;
            B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGRA8888_RGB888_Modulate_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGRA8888_RGB888_Modulate_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGRA8888_RGB888_Modulate_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGRA8888_BGR888_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel;
            pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGRA8888_BGR888_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGRA8888_BGR888_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGRA8888_BGR888_Modulate(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            pixel = *src;
            B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
            *dst = pixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGRA8888_BGR888_Modulate_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGRA8888_BGR888_Modulate_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGRA8888_BGR888_Modulate_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGRA8888_ARGB8888_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel;
            pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGRA8888_ARGB8888_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGRA8888_ARGB8888_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGRA8888_ARGB8888_Modulate(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            pixel = *src;
            B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGRA8888_ARGB8888_Modulate_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 pixel;
    Uint32 R, G, B, A;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            pixel = *src;
            B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                R = (R * modulateR) / 255;
                G = (G * modulateG) / 255;
                B = (B * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                A = (A * modulateA) / 255;
            }
            pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B;
            *dst = pixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGRA8888_ARGB8888_Modulate_Blend(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;

    while (info->dst_h--) {
        Uint32 *src = (Uint32 *)info->src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        while (n--) {
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            ++src;
            ++dst;
        }
        info->src += info->src_pitch;
        info->dst += info->dst_pitch;
    }
}

static void SDL_Blit_BGRA8888_ARGB8888_Modulate_Blend_Scale(SDL_BlitInfo *info)
{
    const int flags = info->flags;
    const Uint32 modulateR = info->r;
    const Uint32 modulateG = info->g;
    const Uint32 modulateB = info->b;
    const Uint32 modulateA = info->a;
    Uint32 srcpixel;
    Uint32 srcR, srcG, srcB, srcA;
    Uint32 dstpixel;
    Uint32 dstR, dstG, dstB, dstA;
    int srcy, srcx;
    int posy, posx;
    int incy, incx;

    srcy = 0;
    posy = 0;
    incy = (info->src_h << 16) / info->dst_h;
    incx = (info->src_w << 16) / info->dst_w;

    while (info->dst_h--) {
        Uint32 *src;
        Uint32 *dst = (Uint32 *)info->dst;
        int n = info->dst_w;
        srcx = -1;
        posx = 0x10000L;
        while (posy >= 0x10000L) {
            ++srcy;
            posy -= 0x10000L;
        }
        while (n--) {
            if (posx >= 0x10000L) {
                while (posx >= 0x10000L) {
                    ++srcx;
                    posx -= 0x10000L;
                }
                src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4));
            }
            srcpixel = *src;
            srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel;
            dstpixel = *dst;
            dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel;
            if (flags & SDL_COPY_MODULATE_COLOR) {
                srcR = (srcR * modulateR) / 255;
                srcG = (srcG * modulateG) / 255;
                srcB = (srcB * modulateB) / 255;
            }
            if (flags & SDL_COPY_MODULATE_ALPHA) {
                srcA = (srcA * modulateA) / 255;
            }
            if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) {
                /* This goes away if we ever use premultiplied alpha */
                if (srcA < 255) {
                    srcR = (srcR * srcA) / 255;
                    srcG = (srcG * srcA) / 255;
                    srcB = (srcB * srcA) / 255;
                }
            }
            switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) {
            case SDL_COPY_MASK:
                if (srcA) {
                    dstR = srcR;
                    dstG = srcG;
                    dstB = srcB;
                }
                break;
            case SDL_COPY_BLEND:
                dstR = srcR + ((255 - srcA) * dstR) / 255;
                dstG = srcG + ((255 - srcA) * dstG) / 255;
                dstB = srcB + ((255 - srcA) * dstB) / 255;
                break;
            case SDL_COPY_ADD:
                dstR = srcR + dstR; if (dstR > 255) dstR = 255;
                dstG = srcG + dstG; if (dstG > 255) dstG = 255;
                dstB = srcB + dstB; if (dstB > 255) dstB = 255;
                break;
            case SDL_COPY_MOD:
                dstR = (srcR * dstR) / 255;
                dstG = (srcG * dstG) / 255;
                dstB = (srcB * dstB) / 255;
                break;
            }
            dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB;
            *dst = dstpixel;
            posx += incx;
            ++dst;
        }
        posy += incy;
        info->dst += info->dst_pitch;
    }
}

SDL_BlitFuncEntry SDL_GeneratedBlitFuncTable[] = {
    { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_RGB888_Scale },
    { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGB888_RGB888_Blend },
    { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_RGB888_Blend_Scale },
    { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_RGB888_RGB888_Modulate },
    { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_RGB888_Modulate_Scale },
    { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGB888_RGB888_Modulate_Blend },
    { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_RGB888_Modulate_Blend_Scale },
    { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_BGR888_Scale },
    { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGB888_BGR888_Blend },
    { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_BGR888_Blend_Scale },
    { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_RGB888_BGR888_Modulate },
    { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_BGR888_Modulate_Scale },
    { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGB888_BGR888_Modulate_Blend },
    { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_BGR888_Modulate_Blend_Scale },
    { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_ARGB8888_Scale },
    { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGB888_ARGB8888_Blend },
    { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_ARGB8888_Blend_Scale },
    { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_RGB888_ARGB8888_Modulate },
    { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_ARGB8888_Modulate_Scale },
    { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGB888_ARGB8888_Modulate_Blend },
    { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_ARGB8888_Modulate_Blend_Scale },
    { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_RGB888_Scale },
    { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGR888_RGB888_Blend },
    { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_RGB888_Blend_Scale },
    { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_BGR888_RGB888_Modulate },
    { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_RGB888_Modulate_Scale },
    { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGR888_RGB888_Modulate_Blend },
    { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_RGB888_Modulate_Blend_Scale },
    { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_BGR888_Scale },
    { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGR888_BGR888_Blend },
    { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_BGR888_Blend_Scale },
    { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_BGR888_BGR888_Modulate },
    { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_BGR888_Modulate_Scale },
    { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGR888_BGR888_Modulate_Blend },
    { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_BGR888_Modulate_Blend_Scale },
    { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_ARGB8888_Scale },
    { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGR888_ARGB8888_Blend },
    { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_ARGB8888_Blend_Scale },
    { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_BGR888_ARGB8888_Modulate },
    { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_ARGB8888_Modulate_Scale },
    { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGR888_ARGB8888_Modulate_Blend },
    { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_ARGB8888_Modulate_Blend_Scale },
    { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_RGB888_Scale },
    { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ARGB8888_RGB888_Blend },
    { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_RGB888_Blend_Scale },
    { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_ARGB8888_RGB888_Modulate },
    { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_RGB888_Modulate_Scale },
    { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ARGB8888_RGB888_Modulate_Blend },
    { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_RGB888_Modulate_Blend_Scale },
    { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_BGR888_Scale },
    { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ARGB8888_BGR888_Blend },
    { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_BGR888_Blend_Scale },
    { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_ARGB8888_BGR888_Modulate },
    { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_BGR888_Modulate_Scale },
    { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ARGB8888_BGR888_Modulate_Blend },
    { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_BGR888_Modulate_Blend_Scale },
    { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_ARGB8888_Scale },
    { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ARGB8888_ARGB8888_Blend },
    { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_ARGB8888_Blend_Scale },
    { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_ARGB8888_ARGB8888_Modulate },
    { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_ARGB8888_Modulate_Scale },
    { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ARGB8888_ARGB8888_Modulate_Blend },
    { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_ARGB8888_Modulate_Blend_Scale },
    { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_RGB888_Scale },
    { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGBA8888_RGB888_Blend },
    { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_RGB888_Blend_Scale },
    { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_RGBA8888_RGB888_Modulate },
    { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_RGB888_Modulate_Scale },
    { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGBA8888_RGB888_Modulate_Blend },
    { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_RGB888_Modulate_Blend_Scale },
    { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_BGR888_Scale },
    { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGBA8888_BGR888_Blend },
    { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_BGR888_Blend_Scale },
    { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_RGBA8888_BGR888_Modulate },
    { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_BGR888_Modulate_Scale },
    { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGBA8888_BGR888_Modulate_Blend },
    { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_BGR888_Modulate_Blend_Scale },
    { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_ARGB8888_Scale },
    { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGBA8888_ARGB8888_Blend },
    { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_ARGB8888_Blend_Scale },
    { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_RGBA8888_ARGB8888_Modulate },
    { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_ARGB8888_Modulate_Scale },
    { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGBA8888_ARGB8888_Modulate_Blend },
    { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_ARGB8888_Modulate_Blend_Scale },
    { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_RGB888_Scale },
    { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ABGR8888_RGB888_Blend },
    { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_RGB888_Blend_Scale },
    { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_ABGR8888_RGB888_Modulate },
    { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_RGB888_Modulate_Scale },
    { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ABGR8888_RGB888_Modulate_Blend },
    { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_RGB888_Modulate_Blend_Scale },
    { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_BGR888_Scale },
    { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ABGR8888_BGR888_Blend },
    { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_BGR888_Blend_Scale },
    { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_ABGR8888_BGR888_Modulate },
    { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_BGR888_Modulate_Scale },
    { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ABGR8888_BGR888_Modulate_Blend },
    { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_BGR888_Modulate_Blend_Scale },
    { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_ARGB8888_Scale },
    { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ABGR8888_ARGB8888_Blend },
    { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_ARGB8888_Blend_Scale },
    { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_ABGR8888_ARGB8888_Modulate },
    { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_ARGB8888_Modulate_Scale },
    { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ABGR8888_ARGB8888_Modulate_Blend },
    { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_ARGB8888_Modulate_Blend_Scale },
    { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_RGB888_Scale },
    { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGRA8888_RGB888_Blend },
    { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_RGB888_Blend_Scale },
    { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_BGRA8888_RGB888_Modulate },
    { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_RGB888_Modulate_Scale },
    { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGRA8888_RGB888_Modulate_Blend },
    { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_RGB888_Modulate_Blend_Scale },
    { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_BGR888_Scale },
    { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGRA8888_BGR888_Blend },
    { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_BGR888_Blend_Scale },
    { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_BGRA8888_BGR888_Modulate },
    { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_BGR888_Modulate_Scale },
    { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGRA8888_BGR888_Modulate_Blend },
    { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_BGR888_Modulate_Blend_Scale },
    { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_ARGB8888_Scale },
    { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGRA8888_ARGB8888_Blend },
    { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_ARGB8888_Blend_Scale },
    { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_BGRA8888_ARGB8888_Modulate },
    { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_ARGB8888_Modulate_Scale },
    { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGRA8888_ARGB8888_Modulate_Blend },
    { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_ARGB8888_Modulate_Blend_Scale },
    { 0, 0, 0, 0, NULL }
};

/* *INDENT-ON* */

/* vi: set ts=4 sw=4 expandtab: */