Mercurial > sdl-ios-xcode
view include/SDL_main.h @ 4590:1ad70fb49fcb
Fix so many things that there is little place in this column to list them all but the result is that blending modes just work now for drawing primitives.
Fixes involved:
1. Fix handling of alpha channel when SDL_BLENDMODE_NONE is set.
2. Make xrendercolor use floating-point values for color channels and then convert to 16 bit ints.
3. Fix handling of visuals in SDL_x11modes.c so that a 32 bit ARGB visual is used.
4. Fix the background pixel value in SDL_x11window.c so that the window background has an alpha value of 0xFF and not 0.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
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date | Fri, 09 Jul 2010 21:36:41 +0530 |
parents | f7b03b6838cb |
children | 18fe0aded409 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #ifndef _SDL_main_h #define _SDL_main_h #include "SDL_stdinc.h" /** * \file SDL_main.h * * Redefine main() on some platforms so that it is called by SDL. */ #if defined(__WIN32__) || \ (defined(__MWERKS__) && !defined(__BEOS__)) || \ defined(__SYMBIAN32__) || defined(__IPHONEOS__) #ifdef __cplusplus #define C_LINKAGE "C" #else #define C_LINKAGE #endif /* __cplusplus */ /** * \file SDL_main.h * * The application's main() function must be called with C linkage, * and should be declared like this: * \code * #ifdef __cplusplus * extern "C" * #endif * int main(int argc, char *argv[]) * { * } * \endcode */ #define main SDL_main /** * The prototype for the application's main() function */ extern C_LINKAGE int SDL_main(int argc, char *argv[]); /* From the SDL library code -- needed for registering the app on Win32 */ #ifdef __WIN32__ #include "begin_code.h" #ifdef __cplusplus /* *INDENT-OFF* */ extern "C" { /* *INDENT-ON* */ #endif /** * This can be called to set the application class at startup */ extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst); extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); #ifdef __cplusplus /* *INDENT-OFF* */ } /* *INDENT-ON* */ #endif #include "close_code.h" #endif #endif /* Need to redefine main()? */ #endif /* _SDL_main_h */ /* vi: set ts=4 sw=4 expandtab: */