view .hgignore @ 4590:1ad70fb49fcb

Fix so many things that there is little place in this column to list them all but the result is that blending modes just work now for drawing primitives. Fixes involved: 1. Fix handling of alpha channel when SDL_BLENDMODE_NONE is set. 2. Make xrendercolor use floating-point values for color channels and then convert to 16 bit ints. 3. Fix handling of visuals in SDL_x11modes.c so that a 32 bit ARGB visual is used. 4. Fix the background pixel value in SDL_x11window.c so that the window background has an alpha value of 0xFF and not 0.
author Sunny Sachanandani <sunnysachanandani@gmail.com>
date Fri, 09 Jul 2010 21:36:41 +0530
parents be1929ccaa3d
children ba66ff156955 aece2b6fb985
line wrap: on
line source

syntax:glob
aclocal.m4
autom4te*
config.cache
config.log
config.status
configure
libtool
Makefile
sdl-config
SDL.spec
SDL.qpg
build
build-deps
VisualC
VisualCE
Xcode
.DS_Store
sdl.pc
include/SDL_config.h
include/SDL_revision.h
test/aclocal.m4
test/autom4te*
test/config.cache
test/config.log
test/config.status
test/configure
test/Makefile
test/SDL.dll
test/stdout.txt
test/stderr.txt
test/checkkeys
test/graywin
test/loopwave
test/testpower
test/testalpha
test/testbitmap
test/testblitspeed
test/testcdrom
test/testdyngl
test/testerror
test/testfile
test/testgamma
test/testgl
test/testhread
test/testiconv
test/testjoystick
test/testkeys
test/testlock
test/testoverlay
test/testoverlay2
test/testpalette
test/testplatform
test/testsem
test/testsprite
test/testtimer
test/testver
test/testvidinfo
test/testwin
test/testwm
test/threadwin
test/torturethread
test/testloadso
test/testgl2
test/testcursor
test/testwm2
test/testmultiaudio
test/testresample
test/testdraw2
test/testmmousetablet
test/testdyngles
test/testaudioinfo
test/testgles
test/testsprite2
test/testintersections
test/testhaptic
test/testime
test/testatomic
test/testspriteminimal
test/testfill
test/*.exe
test/*.dSYM