Mercurial > sdl-ios-xcode
view .hgignore @ 4590:1ad70fb49fcb
Fix so many things that there is little place in this column to list them all but the result is that blending modes just work now for drawing primitives.
Fixes involved:
1. Fix handling of alpha channel when SDL_BLENDMODE_NONE is set.
2. Make xrendercolor use floating-point values for color channels and then convert to 16 bit ints.
3. Fix handling of visuals in SDL_x11modes.c so that a 32 bit ARGB visual is used.
4. Fix the background pixel value in SDL_x11window.c so that the window background has an alpha value of 0xFF and not 0.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
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date | Fri, 09 Jul 2010 21:36:41 +0530 |
parents | be1929ccaa3d |
children | ba66ff156955 aece2b6fb985 |
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syntax:glob aclocal.m4 autom4te* config.cache config.log config.status configure libtool Makefile sdl-config SDL.spec SDL.qpg build build-deps VisualC VisualCE Xcode .DS_Store sdl.pc include/SDL_config.h include/SDL_revision.h test/aclocal.m4 test/autom4te* test/config.cache test/config.log test/config.status test/configure test/Makefile test/SDL.dll test/stdout.txt test/stderr.txt test/checkkeys test/graywin test/loopwave test/testpower test/testalpha test/testbitmap test/testblitspeed test/testcdrom test/testdyngl test/testerror test/testfile test/testgamma test/testgl test/testhread test/testiconv test/testjoystick test/testkeys test/testlock test/testoverlay test/testoverlay2 test/testpalette test/testplatform test/testsem test/testsprite test/testtimer test/testver test/testvidinfo test/testwin test/testwm test/threadwin test/torturethread test/testloadso test/testgl2 test/testcursor test/testwm2 test/testmultiaudio test/testresample test/testdraw2 test/testmmousetablet test/testdyngles test/testaudioinfo test/testgles test/testsprite2 test/testintersections test/testhaptic test/testime test/testatomic test/testspriteminimal test/testfill test/*.exe test/*.dSYM