Mercurial > sdl-ios-xcode
view src/video/SDL_renderer_sw.h @ 3254:1a8c9a6752e5
Upgraded solution to Visual Studio 2008 and added 64-bit target
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 06 Sep 2009 04:40:29 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* SDL surface based renderer implementation */ extern SDL_RenderDriver SW_RenderDriver; /* Set up SDL_Surface texture functions for a renderer */ void Setup_SoftwareRenderer(SDL_Renderer * renderer); /* vi: set ts=4 sw=4 expandtab: */