view src/video/windib/SDL_dibvideo.h @ 3896:1a327643e741 SDL-1.2

X11 backend: tell app that mouse focus has been obtained when grabbing the input. This allows us to enable DGA mode, even when the system cursor was outside of the window when the grab was initiated. Fixes Bugzilla #299, which has a more detailed explanation of the issue.
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 13 Nov 2006 03:58:22 +0000
parents 8dfa9a6d69a5
children 782fd950bd46 b0d021cf41b6
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_dibvideo_h
#define _SDL_dibvideo_h

#define WIN32_LEAN_AND_MEAN
#include <windows.h>

/* for PDA */
typedef enum
{
	SDL_ORIENTATION_UP,
	SDL_ORIENTATION_DOWN,
	SDL_ORIENTATION_LEFT,
	SDL_ORIENTATION_RIGHT
} SDL_ScreenOrientation;

/* Private display data */
struct SDL_PrivateVideoData {
    HBITMAP screen_bmp;
    HPALETTE screen_pal;

#define NUM_MODELISTS	4		/* 8, 16, 24, and 32 bits-per-pixel */
    int SDL_nummodes[NUM_MODELISTS];
    SDL_Rect **SDL_modelist[NUM_MODELISTS];

	SDL_ScreenOrientation orientation;
#ifdef _WIN32_WCE
	int invert; /* do to remove, used by GAPI driver! */
	char hiresFix; /* using hires mode without defining hires resource */
	int supportRotation; /* for Pocket PC devices */
	DWORD origRotation; /* for Pocket PC devices */
#endif
};
/* Old variable names */
#define screen_bmp		(this->hidden->screen_bmp)
#define screen_pal		(this->hidden->screen_pal)
#define SDL_nummodes		(this->hidden->SDL_nummodes)
#define SDL_modelist		(this->hidden->SDL_modelist)

#endif /* _SDL_dibvideo_h */