view docs/man3/SDL_Rect.3 @ 3896:1a327643e741 SDL-1.2

X11 backend: tell app that mouse focus has been obtained when grabbing the input. This allows us to enable DGA mode, even when the system cursor was outside of the window when the grab was initiated. Fixes Bugzilla #299, which has a more detailed explanation of the issue.
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 13 Nov 2006 03:58:22 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source

.TH "SDL_Rect" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_Rect\- Defines a rectangular area
.SH "STRUCTURE DEFINITION"
.PP
.nf
\f(CWtypedef struct{
  Sint16 x, y;
  Uint16 w, h;
} SDL_Rect;\fR
.fi
.PP
.SH "STRUCTURE DATA"
.TP 20
\fBx, y\fR
Position of the upper-left corner of the rectangle
.TP 20
\fBw, h\fR
The width and height of the rectangle
.SH "DESCRIPTION"
.PP
A \fBSDL_Rect\fR defines a rectangular area of pixels\&. It is used by \fI\fBSDL_BlitSurface\fP\fR to define blitting regions and by several other video functions\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_UpdateRect\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01