view docs/man3/SDL_GetRGB.3 @ 3896:1a327643e741 SDL-1.2

X11 backend: tell app that mouse focus has been obtained when grabbing the input. This allows us to enable DGA mode, even when the system cursor was outside of the window when the grab was initiated. Fixes Bugzilla #299, which has a more detailed explanation of the issue.
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 13 Nov 2006 03:58:22 +0000
parents e5bc29de3f0a
children 546f7c1eb755
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.TH "SDL_GetRGB" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_GetRGB\- Get RGB values from a pixel in the specified pixel format\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBvoid \fBSDL_GetRGB\fP\fR(\fBUint32 pixel, SDL_PixelFormat *fmt, Uint8 *r, Uint8 *g, Uint8 *b\fR);
.SH "DESCRIPTION"
.PP
Get RGB component values from a pixel stored in the specified pixel format\&.
.PP
This function uses the entire 8-bit [0\&.\&.255] range when converting color components from pixel formats with less than 8-bits per RGB component (e\&.g\&., a completely white pixel in 16-bit RGB565 format would return [0xff, 0xff, 0xff] not [0xf8, 0xfc, 0xf8])\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_GetRGBA\fP\fR, \fI\fBSDL_MapRGB\fP\fR, \fI\fBSDL_MapRGBA\fP\fR, \fI\fBSDL_PixelFormat\fR\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01