view docs/html/sdluserevent.html @ 3896:1a327643e741 SDL-1.2

X11 backend: tell app that mouse focus has been obtained when grabbing the input. This allows us to enable DGA mode, even when the system cursor was outside of the window when the grab was initiated. Fixes Bugzilla #299, which has a more detailed explanation of the issue.
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 13 Nov 2006 03:58:22 +0000
parents 355632dca928
children
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>SDL_UserEvent</TITLE
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><H1
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>SDL_UserEvent</H1
><DIV
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><H2
>Name</H2
>SDL_UserEvent&nbsp;--&nbsp;A user-defined event type</DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN4568"
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><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  Uint8 type;
  int code;
  void *data1;
  void *data2;
} SDL_UserEvent;</PRE
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><H2
>Structure Data</H2
><DIV
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><TT
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><I
>type</I
></TT
></TD
><TD
ALIGN="LEFT"
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><TT
CLASS="LITERAL"
>SDL_USEREVENT</TT
> through to <TT
CLASS="LITERAL"
>SDL_NUMEVENTS-1</TT
></TD
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><TR
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><TT
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>code</I
></TT
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>User defined event code</TD
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><TT
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><I
>data1</I
></TT
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>User defined data pointer</TD
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><TT
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><I
>data2</I
></TT
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>User defined data pointer</TD
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><H2
>Description</H2
><P
><SPAN
CLASS="STRUCTNAME"
>SDL_UserEvent</SPAN
> is in the <TT
CLASS="STRUCTFIELD"
><I
>user</I
></TT
> member of the structure <A
HREF="sdlevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Event</SPAN
></A
>. This event is unique, it is never created by SDL but only by the user. The event can be pushed onto the event queue using <A
HREF="sdlpushevent.html"
><TT
CLASS="FUNCTION"
>SDL_PushEvent</TT
></A
>. The contents of the structure members or completely up to the programmer, the only requirement is that <TT
CLASS="STRUCTFIELD"
><I
>type</I
></TT
> is a value from <TT
CLASS="LITERAL"
>SDL_USEREVENT</TT
> to <TT
CLASS="LITERAL"
>SDL_NUMEVENTS-1</TT
> (inclusive).</P
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><H2
>Examples</H2
><P
><PRE
CLASS="PROGRAMLISTING"
>SDL_Event event;

event.type = SDL_USEREVENT;
event.user.code = my_event_code;
event.user.data1 = significant_data;
event.user.data2 = 0;
SDL_PushEvent(&#38;event);</PRE
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>See Also</H2
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>SDL_Event</SPAN
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>,
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>SDL_PushEvent</TT
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