view docs/html/sdlkillthread.html @ 3896:1a327643e741 SDL-1.2

X11 backend: tell app that mouse focus has been obtained when grabbing the input. This allows us to enable DGA mode, even when the system cursor was outside of the window when the grab was initiated. Fixes Bugzilla #299, which has a more detailed explanation of the issue.
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 13 Nov 2006 03:58:22 +0000
parents 355632dca928
children
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>SDL_KillThread</H1
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><H2
>Name</H2
>SDL_KillThread&nbsp;--&nbsp;Gracelessly terminates the thread.</DIV
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>Synopsis</H2
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"
#include "SDL_thread.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_KillThread</B
></CODE
>(SDL_Thread *thread);</CODE
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><H2
>Description</H2
><P
><TT
CLASS="FUNCTION"
>SDL_KillThread</TT
> gracelessly terminates the thread 
associated with <TT
CLASS="PARAMETER"
><I
>thread</I
></TT
>.  If possible, you should 
use some other form of IPC to signal the thread to quit.</P
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>See Also</H2
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HREF="sdlcreatethread.html"
><TT
CLASS="FUNCTION"
>SDL_CreateThread</TT
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>,
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>SDL_WaitThread</TT
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