Mercurial > sdl-ios-xcode
view docs/html/sdlpauseaudio.html @ 81:1a2723474f12
Added the SDL_VIDEO_YUV_DIRECT hack for better performance when the
requested video mode is 16 bpp but the real video mode is 32 bpp.
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Mon, 25 Jun 2001 22:16:44 +0000 |
parents | 55f1f1b3e27d |
children | e5bc29de3f0a |
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<HTML ><HEAD ><TITLE >SDL_PauseAudio</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.64 "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Audio" HREF="audio.html"><LINK REL="PREVIOUS" TITLE="SDL_OpenAudio" HREF="sdlopenaudio.html"><LINK REL="NEXT" TITLE="SDL_GetAudioStatus" HREF="sdlgetaudiostatus.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlopenaudio.html" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlgetaudiostatus.html" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLPAUSEAUDIO" >SDL_PauseAudio</A ></H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN6218" ></A ><H2 >Name</H2 >SDL_PauseAudio -- Pauses and unpauses the audio callback processing</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN6221" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN6222" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >void <B CLASS="FSFUNC" >SDL_PauseAudio</B ></CODE >(int pause_on);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6228" ></A ><H2 >Description</H2 ><P >This function pauses and unpauses the audio callback processing. It should be called with <TT CLASS="PARAMETER" ><I >pause_on</I ></TT >=0 after opening the audio device to start playing sound. This is so you can safely initialize data for your callback function after opening the audio device. Silence will be written to the audio device during the pause.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6232" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlgetaudiostatus.html" ><TT CLASS="FUNCTION" >SDL_GetAudioStatus</TT ></A >, <A HREF="sdlopenaudio.html" ><TT CLASS="FUNCTION" >SDL_OpenAudio</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlopenaudio.html" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlgetaudiostatus.html" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_OpenAudio</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="audio.html" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_GetAudioStatus</TD ></TR ></TABLE ></DIV ></BODY ></HTML >