Mercurial > sdl-ios-xcode
view README.WinCE @ 390:19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
From: Darrell Walisser <dwaliss1@purdue.edu>
Subject: mac patch
In this patch:
- yuv code
- links to QuickTime
- tabs -> 4 spaces
- mouse events fix
- SDLMain path parsing fix
- BUGS updates
- some miscellaneous docs/comments/code cleanup
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 01 Jun 2002 23:05:05 +0000 |
parents | 74212992fb08 |
children | a6fa62b1be09 |
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NOTE: SDL is NOT SUPPORTED on the WinCE platform! This is for experimental purposes only. There are several SDL features not available in the WinCE port of SDL. - DirectX is not yet available - Semaphores are not available - Joystick support is not available - CD-ROM control is not available In addition, there are several features that run in "degraded" mode: Preprocessor Symbol Effect =================== ================================= SDL_systimer.c: USE_GETTICKCOUNT Less accurate values for SDL time functions USE_SETTIMER Use only a single marginally accurate timer SDL_syswm.c: DISABLE_ICON_SUPPORT Can't set the runtime window icon SDL_sysmouse.c: USE_STATIC_CURSOR Only the arrow cursor is available SDL_sysevents.c: NO_GETKEYBOARDSTATE Can't get modifier state on keyboard focus SDL_dibevents.c: NO_GETKEYBOARDSTATE Very limited keycode translation SDL_dibvideo.c: NO_GETDIBITS Can't distinguish between 15 bpp and 16 bpp NO_CHANGEDISPLAYSETTINGS No fullscreen support NO_GAMMA_SUPPORT Gamma correction not available