Mercurial > sdl-ios-xcode
view src/video/maccommon/SDL_macgl_c.h @ 1187:19d8949b4584
To: sdl@libsdl.org
From: Staffan Ulfberg <staffan@ulfberg.se>
Date: 19 Nov 2005 01:00:48 +0100
Subject: [SDL] New driver for OpenBSD/wscons
Hello,
I've written an SDL driver for OpenBSD/wscons (console mode, somewhat
resembling the functionality of the svga driver for Linux). I use it
for playing MAME on my Sharp Zaurus. The alternative is to play under
X, which is slower.
I asked how to submit the driver a few days ago, and posted a link to
the patch in a follow-up, so maybe it was missed?
Anyway, the patch is on the web at:
http://multivac.fatburen.org/SDL-wscons.patch
Comments?
Staffan
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 22 Nov 2005 15:19:50 +0000 |
parents | 0c3e00cc9580 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* AGL implementation of SDL OpenGL support */ #ifdef HAVE_OPENGL #ifdef MACOSX #include <OpenGL/gl.h> /* OpenGL.framework */ #include <AGL/agl.h> /* AGL.framework */ #else #include <GL/gl.h> #include <agl.h> #endif /* MACOSX */ #endif /* HAVE_OPENGL */ /* OpenGL functions */ extern int Mac_GL_Init(_THIS); extern void Mac_GL_Quit(_THIS); #ifdef HAVE_OPENGL extern int Mac_GL_MakeCurrent(_THIS); extern int Mac_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value); extern void Mac_GL_SwapBuffers(_THIS); extern int Mac_GL_LoadLibrary(_THIS, const char *location); extern void Mac_GL_UnloadLibrary(_THIS); extern void* Mac_GL_GetProcAddress(_THIS, const char *proc); #endif