Mercurial > sdl-ios-xcode
view src/video/SDL_pixels_c.h @ 1187:19d8949b4584
To: sdl@libsdl.org
From: Staffan Ulfberg <staffan@ulfberg.se>
Date: 19 Nov 2005 01:00:48 +0100
Subject: [SDL] New driver for OpenBSD/wscons
Hello,
I've written an SDL driver for OpenBSD/wscons (console mode, somewhat
resembling the functionality of the svga driver for Linux). I use it
for playing MAME on my Sharp Zaurus. The alternative is to play under
X, which is slower.
I asked how to submit the driver a few days ago, and posted a link to
the patch in a follow-up, so maybe it was missed?
Anyway, the patch is on the web at:
http://multivac.fatburen.org/SDL-wscons.patch
Comments?
Staffan
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 22 Nov 2005 15:19:50 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Useful functions and variables from SDL_pixel.c */ #include "SDL_blit.h" /* Pixel format functions */ extern SDL_PixelFormat *SDL_AllocFormat(int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); extern SDL_PixelFormat *SDL_ReallocFormat(SDL_Surface *surface, int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); extern void SDL_FormatChanged(SDL_Surface *surface); extern void SDL_FreeFormat(SDL_PixelFormat *format); /* Blit mapping functions */ extern SDL_BlitMap *SDL_AllocBlitMap(void); extern void SDL_InvalidateMap(SDL_BlitMap *map); extern int SDL_MapSurface (SDL_Surface *src, SDL_Surface *dst); extern void SDL_FreeBlitMap(SDL_BlitMap *map); /* Miscellaneous functions */ extern Uint16 SDL_CalculatePitch(SDL_Surface *surface); extern void SDL_DitherColors(SDL_Color *colors, int bpp); extern Uint8 SDL_FindColor(SDL_Palette *pal, Uint8 r, Uint8 g, Uint8 b); extern void SDL_ApplyGamma(Uint16 *gamma, SDL_Color *colors, SDL_Color *output, int ncolors);