Mercurial > sdl-ios-xcode
view docs/man3/SDL_JoystickOpen.3 @ 1187:19d8949b4584
To: sdl@libsdl.org
From: Staffan Ulfberg <staffan@ulfberg.se>
Date: 19 Nov 2005 01:00:48 +0100
Subject: [SDL] New driver for OpenBSD/wscons
Hello,
I've written an SDL driver for OpenBSD/wscons (console mode, somewhat
resembling the functionality of the svga driver for Linux). I use it
for playing MAME on my Sharp Zaurus. The alternative is to play under
X, which is slower.
I asked how to submit the driver a few days ago, and posted a link to
the patch in a follow-up, so maybe it was missed?
Anyway, the patch is on the web at:
http://multivac.fatburen.org/SDL-wscons.patch
Comments?
Staffan
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 22 Nov 2005 15:19:50 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_JoystickOpen" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_JoystickOpen\- Opens a joystick for use\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDL_Joystick *\fBSDL_JoystickOpen\fP\fR(\fBint index\fR); .SH "DESCRIPTION" .PP Opens a joystick for use within SDL\&. The \fBindex\fR refers to the N\&'th joystick in the system\&. A joystick must be opened before it game be used\&. .SH "RETURN VALUE" .PP Returns a \fBSDL_Joystick\fR structure on success\&. \fBNULL\fR on failure\&. .SH "EXAMPLES" .PP .PP .nf \f(CWSDL_Joystick *joy; // Check for joystick if(SDL_NumJoysticks()>0){ // Open joystick joy=SDL_JoystickOpen(0); if(joy) { printf("Opened Joystick 0 "); printf("Name: %s ", SDL_JoystickName(0)); printf("Number of Axes: %d ", SDL_JoystickNumAxes(joy)); printf("Number of Buttons: %d ", SDL_JoystickNumButtons(joy)); printf("Number of Balls: %d ", SDL_JoystickNumBalls(joy)); } else printf("Couldn\&'t open Joystick 0 "); // Close if opened if(SDL_JoystickOpened(0)) SDL_JoystickClose(joy); }\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_JoystickClose\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00