Mercurial > sdl-ios-xcode
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Some thoughts on 1.3 video written down
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 07 Aug 2007 06:04:27 +0000 |
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children | 6cc82cad8b77 |
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Sam - Mon Aug 6 23:02:37 PDT 2007 ------ Add color modulation to blitting Blit convert format X -> format Y (needed for texture upload) Blit copy / blend / modulate format X -> format X (needed for software renderer) Create full software renderer for framebuffer interfaces. Create texture for surface, keep surface around as pixel source, allow copying / blending / modulating from surface to display (automatically generate texture?) At that point, should anyone be using anything besides textures for display?