Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11opengles.c @ 5246:189b1bdb7baf
Surfaces aren't in hardware memory anymore!
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 10 Feb 2011 05:10:05 -0800 |
parents | f7b03b6838cb |
children | b530ef003506 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org Open Pandora SDL driver Copyright (C) 2009 David Carré (cpasjuste@gmail.com) */ #include "SDL_config.h" #if SDL_VIDEO_OPENGL_ES #include "SDL_x11video.h" #include "SDL_x11opengles.h" #define DEFAULT_OPENGL "/usr/lib/libGLES_CM.so" #define LOAD_FUNC(NAME) \ *((void**)&_this->gles_data->NAME) = dlsym(handle, #NAME); \ if (!_this->gles_data->NAME) \ { \ SDL_SetError("Could not retrieve EGL function " #NAME); \ return -1; \ } /* GLES implementation of SDL OpenGL support */ void * X11_GLES_GetProcAddress(_THIS, const char *proc) { static char procname[1024]; void *handle; void *retval; handle = _this->gl_config.dll_handle; if (_this->gles_data->eglGetProcAddress) { retval = _this->gles_data->eglGetProcAddress(proc); if (retval) { return retval; } } #if defined(__OpenBSD__) && !defined(__ELF__) #undef dlsym(x,y); #endif retval = dlsym(handle, proc); if (!retval && strlen(proc) <= 1022) { procname[0] = '_'; strcpy(procname + 1, proc); retval = dlsym(handle, procname); } return retval; } void X11_GLES_UnloadLibrary(_THIS) { if (_this->gl_config.driver_loaded) { _this->gles_data->eglTerminate(_this->gles_data->egl_display); dlclose(_this->gl_config.dll_handle); _this->gles_data->eglGetProcAddress = NULL; _this->gles_data->eglChooseConfig = NULL; _this->gles_data->eglCreateContext = NULL; _this->gles_data->eglCreateWindowSurface = NULL; _this->gles_data->eglDestroyContext = NULL; _this->gles_data->eglDestroySurface = NULL; _this->gles_data->eglMakeCurrent = NULL; _this->gles_data->eglSwapBuffers = NULL; _this->gles_data->eglGetDisplay = NULL; _this->gles_data->eglTerminate = NULL; _this->gl_config.dll_handle = NULL; _this->gl_config.driver_loaded = 0; } } int X11_GLES_LoadLibrary(_THIS, const char *path) { void *handle; int dlopen_flags; SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; if (_this->gles_data->egl_active) { SDL_SetError("OpenGL ES context already created"); return -1; } #ifdef RTLD_GLOBAL dlopen_flags = RTLD_LAZY | RTLD_GLOBAL; #else dlopen_flags = RTLD_LAZY; #endif handle = dlopen(path, dlopen_flags); /* Catch the case where the application isn't linked with EGL */ if ((dlsym(handle, "eglChooseConfig") == NULL) && (path == NULL)) { dlclose(handle); path = getenv("SDL_VIDEO_GL_DRIVER"); if (path == NULL) { path = DEFAULT_OPENGL; } handle = dlopen(path, dlopen_flags); } if (handle == NULL) { SDL_SetError("Could not load OpenGL ES/EGL library"); return -1; } /* Unload the old driver and reset the pointers */ X11_GLES_UnloadLibrary(_this); /* Load new function pointers */ LOAD_FUNC(eglGetDisplay); LOAD_FUNC(eglInitialize); LOAD_FUNC(eglTerminate); LOAD_FUNC(eglGetProcAddress); LOAD_FUNC(eglChooseConfig); LOAD_FUNC(eglGetConfigAttrib); LOAD_FUNC(eglCreateContext); LOAD_FUNC(eglDestroyContext); LOAD_FUNC(eglCreateWindowSurface); LOAD_FUNC(eglDestroySurface); LOAD_FUNC(eglMakeCurrent); LOAD_FUNC(eglSwapBuffers); _this->gles_data->egl_display = _this->gles_data->eglGetDisplay((NativeDisplayType) data->display); if (!_this->gles_data->egl_display) { SDL_SetError("Could not get EGL display"); return -1; } if (_this->gles_data-> eglInitialize(_this->gles_data->egl_display, NULL, NULL) != EGL_TRUE) { SDL_SetError("Could not initialize EGL"); return -1; } _this->gl_config.dll_handle = handle; _this->gl_config.driver_loaded = 1; if (path) { strncpy(_this->gl_config.driver_path, path, sizeof(_this->gl_config.driver_path) - 1); } else { strcpy(_this->gl_config.driver_path, ""); } return 0; } XVisualInfo * X11_GLES_GetVisual(_THIS, Display * display, int screen) { /* 64 seems nice. */ EGLint attribs[64]; EGLint found_configs = 0; VisualID visual_id; int i; /* load the gl driver from a default path */ if (!_this->gl_config.driver_loaded) { /* no driver has been loaded, use default (ourselves) */ if (X11_GLES_LoadLibrary(_this, NULL) < 0) { return NULL; } } i = 0; attribs[i++] = EGL_RED_SIZE; attribs[i++] = _this->gl_config.red_size; attribs[i++] = EGL_GREEN_SIZE; attribs[i++] = _this->gl_config.green_size; attribs[i++] = EGL_BLUE_SIZE; attribs[i++] = _this->gl_config.blue_size; if (_this->gl_config.alpha_size) { attribs[i++] = EGL_ALPHA_SIZE; attribs[i++] = _this->gl_config.alpha_size; } if (_this->gl_config.buffer_size) { attribs[i++] = EGL_BUFFER_SIZE; attribs[i++] = _this->gl_config.buffer_size; } attribs[i++] = EGL_DEPTH_SIZE; attribs[i++] = _this->gl_config.depth_size; if (_this->gl_config.stencil_size) { attribs[i++] = EGL_STENCIL_SIZE; attribs[i++] = _this->gl_config.stencil_size; } if (_this->gl_config.multisamplebuffers) { attribs[i++] = EGL_SAMPLE_BUFFERS; attribs[i++] = _this->gl_config.multisamplebuffers; } if (_this->gl_config.multisamplesamples) { attribs[i++] = EGL_SAMPLES; attribs[i++] = _this->gl_config.multisamplesamples; } attribs[i++] = EGL_NONE; if (_this->gles_data->eglChooseConfig(_this->gles_data->egl_display, attribs, &_this->gles_data->egl_config, 1, &found_configs) == EGL_FALSE || found_configs == 0) { SDL_SetError("Couldn't find matching EGL config"); return NULL; } if (_this->gles_data->eglGetConfigAttrib(_this->gles_data->egl_display, _this->gles_data->egl_config, EGL_NATIVE_VISUAL_ID, (EGLint *) & visual_id) == EGL_FALSE || !visual_id) { /* Use the default visual when all else fails */ XVisualInfo vi_in; int out_count; vi_in.screen = screen; _this->gles_data->egl_visualinfo = XGetVisualInfo(display, VisualScreenMask, &vi_in, &out_count); } else { XVisualInfo vi_in; int out_count; vi_in.screen = screen; vi_in.visualid = visual_id; _this->gles_data->egl_visualinfo = XGetVisualInfo(display, VisualScreenMask | VisualIDMask, &vi_in, &out_count); } return _this->gles_data->egl_visualinfo; } SDL_GLContext X11_GLES_CreateContext(_THIS, SDL_Window * window) { int retval; SDL_WindowData *data = (SDL_WindowData *) window->driverdata; Display *display = data->videodata->display; XSync(display, False); _this->gles_data->egl_context = _this->gles_data->eglCreateContext(_this->gles_data->egl_display, _this->gles_data->egl_config, EGL_NO_CONTEXT, NULL); XSync(display, False); if (_this->gles_data->egl_context == EGL_NO_CONTEXT) { SDL_SetError("Could not create EGL context"); return NULL; } _this->gles_data->egl_active = 1; if (_this->gles_data->egl_active) retval = 1; else retval = 0; return (retval); } int X11_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) { int retval; // SDL_WindowData *data = (SDL_WindowData *) window->driverdata; // Display *display = data->videodata->display; retval = 1; if (!_this->gles_data->eglMakeCurrent(_this->gles_data->egl_display, _this->gles_data->egl_surface, _this->gles_data->egl_surface, _this->gles_data->egl_context)) { SDL_SetError("Unable to make EGL context current"); retval = -1; } // XSync(display, False); return (retval); } static int swapinterval = -1; int X11_GLES_SetSwapInterval(_THIS, int interval) { return 0; } int X11_GLES_GetSwapInterval(_THIS) { return 0; } void X11_GLES_SwapWindow(_THIS, SDL_Window * window) { _this->gles_data->eglSwapBuffers(_this->gles_data->egl_display, _this->gles_data->egl_surface); } void X11_GLES_DeleteContext(_THIS, SDL_GLContext context) { /* Clean up GLES and EGL */ if (_this->gles_data->egl_context != EGL_NO_CONTEXT || _this->gles_data->egl_surface != EGL_NO_SURFACE) { _this->gles_data->eglMakeCurrent(_this->gles_data->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); if (_this->gles_data->egl_context != EGL_NO_CONTEXT) { _this->gles_data->eglDestroyContext(_this->gles_data->egl_display, _this->gles_data-> egl_context); _this->gles_data->egl_context = EGL_NO_CONTEXT; } if (_this->gles_data->egl_surface != EGL_NO_SURFACE) { _this->gles_data->eglDestroySurface(_this->gles_data->egl_display, _this->gles_data-> egl_surface); _this->gles_data->egl_surface = EGL_NO_SURFACE; } } _this->gles_data->egl_active = 0; /* crappy fix */ X11_GLES_UnloadLibrary(_this); } #endif /* SDL_VIDEO_OPENGL_ES */ /* vi: set ts=4 sw=4 expandtab: */