Mercurial > sdl-ios-xcode
view src/video/ps2gs/SDL_gsyuv_c.h @ 961:185acc07127a
Date: Fri, 29 Oct 2004 11:47:09 +0200
From: Patrice Mandin
Subject: Reworked audio drivers for Atari platform
These are reworked audio drivers for the Atari platform.
Previous drivers were missing some features:
- Test external clock plugged to DSP port on Atari Falcon 030.
- Ability to select internal or external clock.
So now, I generate a list of frequencies available, with the master clock
and predivisor to use. One big caveat to this: I do not have an external
clock, so I hope it works.
author | Patrice Mandin <patmandin@gmail.com> |
---|---|
date | Fri, 29 Oct 2004 09:56:53 +0000 |
parents | e8157fcb3114 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* This is the Playstation 2 implementation of YUV video overlays */ #include "SDL_video.h" #include "SDL_gsvideo.h" extern SDL_Overlay *GS_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display); extern int GS_LockYUVOverlay(_THIS, SDL_Overlay *overlay); extern void GS_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay); extern int GS_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect); extern void GS_FreeYUVOverlay(_THIS, SDL_Overlay *overlay);