view docs/html/sdlmixaudio.html @ 961:185acc07127a

Date: Fri, 29 Oct 2004 11:47:09 +0200 From: Patrice Mandin Subject: Reworked audio drivers for Atari platform These are reworked audio drivers for the Atari platform. Previous drivers were missing some features: - Test external clock plugged to DSP port on Atari Falcon 030. - Ability to select internal or external clock. So now, I generate a list of frequencies available, with the master clock and predivisor to use. One big caveat to this: I do not have an external clock, so I hope it works.
author Patrice Mandin <patmandin@gmail.com>
date Fri, 29 Oct 2004 09:56:53 +0000
parents 355632dca928
children
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>SDL_MixAudio</H1
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><H2
>Name</H2
>SDL_MixAudio&nbsp;--&nbsp;Mix audio data</DIV
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><PRE
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>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_MixAudio</B
></CODE
>(Uint8 *dst, Uint8 *src, Uint32 len, int volume);</CODE
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><H2
>Description</H2
><P
>This function takes two audio buffers of <TT
CLASS="PARAMETER"
><I
>len</I
></TT
> bytes each
of the playing audio format and mixes them, performing addition, volume
adjustment, and overflow clipping. The <TT
CLASS="PARAMETER"
><I
>volume</I
></TT
> ranges
from 0 to <TT
CLASS="LITERAL"
>SDL_MIX_MAXVOLUME</TT
> and should be set to the maximum
value for full audio volume. Note this does not change hardware volume. This is
provided for convenience -- you can mix your own audio data.</P
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><B
>Note: </B
>Do not use this function for mixing together more than two streams of sample
data. The output from repeated application of this function may be distorted
by clipping, because there is no accumulator with greater range than the
input (not to mention this being an inefficient way of doing it).
Use mixing functions from SDL_mixer, OpenAL, or write your own mixer instead.</P
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><TT
CLASS="FUNCTION"
>SDL_OpenAudio</TT
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