Mercurial > sdl-ios-xcode
view src/audio/nas/SDL_nasaudio.c @ 3821:18393b045759 SDL-ryan-multiple-audio-device
Moved NAS audio driver to 1.3 API.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 07 Oct 2006 05:56:59 +0000 |
parents | 7852b5b78af5 |
children | 748707e2ddd1 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org This driver was written by: Erik Inge Bolsų knan@mo.himolde.no */ #include "SDL_config.h" /* Allow access to a raw mixing buffer */ #include <signal.h> #include <unistd.h> #include "SDL_timer.h" #include "SDL_audio.h" #include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "SDL_nasaudio.h" /* The tag name used by nas audio */ #define NAS_DRIVER_NAME "nas" static struct SDL_PrivateAudioData *this2 = NULL; /* !!! FIXME: dynamic loading? */ static int NAS_Available(void) { AuServer *aud = AuOpenServer("", 0, NULL, 0, NULL, NULL); if (!aud) return 0; AuCloseServer(aud); return 1; } /* This function waits until it is possible to write a full sound buffer */ static void NAS_WaitDevice(_THIS) { while (this->hidden->buf_free < this->hidden->mixlen) { AuEvent ev; AuNextEvent(this->hidden->aud, AuTrue, &ev); AuDispatchEvent(this->hidden->aud, &ev); } } static void NAS_PlayDevice(_THIS) { while (this->hidden->mixlen > this->hidden->buf_free) { /* * We think the buffer is full? Yikes! Ask the server for events, * in the hope that some of them is LowWater events telling us more * of the buffer is free now than what we think. */ AuEvent ev; AuNextEvent(this->hidden->aud, AuTrue, &ev); AuDispatchEvent(this->hidden->aud, &ev); } this->hidden->buf_free -= this->hidden->mixlen; /* Write the audio data */ AuWriteElement(this->hidden->aud, this->hidden->flow, 0, this->hidden->mixlen, this->hidden->mixbuf, AuFalse, NULL); this->hidden->written += this->hidden->mixlen; #ifdef DEBUG_AUDIO fprintf(stderr, "Wrote %d bytes of audio data\n", this->hidden->mixlen); #endif } static Uint8 * NAS_GetDeviceBuf(_THIS) { return (this->hidden->mixbuf); } static void NAS_CloseDevice(_THIS) { if (this->hidden != NULL) { if (this->hidden->mixbuf != NULL) { SDL_FreeAudioMem(this->hidden->mixbuf); this->hidden->mixbuf = NULL; } if (this->hidden->aud) { AuCloseServer(this->hidden->aud); this->hidden->aud = 0; } SDL_free(this->hidden); this->hidden = NULL; } } static unsigned char sdlformat_to_auformat(unsigned int fmt) { switch (fmt) { case AUDIO_U8: return AuFormatLinearUnsigned8; case AUDIO_S8: return AuFormatLinearSigned8; case AUDIO_U16LSB: return AuFormatLinearUnsigned16LSB; case AUDIO_U16MSB: return AuFormatLinearUnsigned16MSB; case AUDIO_S16LSB: return AuFormatLinearSigned16LSB; case AUDIO_S16MSB: return AuFormatLinearSigned16MSB; } return AuNone; } static AuBool event_handler(AuServer * aud, AuEvent * ev, AuEventHandlerRec * hnd) { switch (ev->type) { case AuEventTypeElementNotify: { AuElementNotifyEvent *event = (AuElementNotifyEvent *) ev; switch (event->kind) { case AuElementNotifyKindLowWater: if (this2->buf_free >= 0) { this2->really += event->num_bytes; gettimeofday(&this2->last_tv, 0); this2->buf_free += event->num_bytes; } else { this2->buf_free = event->num_bytes; } break; case AuElementNotifyKindState: switch (event->cur_state) { case AuStatePause: if (event->reason != AuReasonUser) { if (this2->buf_free >= 0) { this2->really += event->num_bytes; gettimeofday(&this2->last_tv, 0); this2->buf_free += event->num_bytes; } else { this2->buf_free = event->num_bytes; } } break; } } } } return AuTrue; } static AuDeviceID find_device(_THIS, int nch) { int i; for (i = 0; i < AuServerNumDevices(this->hidden->aud); i++) { if ((AuDeviceKind(AuServerDevice(this->hidden->aud, i)) == AuComponentKindPhysicalOutput) && AuDeviceNumTracks(AuServerDevice(this->hidden->aud, i)) == nch) { return AuDeviceIdentifier(AuServerDevice(this->hidden->aud, i)); } } return AuNone; } static int NAS_OpenDevice(_THIS, const char *devname, int iscapture) { AuElement elms[3]; int buffer_size; SDL_AudioFormat test_format, format; /* Initialize all variables that we clean on shutdown */ this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); if (this->hidden == NULL) { SDL_OutOfMemory(); return 0; } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); /* Try for a closest match on audio format */ format = 0; for (test_format = SDL_FirstAudioFormat(this->spec.format); !format && test_format;) { format = sdlformat_to_auformat(test_format); if (format == AuNone) { test_format = SDL_NextAudioFormat(); } } if (format == 0) { NAS_CloseDevice(this); SDL_SetError("NAS: Couldn't find any hardware audio formats"); return 0; } this->spec.format = test_format; this->hidden->aud = AuOpenServer("", 0, NULL, 0, NULL, NULL); if (this->hidden->aud == 0) { NAS_CloseDevice(this); SDL_SetError("NAS: Couldn't open connection to NAS server"); return 0; } this->hidden->dev = find_device(this, this->spec.channels); if ((this->hidden->dev == AuNone) || (!(this->hidden->flow = AuCreateFlow(this->hidden->aud, NULL)))) { NAS_CloseDevice(this); SDL_SetError("NAS: Couldn't find a fitting device on NAS server"); return 0; } buffer_size = this->spec.freq; if (buffer_size < 4096) buffer_size = 4096; if (buffer_size > 32768) buffer_size = 32768; /* So that the buffer won't get unmanageably big. */ /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(&this->spec); this2 = this->hidden; AuMakeElementImportClient(elms,this->spec.freq,format,this->spec.channels, AuTrue, buffer_size, buffer_size / 4, 0, NULL); AuMakeElementExportDevice(elms + 1, 0, this->hidden->dev, this->spec.freq, AuUnlimitedSamples, 0, NULL); AuSetElements(this->hidden->aud, this->hidden->flow, AuTrue, 2, elms, NULL); AuRegisterEventHandler(this->hidden->aud, AuEventHandlerIDMask, 0, this->hidden->flow, event_handler, (AuPointer) NULL); AuStartFlow(this->hidden->aud, this->hidden->flow, NULL); /* Allocate mixing buffer */ this->hidden->mixlen = this->spec.size; this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); if (this->hidden->mixbuf == NULL) { NAS_CloseDevice(this); SDL_OutOfMemory(); return (-1); } SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); /* We're ready to rock and roll. :-) */ return 1; } static int NAS_Init(SDL_AudioDriverImpl *impl) { /* Set the function pointers */ impl->OpenDevice = NAS_OpenDevice; impl->PlayDevice = NAS_PlayDevice; impl->WaitDevice = NAS_WaitDevice; impl->GetDeviceBuf = NAS_GetDeviceBuf; impl->CloseDevice = NAS_CloseDevice; impl->OnlyHasDefaultOutputDevice = 1; /* !!! FIXME: is this true? */ return 1; } AudioBootStrap NAS_bootstrap = { NAS_DRIVER_NAME, "Network Audio System", NAS_Available, NAS_Init, 0 }; /* vi: set ts=4 sw=4 expandtab: */