Mercurial > sdl-ios-xcode
view src/video/SDL_shape.c @ 4786:175da36d1342
Fixed up shape files as best I can.
author | Eli Gottlieb <eligottlieb@gmail.com> |
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date | Wed, 07 Jul 2010 16:20:54 -0400 |
parents | ef8b32ef9793 |
children | e25ad8d97027 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 2010 Eli Gottlieb This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Eli Gottlieb eligottlieb@gmail.com */ #include "SDL_config.h" #include "SDL.h" #include "SDL_video.h" #include "SDL_sysvideo.h" #include "SDL_pixels.h" #include "SDL_surface.h" #include "SDL_shape.h" SDL_Window* SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) { SDL_Window *result = SDL_CreateWindow(title,x,y,w,h,SDL_WINDOW_BORDERLESS | flags & !SDL_WINDOW_FULLSCREEN & !SDL_WINDOW_SHOWN); result->shaper = result->display->device->shape_driver.CreateShaper(result); result->shaper->usershownflag = flags & SDL_WINDOW_SHOWN; result->shaper->alphacutoff = 1; result->shaper->hasshape = SDL_FALSE; return result; } SDL_bool SDL_IsShapedWindow(const SDL_Window *window) { if(window == NULL) return SDL_FALSE; else return window->shaper != NULL; } /* REQUIRES that bitmap point to a w-by-h bitmap with 1bpp. */ void SDL_CalculateShapeBitmap(Uint8 alphacutoff,SDL_Surface *shape,Uint8* bitmap,Uint8 ppb,Uint8 value) { if(SDL_MUSTLOCK(shape)) SDL_LockSurface(shape); int x = 0,y = 0; for(x = 0;x<shape->w;x++) for(y = 0;y<shape->h;y++) { void* pixel = shape->pixels + (y*shape->pitch) + (x*shape->format->BytesPerPixel); Uint8 alpha = 0; SDL_GetRGBA(*(Uint32*)pixel,shape->format,NULL,NULL,NULL,&alpha); Uint32 bitmap_pixel = y*shape->w + x; bitmap[bitmap_pixel / ppb] |= (alpha >= alphacutoff ? value : 0) << ((ppb - 1) - (bitmap_pixel % ppb)); } if(SDL_MUSTLOCK(shape)) SDL_UnlockSurface(shape); } int SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) { if(window == NULL || !SDL_IsShapedWindow(window)) //The window given was not a shapeable window. return -2; if(shape == NULL) //Invalid shape argument. return -1; if(shapeMode != NULL) { switch(shapeMode->mode) { case ShapeModeDefault: { window->shaper->alphacutoff = 1; break; } case ShapeModeBinarizeAlpha: { window->shaper->alphacutoff = shapeMode->parameters.binarizationCutoff; break; } } } //TODO: Platform-specific implementations of SetWindowShape. X11 is finished. Win32 is in progress. int result = window->display->device->shape_driver.SetWindowShape(window->shaper,shape,shapeMode); window->shaper->hasshape = SDL_TRUE; if(window->shaper->usershownflag & SDL_WINDOW_SHOWN == SDL_WINDOW_SHOWN) { SDL_ShowWindow(window); window->shaper->usershownflag &= !SDL_WINDOW_SHOWN; } return result; } SDL_bool SDL_WindowHasAShape(SDL_Window *window) { assert(window != NULL && SDL_IsShapedWindow(window)); return window->shaper->hasshape; } int SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shapeMode) { if(window != NULL && SDL_IsShapedWindow(window)) { if(shapeMode == NULL) { if(SDL_WindowHasAShape(window)) //The window given has a shape. return 0; else //The window given is shapeable but lacks a shape. return -2; } else { if(window->shaper->alphacutoff != 1) { shapeMode->mode = ShapeModeBinarizeAlpha; shapeMode->parameters.binarizationCutoff = window->shaper->alphacutoff; } else shapeMode->mode = ShapeModeDefault; return 0; } } else //The window given is not a valid shapeable window. return -1; }