view src/video/x11/SDL_x11modes_c.h @ 189:175917167aac

Date: Thu, 13 Sep 2001 14:14:42 -0400 From: "David Chait" <davebytes@hotmail.com> Subject: sdlmods.zip -- Message: 502 -- Next: 503 N -------------------------------------------- now bracketed with (MWERKS && macintosh), so it'll work under metrowerks under any kind of mac build. Project Builder probably uses pack properly as it is GCC under the covers, so not worrying about it... :) it sets packing to 68K 4-byte alignment, and turns on enumsalwaysint. resets them both to project defaults when done. note that if a project sets these things in a header and expects the settings to last throughout a C file (which is a nasty thing to do), it won't work. I think there's an overall-state push/pop system, but it's a deprecated interface so I'm loathe to use it...
author Sam Lantinga <slouken@libsdl.org>
date Sun, 23 Sep 2001 18:10:59 +0000
parents 74212992fb08
children e8157fcb3114
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@devolution.com
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Utilities for getting and setting the X display mode */

#include "SDL_x11video.h"

/* Define this if you want to grab the keyboard in fullscreen mode.
   If you do not define this, SDL will return from SDL_SetVideoMode()
   immediately, but will not actually go fullscreen until the window
   manager is idle.
*/
#define GRAB_FULLSCREEN

extern int X11_GetVideoModes(_THIS);
extern SDL_Rect **X11_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
extern void X11_FreeVideoModes(_THIS);
extern int X11_ResizeFullScreen(_THIS);
extern void X11_WaitMapped(_THIS, Window win);
extern void X11_WaitUnmapped(_THIS, Window win);
extern void X11_QueueEnterFullScreen(_THIS);
extern int X11_EnterFullScreen(_THIS);
extern int X11_LeaveFullScreen(_THIS);