Mercurial > sdl-ios-xcode
view src/thread/epoc/SDL_sysmutex.cpp @ 189:175917167aac
Date: Thu, 13 Sep 2001 14:14:42 -0400
From: "David Chait" <davebytes@hotmail.com>
Subject: sdlmods.zip
-- Message: 502 -- Next: 503 N --------------------------------------------
now bracketed with (MWERKS && macintosh), so it'll work under metrowerks under any kind of mac build. Project Builder probably uses pack properly as it is GCC under the covers, so not worrying about it... :)
it sets packing to 68K 4-byte alignment, and turns on enumsalwaysint. resets them both to project defaults when done. note that if a project sets these things in a header and expects the settings to last throughout a C file (which is a nasty thing to do), it won't work. I think there's an overall-state push/pop system, but it's a deprecated interface so I'm loathe to use it...
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 23 Sep 2001 18:10:59 +0000 |
parents | 83018110dce8 |
children | e8157fcb3114 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ /* SDL_sysmutex.cpp Epoc version by Markus Mertama (w@iki.fi) */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Mutex functions using the Win32 API */ //#include <stdio.h> //#include <stdlib.h> #include<e32std.h> #include "SDL_error.h" #include "SDL_mutex.h" struct SDL_mutex { TInt handle; }; extern TInt CreateUnique(TInt (*aFunc)(const TDesC& aName, TAny*, TAny*), TAny*, TAny*); TInt NewMutex(const TDesC& aName, TAny* aPtr1, TAny*) { return ((RMutex*)aPtr1)->CreateGlobal(aName); } /* Create a mutex */ SDL_mutex *SDL_CreateMutex(void) { RMutex rmutex; TInt status = CreateUnique(NewMutex, &rmutex, NULL); if(status != KErrNone) { SDL_SetError("Couldn't create mutex"); } SDL_mutex* mutex = new /*(ELeave)*/ SDL_mutex; mutex->handle = rmutex.Handle(); return(mutex); } /* Free the mutex */ void SDL_DestroyMutex(SDL_mutex *mutex) { if ( mutex ) { RMutex rmutex; rmutex.SetHandle(mutex->handle); rmutex.Signal(); rmutex.Close(); delete(mutex); mutex = NULL; } } /* Lock the mutex */ int SDL_mutexP(SDL_mutex *mutex) { if ( mutex == NULL ) { SDL_SetError("Passed a NULL mutex"); return -1; } RMutex rmutex; rmutex.SetHandle(mutex->handle); rmutex.Wait(); return(0); } /* Unlock the mutex */ int SDL_mutexV(SDL_mutex *mutex) { if ( mutex == NULL ) { SDL_SetError("Passed a NULL mutex"); return -1; } RMutex rmutex; rmutex.SetHandle(mutex->handle); rmutex.Signal(); return(0); }