Mercurial > sdl-ios-xcode
view docs/man3/SDL_JoystickGetAxis.3 @ 189:175917167aac
Date: Thu, 13 Sep 2001 14:14:42 -0400
From: "David Chait" <davebytes@hotmail.com>
Subject: sdlmods.zip
-- Message: 502 -- Next: 503 N --------------------------------------------
now bracketed with (MWERKS && macintosh), so it'll work under metrowerks under any kind of mac build. Project Builder probably uses pack properly as it is GCC under the covers, so not worrying about it... :)
it sets packing to 68K 4-byte alignment, and turns on enumsalwaysint. resets them both to project defaults when done. note that if a project sets these things in a header and expects the settings to last throughout a C file (which is a nasty thing to do), it won't work. I think there's an overall-state push/pop system, but it's a deprecated interface so I'm loathe to use it...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 23 Sep 2001 18:10:59 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_JoystickGetAxis" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_JoystickGetAxis\- Get the current state of an axis .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSint16 \fBSDL_JoystickGetAxis\fP\fR(\fBSDL_Joystick *joystick, int axis\fR); .SH "DESCRIPTION" .PP \fBSDL_JoystickGetAxis\fP returns the current state of the given \fBaxis\fR on the given \fBjoystick\fR\&. .PP On most modern joysticks the X axis is usually represented by \fBaxis\fR 0 and the Y axis by \fBaxis\fR 1\&. The value returned by \fBSDL_JoystickGetAxis\fP is a signed integer (-32768 to 32768) representing the current position of the \fBaxis\fR, it maybe necessary to impose certain tolerances on these values to account for jitter\&. It is worth noting that some joysticks use axes 2 and 3 for extra buttons\&. .SH "RETURN VALUE" .PP Returns a 16-bit signed integer representing the current position of the \fBaxis\fR\&. .SH "EXAMPLES" .PP .PP .nf \f(CWSint16 x_move, y_move; SDL_Joystick *joy1; \&. \&. x_move=SDL_JoystickGetAxis(joy1, 0); y_move=SDL_JoystickGetAxis(joy1, 1);\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_JoystickNumAxes\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00