view docs/man3/SDL_JoyBallEvent.3 @ 189:175917167aac

Date: Thu, 13 Sep 2001 14:14:42 -0400 From: "David Chait" <davebytes@hotmail.com> Subject: sdlmods.zip -- Message: 502 -- Next: 503 N -------------------------------------------- now bracketed with (MWERKS && macintosh), so it'll work under metrowerks under any kind of mac build. Project Builder probably uses pack properly as it is GCC under the covers, so not worrying about it... :) it sets packing to 68K 4-byte alignment, and turns on enumsalwaysint. resets them both to project defaults when done. note that if a project sets these things in a header and expects the settings to last throughout a C file (which is a nasty thing to do), it won't work. I think there's an overall-state push/pop system, but it's a deprecated interface so I'm loathe to use it...
author Sam Lantinga <slouken@libsdl.org>
date Sun, 23 Sep 2001 18:10:59 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source

.TH "SDL_JoyBallEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_JoyBallEvent\- Joystick trackball motion event structure
.SH "STRUCTURE DEFINITION"
.PP
.nf
\f(CWtypedef struct{
  Uint8 type;
  Uint8 which;
  Uint8 ball;
  Sint16 xrel, yrel;
} SDL_JoyBallEvent;\fR
.fi
.PP
.SH "STRUCTURE DATA"
.TP 20
\fBtype\fR
\fBSDL_JOYBALLMOTION\fP
.TP 20
\fBwhich\fR
Joystick device index
.TP 20
\fBball\fR
Joystick trackball index
.TP 20
\fBxrel\fR, \fByrel\fR
The relative motion in the X/Y direction
.SH "DESCRIPTION"
.PP
\fBSDL_JoyBallEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_JOYBALLMOTION\fP is reported\&.
.PP
A \fBSDL_JOYBALLMOTION\fP event occurs when a user moves a trackball on the joystick\&. The field \fBwhich\fR is the index of the joystick that reported the event and \fBball\fR is the index of the trackball (for a more detailed explaination see the \fIJoystick section\fR)\&. Trackballs only return relative motion, this is the change in position on the ball since it was last polled (last cycle of the event loop) and it is stored in \fBxrel\fR and \fByrel\fR\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_Event\fR\fR, \fIJoystick Functions\fR, \fI\fBSDL_JoystickEventState\fP\fR, \fI\fBSDL_JoystickGetBall\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59