Mercurial > sdl-ios-xcode
view src/video/SDL_gamma.c @ 3415:1756b9569141
Adam Strzelecki to SDL
Actually after my patch commited in r4928 MinGW configure seems to generate broken Makefile due MSYS bash bug. (Attaching cure/patch below)
The problem is that:
TEST=`echo 'one\\
two\\
three\\'`
echo "$TEST"
Should echo:
one\
two\
three\
Does it on Linux, Mac.. all UNIX but not on MSYS (MinGW) which outputs:
one\two\three\
(new lines removed, probably it doesn't like backslashes)
Probably this bug should be submitted to MSYS team, but not waiting till MSYS gets it fixed (they have very slow release cycles) here goes simple cure...
My patch simply replaces single quoted SED rules where we needed newlien injection with double quoted ones.
Tested on Mac, Linux & MinGW. Please review it ASAP coz this may be showstopper for everybody compiling with MinGW.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 28 Oct 2009 04:27:50 +0000 |
parents | 62d4992e5a92 |
children | 4b594623401b |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Gamma correction support */ #include "SDL_sysvideo.h" static void CalculateGammaRamp(float gamma, Uint16 * ramp) { int i; /* 0.0 gamma is all black */ if (gamma <= 0.0f) { for (i = 0; i < 256; ++i) { ramp[i] = 0; } return; } else /* 1.0 gamma is identity */ if (gamma == 1.0f) { for (i = 0; i < 256; ++i) { ramp[i] = (i << 8) | i; } return; } else /* Calculate a real gamma ramp */ { int value; gamma = 1.0f / gamma; for (i = 0; i < 256; ++i) { value = (int) (SDL_pow((double) i / 256.0, gamma) * 65535.0 + 0.5); if (value > 65535) { value = 65535; } ramp[i] = (Uint16) value; } } } static void CalculateGammaFromRamp(float *gamma, Uint16 * ramp) { /* The following is adapted from a post by Garrett Bass on OpenGL Gamedev list, March 4, 2000. */ float sum = 0.0f; int i, count = 0; *gamma = 1.0; for (i = 1; i < 256; ++i) { if ((ramp[i] != 0) && (ramp[i] != 65535)) { double B = (double) i / 256.0; double A = ramp[i] / 65535.0; sum += (float) (SDL_log(A) / SDL_log(B)); count++; } } if (count && sum > 0.0f) { *gamma = 1.0f / (sum / count); } } int SDL_SetGamma(float red, float green, float blue) { Uint16 ramp[3][256]; CalculateGammaRamp(red, ramp[0]); CalculateGammaRamp(green, ramp[1]); CalculateGammaRamp(blue, ramp[2]); return SDL_SetGammaRamp(ramp[0], ramp[1], ramp[2]); } /* Calculating the gamma by integrating the gamma ramps isn't exact, so this function isn't officially supported. */ int SDL_GetGamma(float *red, float *green, float *blue) { int succeeded; Uint16 ramp[3][256]; succeeded = SDL_GetGammaRamp(ramp[0], ramp[1], ramp[2]); if (succeeded >= 0) { CalculateGammaFromRamp(red, ramp[0]); CalculateGammaFromRamp(green, ramp[1]); CalculateGammaFromRamp(blue, ramp[2]); } return succeeded; } int SDL_SetGammaRamp(const Uint16 * red, const Uint16 * green, const Uint16 * blue) { SDL_VideoDevice *_this = SDL_GetVideoDevice(); int succeeded; /* Lazily allocate the gamma tables */ if (!SDL_CurrentDisplay.gamma) { SDL_GetGammaRamp(NULL, NULL, NULL); } /* Fill the gamma table with the new values */ if (red) { SDL_memcpy(&SDL_CurrentDisplay.gamma[0 * 256], red, 256 * sizeof(*SDL_CurrentDisplay.gamma)); } if (green) { SDL_memcpy(&SDL_CurrentDisplay.gamma[1 * 256], green, 256 * sizeof(*SDL_CurrentDisplay.gamma)); } if (blue) { SDL_memcpy(&SDL_CurrentDisplay.gamma[2 * 256], blue, 256 * sizeof(*SDL_CurrentDisplay.gamma)); } /* Try to set the gamma ramp in the driver */ succeeded = -1; if (_this && _this->SetDisplayGammaRamp) { if (SDL_GetFocusWindow()) { succeeded = _this->SetDisplayGammaRamp(_this, SDL_CurrentDisplay.gamma); } else { succeeded = 0; } } else { SDL_SetError("Gamma ramp manipulation not supported"); } return succeeded; } int SDL_GetGammaRamp(Uint16 * red, Uint16 * green, Uint16 * blue) { SDL_VideoDevice *_this = SDL_GetVideoDevice(); /* Lazily allocate the gamma table */ if (!SDL_CurrentDisplay.gamma) { size_t rampsize = (3 * 256 * sizeof(*SDL_CurrentDisplay.gamma)); SDL_CurrentDisplay.gamma = SDL_malloc(rampsize * 2); if (!SDL_CurrentDisplay.gamma) { SDL_OutOfMemory(); return -1; } if (_this && _this->GetDisplayGammaRamp) { /* Get the real hardware gamma */ _this->GetDisplayGammaRamp(_this, SDL_CurrentDisplay.gamma); } else { /* Assume an identity gamma */ int i; for (i = 0; i < 256; ++i) { SDL_CurrentDisplay.gamma[0 * 256 + i] = (i << 8) | i; SDL_CurrentDisplay.gamma[1 * 256 + i] = (i << 8) | i; SDL_CurrentDisplay.gamma[2 * 256 + i] = (i << 8) | i; } } SDL_CurrentDisplay.saved_gamma = SDL_CurrentDisplay.gamma + (3 * 256); SDL_memcpy(SDL_CurrentDisplay.saved_gamma, SDL_CurrentDisplay.gamma, rampsize); } /* Just copy from our internal table */ if (red) { SDL_memcpy(red, &SDL_CurrentDisplay.gamma[0 * 256], 256 * sizeof(*red)); } if (green) { SDL_memcpy(green, &SDL_CurrentDisplay.gamma[1 * 256], 256 * sizeof(*green)); } if (blue) { SDL_memcpy(blue, &SDL_CurrentDisplay.gamma[2 * 256], 256 * sizeof(*blue)); } return 0; } /* vi: set ts=4 sw=4 expandtab: */