Mercurial > sdl-ios-xcode
view src/video/SDL_blit_auto.c @ 3415:1756b9569141
Adam Strzelecki to SDL
Actually after my patch commited in r4928 MinGW configure seems to generate broken Makefile due MSYS bash bug. (Attaching cure/patch below)
The problem is that:
TEST=`echo 'one\\
two\\
three\\'`
echo "$TEST"
Should echo:
one\
two\
three\
Does it on Linux, Mac.. all UNIX but not on MSYS (MinGW) which outputs:
one\two\three\
(new lines removed, probably it doesn't like backslashes)
Probably this bug should be submitted to MSYS team, but not waiting till MSYS gets it fixed (they have very slow release cycles) here goes simple cure...
My patch simply replaces single quoted SED rules where we needed newlien injection with double quoted ones.
Tested on Mac, Linux & MinGW. Please review it ASAP coz this may be showstopper for everybody compiling with MinGW.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 28 Oct 2009 04:27:50 +0000 (2009-10-28) |
parents | 99210400e8b9 |
children | f7b03b6838cb |
line wrap: on
line source
/* DO NOT EDIT! This file is generated by sdlgenblit.pl */ /* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* *INDENT-OFF* */ #include "SDL_video.h" #include "SDL_blit.h" #include "SDL_blit_auto.h" static void SDL_Blit_RGB888_RGB888_Scale(SDL_BlitInfo *info) { const int flags = info->flags; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } *dst = *src; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGB888_RGB888_Blend(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_RGB888_RGB888_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGB888_RGB888_Modulate(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { pixel = *src; R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_RGB888_RGB888_Modulate_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGB888_RGB888_Modulate_Blend(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_RGB888_RGB888_Modulate_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGB888_BGR888_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF; pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGB888_BGR888_Blend(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_RGB888_BGR888_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGB888_BGR888_Modulate(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { pixel = *src; R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_RGB888_BGR888_Modulate_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGB888_BGR888_Modulate_Blend(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_RGB888_BGR888_Modulate_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGB888_ARGB8888_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF; pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGB888_ARGB8888_Blend(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_RGB888_ARGB8888_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGB888_ARGB8888_Modulate(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { pixel = *src; R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_RGB888_ARGB8888_Modulate_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGB888_ARGB8888_Modulate_Blend(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_RGB888_ARGB8888_Modulate_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGR888_RGB888_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF; pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGR888_RGB888_Blend(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_BGR888_RGB888_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGR888_RGB888_Modulate(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { pixel = *src; B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_BGR888_RGB888_Modulate_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGR888_RGB888_Modulate_Blend(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_BGR888_RGB888_Modulate_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGR888_BGR888_Scale(SDL_BlitInfo *info) { const int flags = info->flags; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } *dst = *src; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGR888_BGR888_Blend(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_BGR888_BGR888_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGR888_BGR888_Modulate(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { pixel = *src; B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_BGR888_BGR888_Modulate_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGR888_BGR888_Modulate_Blend(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_BGR888_BGR888_Modulate_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGR888_ARGB8888_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF; pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGR888_ARGB8888_Blend(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_BGR888_ARGB8888_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGR888_ARGB8888_Modulate(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { pixel = *src; B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_BGR888_ARGB8888_Modulate_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGR888_ARGB8888_Modulate_Blend(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_BGR888_ARGB8888_Modulate_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ARGB8888_RGB888_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ARGB8888_RGB888_Blend(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_ARGB8888_RGB888_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ARGB8888_RGB888_Modulate(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { pixel = *src; A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_ARGB8888_RGB888_Modulate_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ARGB8888_RGB888_Modulate_Blend(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_ARGB8888_RGB888_Modulate_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ARGB8888_BGR888_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ARGB8888_BGR888_Blend(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_ARGB8888_BGR888_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ARGB8888_BGR888_Modulate(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { pixel = *src; A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_ARGB8888_BGR888_Modulate_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ARGB8888_BGR888_Modulate_Blend(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_ARGB8888_BGR888_Modulate_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ARGB8888_ARGB8888_Scale(SDL_BlitInfo *info) { const int flags = info->flags; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } *dst = *src; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ARGB8888_ARGB8888_Blend(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_ARGB8888_ARGB8888_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ARGB8888_ARGB8888_Modulate(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { pixel = *src; A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_ARGB8888_ARGB8888_Modulate_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; A = (Uint8)(pixel >> 24); R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ARGB8888_ARGB8888_Modulate_Blend(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_ARGB8888_ARGB8888_Modulate_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGBA8888_RGB888_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel; pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGBA8888_RGB888_Blend(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_RGBA8888_RGB888_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGBA8888_RGB888_Modulate(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { pixel = *src; R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_RGBA8888_RGB888_Modulate_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGBA8888_RGB888_Modulate_Blend(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_RGBA8888_RGB888_Modulate_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGBA8888_BGR888_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel; pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGBA8888_BGR888_Blend(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_RGBA8888_BGR888_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGBA8888_BGR888_Modulate(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { pixel = *src; R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_RGBA8888_BGR888_Modulate_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGBA8888_BGR888_Modulate_Blend(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_RGBA8888_BGR888_Modulate_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGBA8888_ARGB8888_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel; pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGBA8888_ARGB8888_Blend(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_RGBA8888_ARGB8888_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGBA8888_ARGB8888_Modulate(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { pixel = *src; R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_RGBA8888_ARGB8888_Modulate_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_RGBA8888_ARGB8888_Modulate_Blend(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_RGBA8888_ARGB8888_Modulate_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ABGR8888_RGB888_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ABGR8888_RGB888_Blend(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_ABGR8888_RGB888_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ABGR8888_RGB888_Modulate(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { pixel = *src; A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_ABGR8888_RGB888_Modulate_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ABGR8888_RGB888_Modulate_Blend(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_ABGR8888_RGB888_Modulate_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ABGR8888_BGR888_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ABGR8888_BGR888_Blend(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_ABGR8888_BGR888_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ABGR8888_BGR888_Modulate(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { pixel = *src; A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_ABGR8888_BGR888_Modulate_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ABGR8888_BGR888_Modulate_Blend(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_ABGR8888_BGR888_Modulate_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ABGR8888_ARGB8888_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ABGR8888_ARGB8888_Blend(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_ABGR8888_ARGB8888_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ABGR8888_ARGB8888_Modulate(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { pixel = *src; A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_ABGR8888_ARGB8888_Modulate_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; A = (Uint8)(pixel >> 24); B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_ABGR8888_ARGB8888_Modulate_Blend(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_ABGR8888_ARGB8888_Modulate_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcA = (Uint8)(srcpixel >> 24); srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGRA8888_RGB888_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel; pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGRA8888_RGB888_Blend(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_BGRA8888_RGB888_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGRA8888_RGB888_Modulate(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { pixel = *src; B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_BGRA8888_RGB888_Modulate_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGRA8888_RGB888_Modulate_Blend(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_BGRA8888_RGB888_Modulate_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGRA8888_BGR888_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel; pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGRA8888_BGR888_Blend(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_BGRA8888_BGR888_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGRA8888_BGR888_Modulate(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { pixel = *src; B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_BGRA8888_BGR888_Modulate_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGRA8888_BGR888_Modulate_Blend(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_BGRA8888_BGR888_Modulate_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; dstA = 0xFF; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGRA8888_ARGB8888_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel; pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGRA8888_ARGB8888_Blend(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_BGRA8888_ARGB8888_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGRA8888_ARGB8888_Modulate(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { pixel = *src; B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_BGRA8888_ARGB8888_Modulate_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 pixel; Uint32 R, G, B, A; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } pixel = *src; B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel; if (flags & SDL_COPY_MODULATE_COLOR) { R = (R * modulateR) / 255; G = (G * modulateG) / 255; B = (B * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { A = (A * modulateA) / 255; } pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; *dst = pixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } static void SDL_Blit_BGRA8888_ARGB8888_Modulate_Blend(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; while (info->dst_h--) { Uint32 *src = (Uint32 *)info->src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; while (n--) { srcpixel = *src; srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; ++src; ++dst; } info->src += info->src_pitch; info->dst += info->dst_pitch; } } static void SDL_Blit_BGRA8888_ARGB8888_Modulate_Blend_Scale(SDL_BlitInfo *info) { const int flags = info->flags; const Uint32 modulateR = info->r; const Uint32 modulateG = info->g; const Uint32 modulateB = info->b; const Uint32 modulateA = info->a; Uint32 srcpixel; Uint32 srcR, srcG, srcB, srcA; Uint32 dstpixel; Uint32 dstR, dstG, dstB, dstA; int srcy, srcx; int posy, posx; int incy, incx; srcy = 0; posy = 0; incy = (info->src_h << 16) / info->dst_h; incx = (info->src_w << 16) / info->dst_w; while (info->dst_h--) { Uint32 *src; Uint32 *dst = (Uint32 *)info->dst; int n = info->dst_w; srcx = -1; posx = 0x10000L; while (posy >= 0x10000L) { ++srcy; posy -= 0x10000L; } while (n--) { if (posx >= 0x10000L) { while (posx >= 0x10000L) { ++srcx; posx -= 0x10000L; } src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); } srcpixel = *src; srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; dstpixel = *dst; dstA = (Uint8)(dstpixel >> 24); dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; if (flags & SDL_COPY_MODULATE_COLOR) { srcR = (srcR * modulateR) / 255; srcG = (srcG * modulateG) / 255; srcB = (srcB * modulateB) / 255; } if (flags & SDL_COPY_MODULATE_ALPHA) { srcA = (srcA * modulateA) / 255; } if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { /* This goes away if we ever use premultiplied alpha */ if (srcA < 255) { srcR = (srcR * srcA) / 255; srcG = (srcG * srcA) / 255; srcB = (srcB * srcA) / 255; } } switch (flags & (SDL_COPY_MASK|SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { case SDL_COPY_MASK: if (srcA) { dstR = srcR; dstG = srcG; dstB = srcB; } break; case SDL_COPY_BLEND: dstR = srcR + ((255 - srcA) * dstR) / 255; dstG = srcG + ((255 - srcA) * dstG) / 255; dstB = srcB + ((255 - srcA) * dstB) / 255; break; case SDL_COPY_ADD: dstR = srcR + dstR; if (dstR > 255) dstR = 255; dstG = srcG + dstG; if (dstG > 255) dstG = 255; dstB = srcB + dstB; if (dstB > 255) dstB = 255; break; case SDL_COPY_MOD: dstR = (srcR * dstR) / 255; dstG = (srcG * dstG) / 255; dstB = (srcB * dstB) / 255; break; } dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; *dst = dstpixel; posx += incx; ++dst; } posy += incy; info->dst += info->dst_pitch; } } SDL_BlitFuncEntry SDL_GeneratedBlitFuncTable[] = { { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_RGB888_Scale }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGB888_RGB888_Blend }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_RGB888_Blend_Scale }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_RGB888_RGB888_Modulate }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_RGB888_Modulate_Scale }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGB888_RGB888_Modulate_Blend }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_RGB888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_BGR888_Scale }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGB888_BGR888_Blend }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_BGR888_Blend_Scale }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_RGB888_BGR888_Modulate }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_BGR888_Modulate_Scale }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGB888_BGR888_Modulate_Blend }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_BGR888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_ARGB8888_Scale }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGB888_ARGB8888_Blend }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_ARGB8888_Blend_Scale }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_RGB888_ARGB8888_Modulate }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_ARGB8888_Modulate_Scale }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGB888_ARGB8888_Modulate_Blend }, { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_ARGB8888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_RGB888_Scale }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGR888_RGB888_Blend }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_RGB888_Blend_Scale }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_BGR888_RGB888_Modulate }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_RGB888_Modulate_Scale }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGR888_RGB888_Modulate_Blend }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_RGB888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_BGR888_Scale }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGR888_BGR888_Blend }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_BGR888_Blend_Scale }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_BGR888_BGR888_Modulate }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_BGR888_Modulate_Scale }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGR888_BGR888_Modulate_Blend }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_BGR888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_ARGB8888_Scale }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGR888_ARGB8888_Blend }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_ARGB8888_Blend_Scale }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_BGR888_ARGB8888_Modulate }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_ARGB8888_Modulate_Scale }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGR888_ARGB8888_Modulate_Blend }, { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_ARGB8888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_RGB888_Scale }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ARGB8888_RGB888_Blend }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_RGB888_Blend_Scale }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_ARGB8888_RGB888_Modulate }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_RGB888_Modulate_Scale }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ARGB8888_RGB888_Modulate_Blend }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_RGB888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_BGR888_Scale }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ARGB8888_BGR888_Blend }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_BGR888_Blend_Scale }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_ARGB8888_BGR888_Modulate }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_BGR888_Modulate_Scale }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ARGB8888_BGR888_Modulate_Blend }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_BGR888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_ARGB8888_Scale }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ARGB8888_ARGB8888_Blend }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_ARGB8888_Blend_Scale }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_ARGB8888_ARGB8888_Modulate }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_ARGB8888_Modulate_Scale }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ARGB8888_ARGB8888_Modulate_Blend }, { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_ARGB8888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_RGB888_Scale }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGBA8888_RGB888_Blend }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_RGB888_Blend_Scale }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_RGBA8888_RGB888_Modulate }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_RGB888_Modulate_Scale }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGBA8888_RGB888_Modulate_Blend }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_RGB888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_BGR888_Scale }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGBA8888_BGR888_Blend }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_BGR888_Blend_Scale }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_RGBA8888_BGR888_Modulate }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_BGR888_Modulate_Scale }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGBA8888_BGR888_Modulate_Blend }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_BGR888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_ARGB8888_Scale }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGBA8888_ARGB8888_Blend }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_ARGB8888_Blend_Scale }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_RGBA8888_ARGB8888_Modulate }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_ARGB8888_Modulate_Scale }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGBA8888_ARGB8888_Modulate_Blend }, { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_ARGB8888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_RGB888_Scale }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ABGR8888_RGB888_Blend }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_RGB888_Blend_Scale }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_ABGR8888_RGB888_Modulate }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_RGB888_Modulate_Scale }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ABGR8888_RGB888_Modulate_Blend }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_RGB888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_BGR888_Scale }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ABGR8888_BGR888_Blend }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_BGR888_Blend_Scale }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_ABGR8888_BGR888_Modulate }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_BGR888_Modulate_Scale }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ABGR8888_BGR888_Modulate_Blend }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_BGR888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_ARGB8888_Scale }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ABGR8888_ARGB8888_Blend }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_ARGB8888_Blend_Scale }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_ABGR8888_ARGB8888_Modulate }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_ARGB8888_Modulate_Scale }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ABGR8888_ARGB8888_Modulate_Blend }, { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_ARGB8888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_RGB888_Scale }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGRA8888_RGB888_Blend }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_RGB888_Blend_Scale }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_BGRA8888_RGB888_Modulate }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_RGB888_Modulate_Scale }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGRA8888_RGB888_Modulate_Blend }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_RGB888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_BGR888_Scale }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGRA8888_BGR888_Blend }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_BGR888_Blend_Scale }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_BGRA8888_BGR888_Modulate }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_BGR888_Modulate_Scale }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGRA8888_BGR888_Modulate_Blend }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_BGR888_Modulate_Blend_Scale }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_ARGB8888_Scale }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGRA8888_ARGB8888_Blend }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_ARGB8888_Blend_Scale }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_BGRA8888_ARGB8888_Modulate }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_ARGB8888_Modulate_Scale }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGRA8888_ARGB8888_Modulate_Blend }, { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_ARGB8888_Modulate_Blend_Scale }, { 0, 0, 0, 0, NULL } }; /* *INDENT-ON* */ /* vi: set ts=4 sw=4 expandtab: */