view src/events/SDL_keyboard_c.h @ 3415:1756b9569141

Adam Strzelecki to SDL Actually after my patch commited in r4928 MinGW configure seems to generate broken Makefile due MSYS bash bug. (Attaching cure/patch below) The problem is that: TEST=`echo 'one\\ two\\ three\\'` echo "$TEST" Should echo: one\ two\ three\ Does it on Linux, Mac.. all UNIX but not on MSYS (MinGW) which outputs: one\two\three\ (new lines removed, probably it doesn't like backslashes) Probably this bug should be submitted to MSYS team, but not waiting till MSYS gets it fixed (they have very slow release cycles) here goes simple cure... My patch simply replaces single quoted SED rules where we needed newlien injection with double quoted ones. Tested on Mac, Linux & MinGW. Please review it ASAP coz this may be showstopper for everybody compiling with MinGW.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 28 Oct 2009 04:27:50 +0000
parents 00cace2d9080
children 64ce267332c6
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_keyboard_c_h
#define _SDL_keyboard_c_h

#include "SDL_keysym.h"
#include "SDL_events.h"

typedef struct SDL_Keyboard SDL_Keyboard;

struct SDL_Keyboard
{
    /* Free the keyboard when it's time */
    void (*FreeKeyboard) (SDL_Keyboard * keyboard);

    /* Data common to all keyboards */
    SDL_WindowID focus;
    Uint16 modstate;
    Uint8 keystate[SDL_NUM_SCANCODES];
    SDLKey keymap[SDL_NUM_SCANCODES];

    void *driverdata;
};

/* Initialize the keyboard subsystem */
extern int SDL_KeyboardInit(void);

/* Get the keyboard at an index */
extern SDL_Keyboard *SDL_GetKeyboard(int index);

/* Add a keyboard, possibly reattaching at a particular index (or -1),
   returning the index of the keyboard, or -1 if there was an error.
 */
extern int SDL_AddKeyboard(const SDL_Keyboard * keyboard, int index);

/* Remove a keyboard at an index, clearing the slot for later */
extern void SDL_DelKeyboard(int index);

/* Clear the state of a keyboard at an index */
extern void SDL_ResetKeyboard(int index);

/* Get the default keymap */
extern void SDL_GetDefaultKeymap(SDLKey * keymap);

/* Set the mapping of scancode to key codes for this keyboard */
extern void SDL_SetKeymap(int index, int start, SDLKey * keys, int length);

/* Set a platform-dependent key name, overriding the default platform-agnostic
   name. Encoded as UTF-8. The string is not copied, thus the pointer given to
   this function must stay valid forever (or at least until the call to
   VideoQuit()). */
extern void SDL_SetScancodeName(SDL_scancode scancode, const char *name);

/* Set the keyboard focus window */
extern void SDL_SetKeyboardFocus(int index, SDL_WindowID windowID);

/* Send a keyboard event for a keyboard at an index */
extern int SDL_SendKeyboardKey(int index, Uint8 state, SDL_scancode scancode);

/* Send keyboard text input for a keyboard at an index */
extern int SDL_SendKeyboardText(int index, const char *text);

/* Send editing text for selected range from start to end */
extern int SDL_SendEditingText(const char *text, int start, int end);

/* Shutdown the keyboard subsystem */
extern void SDL_KeyboardQuit(void);

#endif /* _SDL_keyboard_c_h */

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