Mercurial > sdl-ios-xcode
view src/video/win32/SDL_win32events.h @ 3450:173199bce642
Don't add the OpenGL renderers for drivers that don't support OpenGL
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 18 Nov 2009 09:17:29 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_win32events_h #define _SDL_win32events_h extern LPTSTR SDL_Appname; extern Uint32 SDL_Appstyle; extern HINSTANCE SDL_Instance; extern LRESULT CALLBACK WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam); extern void WIN_PumpEvents(_THIS); extern void WIN_SetError(const char *prefix); #endif /* _SDL_win32events_h */ /* vi: set ts=4 sw=4 expandtab: */