Mercurial > sdl-ios-xcode
view src/video/directfb/SDL_DirectFB_window.c @ 5221:16d5e8e90e01
Updated testoverlay2 to use the SDL 2D rendering API
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 07 Feb 2011 00:46:43 -0800 |
parents | 164f20ba08eb |
children | 58265e606e4e |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org SDL1.3 DirectFB driver by couriersud@arcor.de */ #include "SDL_DirectFB_video.h" #include "SDL_DirectFB_modes.h" #include "SDL_DirectFB_window.h" #include "SDL_DirectFB_shape.h" #if SDL_DIRECTFB_OPENGL #include "SDL_DirectFB_opengl.h" #endif #include "SDL_syswm.h" #include "../SDL_pixels_c.h" int DirectFB_CreateWindow(_THIS, SDL_Window * window) { SDL_DFB_DEVICEDATA(_this); SDL_DFB_DISPLAYDATA(window); DFB_WindowData *windata = NULL; DFBWindowOptions wopts; DFBWindowDescription desc; int x, y; int bshaped = 0; SDL_DFB_ALLOC_CLEAR(window->driverdata, sizeof(DFB_WindowData)); windata = (DFB_WindowData *) window->driverdata; windata->is_managed = devdata->has_own_wm; #if 1 SDL_DFB_CHECKERR(devdata->dfb->SetCooperativeLevel(devdata->dfb, DFSCL_NORMAL)); SDL_DFB_CHECKERR(dispdata->layer->SetCooperativeLevel(dispdata->layer, DLSCL_ADMINISTRATIVE)); #endif /* FIXME ... ughh, ugly */ if (window->x == -1000 && window->y == -1000) bshaped = 1; /* Fill the window description. */ if (window->x == SDL_WINDOWPOS_CENTERED) { x = (dispdata->cw - window->w) / 2; } else if (window->x == SDL_WINDOWPOS_UNDEFINED) { x = 0; } else { x = window->x; } if (window->y == SDL_WINDOWPOS_CENTERED) { y = (dispdata->ch - window->h) / 2; } else if (window->y == SDL_WINDOWPOS_UNDEFINED) { y = 0; } else { y = window->y; } if (window->flags & SDL_WINDOW_FULLSCREEN) { x = 0; y = 0; } DirectFB_WM_AdjustWindowLayout(window, window->flags, window->w, window->h); /* Create Window */ desc.caps = 0; desc.flags = DWDESC_WIDTH | DWDESC_HEIGHT | DWDESC_POSX | DWDESC_POSY | DWDESC_SURFACE_CAPS; if (bshaped) { desc.flags |= DWDESC_CAPS; desc.caps |= DWCAPS_ALPHACHANNEL; } else { desc.flags |= DWDESC_PIXELFORMAT; } if (!(window->flags & SDL_WINDOW_BORDERLESS)) desc.caps |= DWCAPS_NODECORATION; desc.posx = x; desc.posy = y; desc.width = windata->size.w; desc.height = windata->size.h; desc.pixelformat = dispdata->pixelformat; desc.surface_caps = DSCAPS_PREMULTIPLIED; /* Create the window. */ SDL_DFB_CHECKERR(dispdata->layer->CreateWindow(dispdata->layer, &desc, &windata->dfbwin)); /* Set Options */ SDL_DFB_CHECK(windata->dfbwin->GetOptions(windata->dfbwin, &wopts)); /* explicit rescaling of surface */ wopts |= DWOP_SCALE; if (window->flags & SDL_WINDOW_RESIZABLE) { wopts &= ~DWOP_KEEP_SIZE; } else { wopts |= DWOP_KEEP_SIZE; } if (window->flags & SDL_WINDOW_FULLSCREEN) { wopts |= DWOP_KEEP_POSITION | DWOP_KEEP_STACKING | DWOP_KEEP_SIZE; SDL_DFB_CHECK(windata->dfbwin->SetStackingClass(windata->dfbwin, DWSC_UPPER)); } if (bshaped) { wopts |= DWOP_SHAPED | DWOP_ALPHACHANNEL; wopts &= ~DWOP_OPAQUE_REGION; } SDL_DFB_CHECK(windata->dfbwin->SetOptions(windata->dfbwin, wopts)); /* See what we got */ SDL_DFB_CHECK(DirectFB_WM_GetClientSize (_this, window, &window->w, &window->h)); /* Get the window's surface. */ SDL_DFB_CHECKERR(windata->dfbwin->GetSurface(windata->dfbwin, &windata->window_surface)); /* And get a subsurface for rendering */ SDL_DFB_CHECKERR(windata->window_surface-> GetSubSurface(windata->window_surface, &windata->client, &windata->surface)); SDL_DFB_CHECK(windata->dfbwin->SetOpacity(windata->dfbwin, 0xFF)); /* Create Eventbuffer */ SDL_DFB_CHECKERR(windata->dfbwin->CreateEventBuffer(windata->dfbwin, &windata-> eventbuffer)); SDL_DFB_CHECKERR(windata->dfbwin-> EnableEvents(windata->dfbwin, DWET_ALL)); /* Create a font */ /* FIXME: once during Video_Init */ windata->font = NULL; /* Make it the top most window. */ SDL_DFB_CHECK(windata->dfbwin->RaiseToTop(windata->dfbwin)); /* remember parent */ //windata->sdlwin = window; /* Add to list ... */ windata->next = devdata->firstwin; windata->opacity = 0xFF; devdata->firstwin = window; /* Draw Frame */ DirectFB_WM_RedrawLayout(_this, window); return 0; error: SDL_DFB_RELEASE(windata->surface); SDL_DFB_RELEASE(windata->dfbwin); return -1; } int DirectFB_CreateWindowFrom(_THIS, SDL_Window * window, const void *data) { SDL_Unsupported(); return -1; } void DirectFB_SetWindowTitle(_THIS, SDL_Window * window) { SDL_DFB_WINDOWDATA(window); if (windata->is_managed) { windata->wm_needs_redraw = 1; DirectFB_WM_RedrawLayout(_this, window); } else SDL_Unsupported(); } void DirectFB_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon) { SDL_DFB_DEVICEDATA(_this); SDL_DFB_WINDOWDATA(window); SDL_Surface *surface = NULL; if (icon) { SDL_PixelFormat format; DFBSurfaceDescription dsc; Uint32 *dest; Uint32 *p; int pitch, i; /* Convert the icon to ARGB for modern window managers */ SDL_InitFormat(&format, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000); surface = SDL_ConvertSurface(icon, &format, 0); if (!surface) { return; } dsc.flags = DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS; dsc.caps = DSCAPS_VIDEOONLY; dsc.width = surface->w; dsc.height = surface->h; dsc.pixelformat = DSPF_ARGB; SDL_DFB_CHECKERR(devdata->dfb->CreateSurface(devdata->dfb, &dsc, &windata->icon)); SDL_DFB_CHECKERR(windata->icon->Lock(windata->icon, DSLF_WRITE, (void *) &dest, &pitch)); p = surface->pixels; for (i = 0; i < surface->h; i++) memcpy((char *) dest + i * pitch, (char *) p + i * surface->pitch, 4 * surface->w); SDL_DFB_CHECK(windata->icon->Unlock(windata->icon)); SDL_FreeSurface(surface); } else { SDL_DFB_RELEASE(windata->icon); } return; error: if (surface) SDL_FreeSurface(surface); SDL_DFB_RELEASE(windata->icon); return; } void DirectFB_SetWindowPosition(_THIS, SDL_Window * window) { SDL_DFB_WINDOWDATA(window); SDL_DFB_DISPLAYDATA(window); int x, y; if (window->x == SDL_WINDOWPOS_CENTERED) { x = (dispdata->cw - window->w) / 2; } else if (window->x == SDL_WINDOWPOS_UNDEFINED) { x = 0; } else { x = window->x; } if (window->y == SDL_WINDOWPOS_CENTERED) { y = (dispdata->ch - window->h) / 2; } else if (window->y == SDL_WINDOWPOS_UNDEFINED) { y = 0; } else { y = window->y; } if (window->flags & SDL_WINDOW_FULLSCREEN) { x = 0; y = 0; } DirectFB_WM_AdjustWindowLayout(window, window->flags, window->w, window->h); SDL_DFB_CHECK(windata->dfbwin->MoveTo(windata->dfbwin, x, y)); } void DirectFB_SetWindowSize(_THIS, SDL_Window * window) { SDL_DFB_WINDOWDATA(window); if(SDL_IsShapedWindow(window)) DirectFB_ResizeWindowShape(window); if (!(window->flags & SDL_WINDOW_FULLSCREEN)) { int cw; int ch; /* Make sure all events are disabled for this operation ! */ SDL_DFB_CHECKERR(windata->dfbwin->DisableEvents(windata->dfbwin, DWET_ALL)); SDL_DFB_CHECKERR(DirectFB_WM_GetClientSize(_this, window, &cw, &ch)); if (cw != window->w || ch != window->h) { DirectFB_WM_AdjustWindowLayout(window, window->flags, window->w, window->h); SDL_DFB_CHECKERR(windata->dfbwin->Resize(windata->dfbwin, windata->size.w, windata->size.h)); } SDL_DFB_CHECKERR(DirectFB_WM_GetClientSize (_this, window, &window->w, &window->h)); DirectFB_AdjustWindowSurface(window); SDL_DFB_CHECKERR(windata->dfbwin->EnableEvents(windata->dfbwin, DWET_ALL)); } return; error: SDL_DFB_CHECK(windata->dfbwin->EnableEvents(windata->dfbwin, DWET_ALL)); return; } void DirectFB_ShowWindow(_THIS, SDL_Window * window) { SDL_DFB_WINDOWDATA(window); SDL_DFB_CHECK(windata->dfbwin->SetOpacity(windata->dfbwin, windata->opacity)); } void DirectFB_HideWindow(_THIS, SDL_Window * window) { SDL_DFB_WINDOWDATA(window); SDL_DFB_CHECK(windata->dfbwin->GetOpacity(windata->dfbwin, &windata->opacity)); SDL_DFB_CHECK(windata->dfbwin->SetOpacity(windata->dfbwin, 0)); } void DirectFB_RaiseWindow(_THIS, SDL_Window * window) { SDL_DFB_WINDOWDATA(window); SDL_DFB_CHECK(windata->dfbwin->RaiseToTop(windata->dfbwin)); SDL_DFB_CHECK(windata->dfbwin->RequestFocus(windata->dfbwin)); } void DirectFB_MaximizeWindow(_THIS, SDL_Window * window) { SDL_DFB_WINDOWDATA(window); SDL_VideoDisplay *display = window->display; DFBWindowOptions wopts; SDL_DFB_CHECK(windata->dfbwin->GetPosition(windata->dfbwin, &windata->restore.x, &windata->restore.y)); SDL_DFB_CHECK(windata->dfbwin->GetSize(windata->dfbwin, &windata->restore.w, &windata->restore.h)); DirectFB_WM_AdjustWindowLayout(window, window->flags | SDL_WINDOW_MAXIMIZED, display->current_mode.w, display->current_mode.h) ; SDL_DFB_CHECK(windata->dfbwin->MoveTo(windata->dfbwin, 0, 0)); SDL_DFB_CHECK(windata->dfbwin->Resize(windata->dfbwin, display->current_mode.w, display->current_mode.h)); /* Set Options */ SDL_DFB_CHECK(windata->dfbwin->GetOptions(windata->dfbwin, &wopts)); wopts |= DWOP_KEEP_SIZE | DWOP_KEEP_POSITION; SDL_DFB_CHECK(windata->dfbwin->SetOptions(windata->dfbwin, wopts)); } void DirectFB_MinimizeWindow(_THIS, SDL_Window * window) { /* FIXME: Size to 32x32 ? */ SDL_Unsupported(); } void DirectFB_RestoreWindow(_THIS, SDL_Window * window) { SDL_DFB_WINDOWDATA(window); DFBWindowOptions wopts; /* Set Options */ SDL_DFB_CHECK(windata->dfbwin->GetOptions(windata->dfbwin, &wopts)); wopts &= ~(DWOP_KEEP_SIZE | DWOP_KEEP_POSITION); SDL_DFB_CHECK(windata->dfbwin->SetOptions(windata->dfbwin, wopts)); /* Window layout */ DirectFB_WM_AdjustWindowLayout(window, window->flags & ~(SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED), windata->restore.w, windata->restore.h); SDL_DFB_CHECK(windata->dfbwin->Resize(windata->dfbwin, windata->restore.w, windata->restore.h)); SDL_DFB_CHECK(windata->dfbwin->MoveTo(windata->dfbwin, windata->restore.x, windata->restore.y)); if (!(window->flags & SDL_WINDOW_RESIZABLE)) wopts |= DWOP_KEEP_SIZE; if (window->flags & SDL_WINDOW_FULLSCREEN) wopts |= DWOP_KEEP_POSITION | DWOP_KEEP_SIZE; SDL_DFB_CHECK(windata->dfbwin->SetOptions(windata->dfbwin, wopts)); } void DirectFB_SetWindowGrab(_THIS, SDL_Window * window) { SDL_DFB_DEVICEDATA(_this); SDL_DFB_WINDOWDATA(window); DFB_WindowData *gwindata = ((devdata->grabbed_window) ? (DFB_WindowData *) ((devdata->grabbed_window)->driverdata) : NULL); if ((window->flags & SDL_WINDOW_INPUT_GRABBED)) { if (gwindata != NULL) { SDL_DFB_CHECK(gwindata->dfbwin->UngrabPointer(gwindata->dfbwin)); SDL_DFB_CHECK(gwindata->dfbwin->UngrabKeyboard(gwindata->dfbwin)); } SDL_DFB_CHECK(windata->dfbwin->GrabPointer(windata->dfbwin)); SDL_DFB_CHECK(windata->dfbwin->GrabKeyboard(windata->dfbwin)); devdata->grabbed_window = window; } else { SDL_DFB_CHECK(windata->dfbwin->UngrabPointer(windata->dfbwin)); SDL_DFB_CHECK(windata->dfbwin->UngrabKeyboard(windata->dfbwin)); devdata->grabbed_window = NULL; } } void DirectFB_DestroyWindow(_THIS, SDL_Window * window) { SDL_DFB_DEVICEDATA(_this); SDL_DFB_WINDOWDATA(window); DFB_WindowData *p; /* Some cleanups */ SDL_DFB_CHECK(windata->dfbwin->UngrabPointer(windata->dfbwin)); SDL_DFB_CHECK(windata->dfbwin->UngrabKeyboard(windata->dfbwin)); #if SDL_DIRECTFB_OPENGL DirectFB_GL_DestroyWindowContexts(_this, window); #endif if (window->shaper) { SDL_ShapeData *data = window->shaper->driverdata; SDL_DFB_CHECK(data->surface->ReleaseSource(data->surface)); SDL_DFB_RELEASE(data->surface); SDL_DFB_FREE(data); SDL_DFB_FREE(window->shaper); } SDL_DFB_CHECK(windata->window_surface->SetFont(windata->window_surface, NULL)); SDL_DFB_CHECK(windata->surface->ReleaseSource(windata->surface)); SDL_DFB_CHECK(windata->window_surface->ReleaseSource(windata->window_surface)); SDL_DFB_RELEASE(windata->icon); SDL_DFB_RELEASE(windata->font); SDL_DFB_RELEASE(windata->eventbuffer); SDL_DFB_RELEASE(windata->surface); SDL_DFB_RELEASE(windata->window_surface); SDL_DFB_RELEASE(windata->dfbwin); /* Remove from list ... */ p = devdata->firstwin->driverdata; while (p && p->next != window) p = (p->next ? p->next->driverdata : NULL); if (p) p->next = windata->next; else devdata->firstwin = windata->next; SDL_free(windata); return; } SDL_bool DirectFB_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo * info) { SDL_DFB_DEVICEDATA(_this); SDL_DFB_WINDOWDATA(window); if (info->version.major == SDL_MAJOR_VERSION && info->version.minor == SDL_MINOR_VERSION) { info->subsystem = SDL_SYSWM_DIRECTFB; info->info.dfb.dfb = devdata->dfb; info->info.dfb.window = windata->dfbwin; info->info.dfb.surface = windata->surface; return SDL_TRUE; } else { SDL_SetError("Application not compiled with SDL %d.%d\n", SDL_MAJOR_VERSION, SDL_MINOR_VERSION); return SDL_FALSE; } } void DirectFB_AdjustWindowSurface(SDL_Window * window) { SDL_DFB_WINDOWDATA(window); int adjust = windata->wm_needs_redraw; int cw, ch; DirectFB_WM_AdjustWindowLayout(window, window->flags, window->w, window->h); SDL_DFB_CHECKERR(windata-> window_surface->GetSize(windata->window_surface, &cw, &ch)); if (cw != windata->size.w || ch != windata->size.h) { adjust = 1; } if (adjust) { #if SDL_DIRECTFB_OPENGL DirectFB_GL_FreeWindowContexts(window->display->device, window); #endif #if (DFB_VERSION_ATLEAST(1,2,1)) SDL_DFB_CHECKERR(windata->dfbwin->ResizeSurface(windata->dfbwin, windata->size.w, windata->size.h)); SDL_DFB_CHECKERR(windata->surface->MakeSubSurface(windata->surface, windata-> window_surface, &windata->client)); #else DFBWindowOptions opts; SDL_DFB_CHECKERR(windata->dfbwin->GetOptions(windata->dfbwin, &opts)); /* recreate subsurface */ SDL_DFB_RELEASE(windata->surface); if (opts & DWOP_SCALE) SDL_DFB_CHECKERR(windata->dfbwin->ResizeSurface(windata->dfbwin, windata->size.w, windata->size.h)); SDL_DFB_CHECKERR(windata->window_surface-> GetSubSurface(windata->window_surface, &windata->client, &windata->surface)); #endif DirectFB_WM_RedrawLayout(window->display->device, window); #if SDL_DIRECTFB_OPENGL DirectFB_GL_ReAllocWindowContexts(window->display->device, window); #endif } error: return; }