view docs/html/sdloverlay.html @ 582:16cc97387d52

Worked around objective C brokenness in Cygwin's automake
author Sam Lantinga <slouken@libsdl.org>
date Sat, 01 Feb 2003 18:58:42 +0000
parents e5bc29de3f0a
children 355632dca928
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<HTML
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>SDL_Overlay</TITLE
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><H1
><A
NAME="SDLOVERLAY"
>SDL_Overlay</A
></H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN3080"
></A
><H2
>Name</H2
>SDL_Overlay&nbsp;--&nbsp;YUV video overlay</DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN3083"
></A
><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  Uint32 format;
  int w, h;
  int planes;
  Uint16 *pitches;
  Uint8 **pixels;
  Uint32 hw_overlay:1;
} SDL_Overlay;</PRE
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><H2
>Structure Data</H2
><DIV
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><TABLE
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><TD
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><TT
CLASS="STRUCTFIELD"
><I
>format</I
></TT
></TD
><TD
ALIGN="LEFT"
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>Overlay format (see below)</TD
></TR
><TR
><TD
ALIGN="LEFT"
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><TT
CLASS="STRUCTFIELD"
><I
>w, h</I
></TT
></TD
><TD
ALIGN="LEFT"
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>Width and height of overlay</TD
></TR
><TR
><TD
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><TT
CLASS="STRUCTFIELD"
><I
>planes</I
></TT
></TD
><TD
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>Number of planes in the overlay. Usually either 1 or 3</TD
></TR
><TR
><TD
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><TT
CLASS="STRUCTFIELD"
><I
>pitches</I
></TT
></TD
><TD
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>An array of pitches, one for each plane. Pitch is the length of a row in bytes.</TD
></TR
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><TT
CLASS="STRUCTFIELD"
><I
>pixels</I
></TT
></TD
><TD
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>An array of pointers to teh data of each plane. The overlay should be locked before these pointers are used.</TD
></TR
><TR
><TD
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><TT
CLASS="STRUCTFIELD"
><I
>hw_overlay</I
></TT
></TD
><TD
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>This will be set to 1 if the overlay is hardware accelerated.</TD
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><P
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><A
NAME="AEN3115"
></A
><H2
>Description</H2
><P
>A <SPAN
CLASS="STRUCTNAME"
>SDL_Overlay</SPAN
> is similar to a <A
HREF="sdlsurface.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Surface</SPAN
></A
> except it stores a YUV overlay. All the fields are read only, except for <TT
CLASS="STRUCTFIELD"
><I
>pixels</I
></TT
> which should be <A
HREF="sdllockyuvoverlay.html"
>locked</A
> before use. The <TT
CLASS="STRUCTFIELD"
><I
>format</I
></TT
> field stores the format of the overlay which is one of the following:
<PRE
CLASS="PROGRAMLISTING"
>#define SDL_YV12_OVERLAY  0x32315659  /* Planar mode: Y + V + U */
#define SDL_IYUV_OVERLAY  0x56555949  /* Planar mode: Y + U + V */
#define SDL_YUY2_OVERLAY  0x32595559  /* Packed mode: Y0+U0+Y1+V0 */
#define SDL_UYVY_OVERLAY  0x59565955  /* Packed mode: U0+Y0+V0+Y1 */
#define SDL_YVYU_OVERLAY  0x55595659  /* Packed mode: Y0+V0+Y1+U0 */</PRE
>
More information on YUV formats can be found at <A
HREF="http://www.webartz.com/fourcc/indexyuv.htm"
TARGET="_top"
>http://www.webartz.com/fourcc/indexyuv.htm</A
>.</P
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><A
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></A
><H2
>See Also</H2
><P
><A
HREF="sdlcreateyuvoverlay.html"
><TT
CLASS="FUNCTION"
>SDL_CreateYUVOverlay</TT
></A
>,
<A
HREF="sdllockyuvoverlay.html"
><TT
CLASS="FUNCTION"
>SDL_LockYUVOverlay</TT
></A
>,
<A
HREF="sdlunlockyuvoverlay.html"
><TT
CLASS="FUNCTION"
>SDL_UnlockYUVOverlay</TT
></A
>,
<A
HREF="sdlfreeyuvoverlay.html"
><TT
CLASS="FUNCTION"
>SDL_FreeYUVOverlay</TT
></A
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