view docs/html/sdlkeyboardevent.html @ 582:16cc97387d52

Worked around objective C brokenness in Cygwin's automake
author Sam Lantinga <slouken@libsdl.org>
date Sat, 01 Feb 2003 18:58:42 +0000
parents e5bc29de3f0a
children 355632dca928
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<HTML
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>SDL_KeyboardEvent</TITLE
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><H1
><A
NAME="SDLKEYBOARDEVENT"
>SDL_KeyboardEvent</A
></H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN3627"
></A
><H2
>Name</H2
>SDL_KeyboardEvent&nbsp;--&nbsp;Keyboard event structure</DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN3630"
></A
><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  Uint8 type;
  Uint8 state;
  SDL_keysym keysym;
} SDL_KeyboardEvent;</PRE
></DIV
><DIV
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><A
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><H2
>Structure Data</H2
><DIV
CLASS="INFORMALTABLE"
><A
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></A
><P
></P
><TABLE
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><TBODY
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>type</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_KEYDOWN</TT
> or <TT
CLASS="LITERAL"
>SDL_KEYUP</TT
></TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>state</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_PRESSED</TT
> or <TT
CLASS="LITERAL"
>SDL_RELEASED</TT
></TD
></TR
><TR
><TD
ALIGN="LEFT"
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><TT
CLASS="STRUCTFIELD"
><I
>keysym</I
></TT
></TD
><TD
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VALIGN="TOP"
>Contains key press information</TD
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><P
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><A
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></A
><H2
>Description</H2
><P
><SPAN
CLASS="STRUCTNAME"
>SDL_KeyboardEvent</SPAN
> is a member of the <A
HREF="sdlevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Event</SPAN
></A
> union and is used when an event of type <TT
CLASS="LITERAL"
>SDL_KEYDOWN</TT
> or <TT
CLASS="LITERAL"
>SDL_KEYUP</TT
> is reported.</P
><P
>The <TT
CLASS="STRUCTFIELD"
><I
>type</I
></TT
> and <TT
CLASS="STRUCTFIELD"
><I
>state</I
></TT
> actually report the same information, they just use different values to do it! A keyboard event occurs when a key is released (<TT
CLASS="STRUCTFIELD"
><I
>type</I
></TT
>=<TT
CLASS="LITERAL"
>SDK_KEYUP</TT
> or <TT
CLASS="STRUCTFIELD"
><I
>state</I
></TT
>=<TT
CLASS="LITERAL"
>SDL_RELEASED</TT
>) and when a key is pressed (<TT
CLASS="STRUCTFIELD"
><I
>type</I
></TT
>=<TT
CLASS="LITERAL"
>SDL_KEYDOWN</TT
> or <TT
CLASS="STRUCTFIELD"
><I
>state</I
></TT
>=<TT
CLASS="LITERAL"
>SDL_PRESSED</TT
>). The information on what key was pressed or released is in the <A
HREF="sdlkeysym.html"
><SPAN
CLASS="STRUCTNAME"
>keysym</SPAN
></A
> structure.</P
><DIV
CLASS="NOTE"
><BLOCKQUOTE
CLASS="NOTE"
><P
><B
>Note: </B
>Repeating <TT
CLASS="LITERAL"
>SDL_KEYDOWN</TT
> events will occur if key repeat is enabled (see <A
HREF="sdlenablekeyrepeat.html"
><TT
CLASS="FUNCTION"
>SDL_EnableKeyRepeat</TT
></A
>).</P
></BLOCKQUOTE
></DIV
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><A
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></A
><H2
>See Also</H2
><P
><A
HREF="sdlevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Event</SPAN
></A
>,
<A
HREF="sdlkeysym.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_keysym</SPAN
></A
>,
<A
HREF="sdlenablekeyrepeat.html"
><TT
CLASS="FUNCTION"
>SDL_EnableKeyRepeat</TT
></A
>,
<A
HREF="sdlenableunicode.html"
><TT
CLASS="FUNCTION"
>SDL_EnableUNICODE</TT
></A
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