view docs/html/sdlenableunicode.html @ 582:16cc97387d52

Worked around objective C brokenness in Cygwin's automake
author Sam Lantinga <slouken@libsdl.org>
date Sat, 01 Feb 2003 18:58:42 +0000
parents e5bc29de3f0a
children 355632dca928
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>SDL_EnableUNICODE</TITLE
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><H1
><A
NAME="SDLENABLEUNICODE"
>SDL_EnableUNICODE</A
></H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN5417"
></A
><H2
>Name</H2
>SDL_EnableUNICODE&nbsp;--&nbsp;Enable UNICODE translation</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
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></A
><H2
>Synopsis</H2
><DIV
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_EnableUNICODE</B
></CODE
>(int enable);</CODE
></P
><P
></P
></DIV
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><DIV
CLASS="REFSECT1"
><A
NAME="AEN5427"
></A
><H2
>Description</H2
><P
>Enables/Disables Unicode keyboard translation.</P
><P
>To obtain the character codes corresponding to received keyboard events,
Unicode translation must first be turned on using this function. The
translation incurs a slight overhead for each keyboard event and is therefore
disabled by default. For each subsequently received key down event, the
<TT
CLASS="STRUCTFIELD"
><I
>unicode</I
></TT
> member of the
<A
HREF="sdlkeysym.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_keysym</SPAN
></A
> structure
will then contain the corresponding character code, or zero for keysyms that do
not correspond to any character code.</P
><P
>A value of 1 for <TT
CLASS="PARAMETER"
><I
>enable</I
></TT
> enables Unicode translation;
0 disables it, and -1 leaves it unchanged (useful for querying the current
translation mode).</P
><P
>Note that only key press events will be translated, not release events.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN5437"
></A
><H2
>Return Value</H2
><P
>Returns the previous translation mode (<SPAN
CLASS="RETURNVALUE"
>0</SPAN
> or <SPAN
CLASS="RETURNVALUE"
>1</SPAN
>).</P
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><H2
>See Also</H2
><P
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><SPAN
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>SDL_keysym</SPAN
></A
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