Mercurial > sdl-ios-xcode
view docs/html/sdlvideomodeok.html @ 2320:166400aa33d7
Deleted a call to X__PumpEvents at the end of X11_GL_InitExtensions(). This function is being called from SDL_RecreateWindow at a point when the numwindows value in
is incorrect. The result is that an illegal access is being made in X_PumpEvents when it tries to look up the windows ID of the source of an event. Taking out that
call does not seem to have any effect on the testgl. But, I would be happy if someone else took a look at this problem and found a fix higher up the stack.
author | Bob Pendleton <bob@pendleton.com> |
---|---|
date | Sat, 01 Mar 2008 20:34:36 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_VideoModeOK</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_ListModes" HREF="sdllistmodes.html"><LINK REL="NEXT" TITLE="SDL_SetVideoMode" HREF="sdlsetvideomode.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdllistmodes.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlsetvideomode.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLVIDEOMODEOK" ></A >SDL_VideoModeOK</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN1202" ></A ><H2 >Name</H2 >SDL_VideoModeOK -- Check to see if a particular video mode is supported.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN1205" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN1206" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_VideoModeOK</B ></CODE >(int width, int height, int bpp, Uint32 flags);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1212" ></A ><H2 >Description</H2 ><P ><TT CLASS="FUNCTION" >SDL_VideoModeOK</TT > returns <SPAN CLASS="RETURNVALUE" >0</SPAN > if the requested mode is not supported under any bit depth, or returns the bits-per-pixel of the closest available mode with the given width, height and requested <A HREF="sdlsurface.html" >surface</A > flags (see <A HREF="sdlsetvideomode.html" ><TT CLASS="FUNCTION" >SDL_SetVideoMode</TT ></A >).</P ><P >The bits-per-pixel value returned is only a suggested mode. You can usually request and bpp you want when <A HREF="sdlsetvideomode.html" >setting</A > the video mode and SDL will emulate that color depth with a shadow video surface.</P ><P >The arguments to <TT CLASS="FUNCTION" >SDL_VideoModeOK</TT > are the same ones you would pass to <A HREF="sdlsetvideomode.html" >SDL_SetVideoMode</A ></P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1225" ></A ><H2 >Example</H2 ><PRE CLASS="PROGRAMLISTING" >SDL_Surface *screen; Uint32 bpp; . . . printf("Checking mode 640x480@16bpp.\n"); bpp=SDL_VideoModeOK(640, 480, 16, SDL_HWSURFACE); if(!bpp){ printf("Mode not available.\n"); exit(-1); } printf("SDL Recommends 640x480@%dbpp.\n", bpp); screen=SDL_SetVideoMode(640, 480, bpp, SDL_HWSURFACE); . .</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1228" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlsetvideomode.html" ><TT CLASS="FUNCTION" >SDL_SetVideoMode</TT ></A >, <A HREF="sdlgetvideoinfo.html" ><TT CLASS="FUNCTION" >SDL_GetVideoInfo</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdllistmodes.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlsetvideomode.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_ListModes</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_SetVideoMode</TD ></TR ></TABLE ></DIV ></BODY ></HTML >