view docs/html/sdlgetrelativemousestate.html @ 2320:166400aa33d7

Deleted a call to X__PumpEvents at the end of X11_GL_InitExtensions(). This function is being called from SDL_RecreateWindow at a point when the numwindows value in is incorrect. The result is that an illegal access is being made in X_PumpEvents when it tries to look up the windows ID of the source of an event. Taking out that call does not seem to have any effect on the testgl. But, I would be happy if someone else took a look at this problem and found a fix higher up the stack.
author Bob Pendleton <bob@pendleton.com>
date Sat, 01 Mar 2008 20:34:36 +0000 (2008-03-01)
parents 355632dca928
children
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>SDL_GetRelativeMouseState</TITLE
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>SDL_GetRelativeMouseState</H1
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><H2
>Name</H2
>SDL_GetRelativeMouseState&nbsp;--&nbsp;Retrieve the current state of the mouse</DIV
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><P
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><PRE
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>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>Uint8 <B
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>SDL_GetRelativeMouseState</B
></CODE
>(int *x, int *y);</CODE
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><H2
>Description</H2
><P
>The current button state is returned as a button bitmask, which can
be tested using the <TT
CLASS="LITERAL"
>SDL_BUTTON(X)</TT
> macros, and <TT
CLASS="PARAMETER"
><I
>x</I
></TT
> and <TT
CLASS="PARAMETER"
><I
>y</I
></TT
> are set to the change in the mouse position since the last call to <TT
CLASS="FUNCTION"
>SDL_GetRelativeMouseState</TT
> or since event initialization.  You can pass <TT
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>NULL</TT
> for either <TT
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>x</I
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> or <TT
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>SDL_GetMouseState</TT
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