view docs/html/sdlfillrect.html @ 2320:166400aa33d7

Deleted a call to X__PumpEvents at the end of X11_GL_InitExtensions(). This function is being called from SDL_RecreateWindow at a point when the numwindows value in is incorrect. The result is that an illegal access is being made in X_PumpEvents when it tries to look up the windows ID of the source of an event. Taking out that call does not seem to have any effect on the testgl. But, I would be happy if someone else took a look at this problem and found a fix higher up the stack.
author Bob Pendleton <bob@pendleton.com>
date Sat, 01 Mar 2008 20:34:36 +0000
parents 355632dca928
children
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<HTML
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><TITLE
>SDL_FillRect</TITLE
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><H1
><A
NAME="SDLFILLRECT"
></A
>SDL_FillRect</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN2351"
></A
><H2
>Name</H2
>SDL_FillRect&nbsp;--&nbsp;This function performs a fast fill of the given rectangle with some color</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN2354"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
NAME="AEN2355"
></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_FillRect</B
></CODE
>(SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN2361"
></A
><H2
>Description</H2
><P
>This function performs a fast fill of the given rectangle with
<TT
CLASS="PARAMETER"
><I
>color</I
></TT
>.  If <TT
CLASS="PARAMETER"
><I
>dstrect</I
></TT
>
is <TT
CLASS="LITERAL"
>NULL</TT
>, the whole surface will be filled with
<TT
CLASS="PARAMETER"
><I
>color</I
></TT
>.</P
><P
>The color should be a pixel of the format used by the surface, and
can be generated by the
<A
HREF="sdlmaprgb.html"
>SDL_MapRGB</A
> or <A
HREF="sdlmaprgba.html"
>SDL_MapRGBA</A
>
functions. If the color value contains an alpha value then the
destination is simply "filled" with that alpha information, no blending
takes place.</P
><P
>If there is a clip rectangle set on the destination (set via
<A
HREF="sdlsetcliprect.html"
>SDL_SetClipRect</A
>) then this
function will clip based on the intersection of the clip rectangle and
the <TT
CLASS="PARAMETER"
><I
>dstrect</I
></TT
> rectangle and the dstrect rectangle
will be modified to represent the area actually filled.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN2374"
></A
><H2
>Return Value</H2
><P
>This function returns <SPAN
CLASS="RETURNVALUE"
>0</SPAN
> on success, or
<SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> on error.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN2379"
></A
><H2
>See Also</H2
><P
><A
HREF="sdlmaprgb.html"
><TT
CLASS="FUNCTION"
>SDL_MapRGB</TT
></A
>,
<A
HREF="sdlmaprgb.html"
><TT
CLASS="FUNCTION"
>SDL_MapRGBA</TT
></A
>,
<A
HREF="sdlblitsurface.html"
><TT
CLASS="FUNCTION"
>SDL_BlitSurface</TT
></A
>,
<A
HREF="sdlrect.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Rect</SPAN
></A
></P
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