Mercurial > sdl-ios-xcode
view VisualCE/loopwave/loopwave.vcp @ 2320:166400aa33d7
Deleted a call to X__PumpEvents at the end of X11_GL_InitExtensions(). This function is being called from SDL_RecreateWindow at a point when the numwindows value in
is incorrect. The result is that an illegal access is being made in X_PumpEvents when it tries to look up the windows ID of the source of an event. Taking out that
call does not seem to have any effect on the testgl. But, I would be happy if someone else took a look at this problem and found a fix higher up the stack.
author | Bob Pendleton <bob@pendleton.com> |
---|---|
date | Sat, 01 Mar 2008 20:34:36 +0000 |
parents | d63e9f5944ae |
children | e8f63b28947d |
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# Microsoft eMbedded Visual Tools Project File - Name="loopwave" - Package Owner=<4> # Microsoft eMbedded Visual Tools Generated Build File, Format Version 6.02 # ** DO NOT EDIT ** # TARGTYPE "Win32 (WCE x86) Application" 0x8301 # TARGTYPE "Win32 (WCE ARM) Application" 0x8501 # TARGTYPE "Win32 (WCE ARMV4) Application" 0xa301 # TARGTYPE "Win32 (WCE x86em) Application" 0x7f01 # TARGTYPE "Win32 (WCE emulator) Application" 0xa601 CFG=loopwave - Win32 (WCE emulator) Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "loopwave.vcn". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "loopwave.vcn" CFG="loopwave - Win32 (WCE emulator) Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "loopwave - Win32 (WCE emulator) Release" (based on "Win32 (WCE emulator) Application") !MESSAGE "loopwave - Win32 (WCE emulator) Debug" (based on "Win32 (WCE emulator) Application") !MESSAGE "loopwave - Win32 (WCE ARMV4) Release" (based on "Win32 (WCE ARMV4) Application") !MESSAGE "loopwave - Win32 (WCE ARMV4) Debug" (based on "Win32 (WCE ARMV4) Application") !MESSAGE "loopwave - Win32 (WCE ARM) Release" (based on "Win32 (WCE ARM) Application") !MESSAGE "loopwave - Win32 (WCE x86em) Release" (based on "Win32 (WCE x86em) Application") !MESSAGE "loopwave - Win32 (WCE ARM) Debug" (based on "Win32 (WCE ARM) Application") !MESSAGE "loopwave - Win32 (WCE x86) Release" (based on "Win32 (WCE x86) Application") !MESSAGE "loopwave - Win32 (WCE x86) Debug" (based on "Win32 (WCE x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" # PROP ATL_Project 2 !IF "$(CFG)" == "loopwave - 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Win32 (WCE x86) Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "X86Dbg" # PROP BASE Intermediate_Dir "X86Dbg" # PROP BASE CPU_ID "{D6518FF3-710F-11D3-99F2-00105A0DF099}" # PROP BASE Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "X86Dbg" # PROP Intermediate_Dir "X86Dbg" # PROP CPU_ID "{D6518FF3-710F-11D3-99F2-00105A0DF099}" # PROP Platform_ID "{8A9A2F80-6887-11D3-842E-005004848CBA}" # PROP Target_Dir "" RSC=rc.exe # ADD BASE RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /r # ADD RSC /l 0x409 /d UNDER_CE=$(CEVersion) /d _WIN32_WCE=$(CEVersion) /d "UNICODE" /d "_UNICODE" /d "DEBUG" /d "$(CePlatform)" /d "_X86_" /d "x86" /d "_i386_" /r CPP=cl.exe # ADD BASE CPP /nologo /W3 /GX- /Zi /Od /D "DEBUG" /D "_i386_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /YX /Gs8192 /GF /c # ADD CPP /nologo /W3 /GX- /Zi /Od /D "DEBUG" /D "_i386_" /D UNDER_CE=$(CEVersion) /D _WIN32_WCE=$(CEVersion) /D "$(CePlatform)" /D "i_386_" /D "UNICODE" /D "_UNICODE" /D "_X86_" /D "x86" /YX /Gs8192 /GF /c MTL=midl.exe # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86 # ADD LINK32 commctrl.lib coredll.lib $(CEx86Corelibc) /nologo /base:"0x00010000" /stack:0x10000,0x1000 /entry:"WinMainCRTStartup" /debug /nodefaultlib:"OLDNAMES.lib" /nodefaultlib:$(CENoDefaultLib) /subsystem:$(CESubsystem) /MACHINE:IX86 !ENDIF # Begin Target # Name "loopwave - Win32 (WCE emulator) Release" # Name "loopwave - Win32 (WCE emulator) Debug" # Name "loopwave - Win32 (WCE ARMV4) Release" # Name "loopwave - Win32 (WCE ARMV4) Debug" # Name "loopwave - Win32 (WCE ARM) Release" # Name "loopwave - Win32 (WCE x86em) Release" # Name "loopwave - Win32 (WCE ARM) Debug" # Name "loopwave - Win32 (WCE x86) Release" # Name "loopwave - Win32 (WCE x86) Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\..\test\loopwave.c !IF "$(CFG)" == "loopwave - Win32 (WCE emulator) Release" DEP_CPP_LOOPW=\ "..\..\include\SDL.h"\ NODEP_CPP_LOOPW=\ "..\include\begin_code.h"\ "..\include\close_code.h"\ "..\include\SDL_active.h"\ "..\include\SDL_audio.h"\ "..\include\SDL_cdrom.h"\ "..\include\SDL_config.h"\ "..\include\SDL_config_amiga.h"\ "..\include\SDL_config_dreamcast.h"\ "..\include\SDL_config_macos.h"\ "..\include\SDL_config_macosx.h"\ "..\include\SDL_config_os2.h"\ "..\include\SDL_config_win32.h"\ "..\include\SDL_config_wince.h"\ "..\include\SDL_cpuinfo.h"\ "..\include\SDL_endian.h"\ "..\include\SDL_error.h"\ "..\include\SDL_events.h"\ "..\include\SDL_joystick.h"\ "..\include\SDL_keyboard.h"\ "..\include\SDL_keysym.h"\ "..\include\SDL_loadso.h"\ "..\include\SDL_main.h"\ "..\include\SDL_mouse.h"\ "..\include\SDL_mutex.h"\ "..\include\SDL_platform.h"\ "..\include\SDL_quit.h"\ "..\include\SDL_rwops.h"\ "..\include\SDL_stdinc.h"\ "..\include\SDL_thread.h"\ "..\include\SDL_timer.h"\ "..\include\SDL_version.h"\ "..\include\SDL_video.h"\ !ELSEIF "$(CFG)" == "loopwave - Win32 (WCE emulator) Debug" DEP_CPP_LOOPW=\ "..\..\include\SDL.h"\ NODEP_CPP_LOOPW=\ "..\include\begin_code.h"\ "..\include\close_code.h"\ "..\include\SDL_active.h"\ "..\include\SDL_audio.h"\ "..\include\SDL_cdrom.h"\ "..\include\SDL_config.h"\ "..\include\SDL_config_amiga.h"\ "..\include\SDL_config_dreamcast.h"\ "..\include\SDL_config_macos.h"\ "..\include\SDL_config_macosx.h"\ "..\include\SDL_config_os2.h"\ "..\include\SDL_config_win32.h"\ "..\include\SDL_config_wince.h"\ "..\include\SDL_cpuinfo.h"\ "..\include\SDL_endian.h"\ "..\include\SDL_error.h"\ "..\include\SDL_events.h"\ "..\include\SDL_joystick.h"\ "..\include\SDL_keyboard.h"\ "..\include\SDL_keysym.h"\ "..\include\SDL_loadso.h"\ "..\include\SDL_main.h"\ "..\include\SDL_mouse.h"\ "..\include\SDL_mutex.h"\ "..\include\SDL_platform.h"\ "..\include\SDL_quit.h"\ "..\include\SDL_rwops.h"\ "..\include\SDL_stdinc.h"\ "..\include\SDL_thread.h"\ "..\include\SDL_timer.h"\ "..\include\SDL_version.h"\ "..\include\SDL_video.h"\ !ELSEIF "$(CFG)" == "loopwave - Win32 (WCE ARMV4) Release" DEP_CPP_LOOPW=\ "..\..\include\SDL.h"\ NODEP_CPP_LOOPW=\ "..\include\begin_code.h"\ "..\include\close_code.h"\ "..\include\SDL_active.h"\ "..\include\SDL_audio.h"\ "..\include\SDL_cdrom.h"\ "..\include\SDL_config.h"\ "..\include\SDL_config_amiga.h"\ "..\include\SDL_config_dreamcast.h"\ "..\include\SDL_config_macos.h"\ "..\include\SDL_config_macosx.h"\ "..\include\SDL_config_os2.h"\ "..\include\SDL_config_win32.h"\ "..\include\SDL_config_wince.h"\ "..\include\SDL_cpuinfo.h"\ "..\include\SDL_endian.h"\ "..\include\SDL_error.h"\ "..\include\SDL_events.h"\ "..\include\SDL_joystick.h"\ "..\include\SDL_keyboard.h"\ "..\include\SDL_keysym.h"\ "..\include\SDL_loadso.h"\ "..\include\SDL_main.h"\ "..\include\SDL_mouse.h"\ "..\include\SDL_mutex.h"\ "..\include\SDL_platform.h"\ "..\include\SDL_quit.h"\ "..\include\SDL_rwops.h"\ "..\include\SDL_stdinc.h"\ "..\include\SDL_thread.h"\ "..\include\SDL_timer.h"\ "..\include\SDL_version.h"\ "..\include\SDL_video.h"\ !ELSEIF "$(CFG)" == "loopwave - Win32 (WCE ARMV4) Debug" DEP_CPP_LOOPW=\ "..\..\include\SDL.h"\ NODEP_CPP_LOOPW=\ "..\include\begin_code.h"\ "..\include\close_code.h"\ "..\include\SDL_active.h"\ "..\include\SDL_audio.h"\ "..\include\SDL_cdrom.h"\ "..\include\SDL_config.h"\ "..\include\SDL_config_amiga.h"\ "..\include\SDL_config_dreamcast.h"\ "..\include\SDL_config_macos.h"\ "..\include\SDL_config_macosx.h"\ "..\include\SDL_config_os2.h"\ "..\include\SDL_config_win32.h"\ "..\include\SDL_config_wince.h"\ "..\include\SDL_cpuinfo.h"\ "..\include\SDL_endian.h"\ "..\include\SDL_error.h"\ "..\include\SDL_events.h"\ "..\include\SDL_joystick.h"\ "..\include\SDL_keyboard.h"\ "..\include\SDL_keysym.h"\ "..\include\SDL_loadso.h"\ "..\include\SDL_main.h"\ "..\include\SDL_mouse.h"\ "..\include\SDL_mutex.h"\ "..\include\SDL_platform.h"\ "..\include\SDL_quit.h"\ "..\include\SDL_rwops.h"\ "..\include\SDL_stdinc.h"\ "..\include\SDL_thread.h"\ "..\include\SDL_timer.h"\ "..\include\SDL_version.h"\ "..\include\SDL_video.h"\ !ELSEIF "$(CFG)" == "loopwave - Win32 (WCE ARM) Release" NODEP_CPP_LOOPW=\ "..\..\test\SDL.h"\ "..\..\test\SDL_audio.h"\ "..\..\test\SDL_config.h"\ !ELSEIF "$(CFG)" == "loopwave - Win32 (WCE x86em) Release" NODEP_CPP_LOOPW=\ "..\..\test\SDL.h"\ "..\..\test\SDL_audio.h"\ "..\..\test\SDL_config.h"\ !ELSEIF "$(CFG)" == "loopwave - Win32 (WCE ARM) Debug" NODEP_CPP_LOOPW=\ "..\..\test\SDL.h"\ "..\..\test\SDL_audio.h"\ "..\..\test\SDL_config.h"\ !ELSEIF "$(CFG)" == "loopwave - Win32 (WCE x86) Release" NODEP_CPP_LOOPW=\ "..\..\test\SDL.h"\ "..\..\test\SDL_audio.h"\ "..\..\test\SDL_config.h"\ !ELSEIF "$(CFG)" == "loopwave - Win32 (WCE x86) Debug" NODEP_CPP_LOOPW=\ "..\..\test\SDL.h"\ "..\..\test\SDL_audio.h"\ "..\..\test\SDL_config.h"\ !ENDIF # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group # End Target # End Project