Mercurial > sdl-ios-xcode
view src/timer/macos/SDL_systimer.c @ 1770:1632155c67e5
Fixed bug #216
The attached files allow building the SDL library and tests with the Open
Watcom compiler for Windows:
- static library or DLL
- Debug or Release builds available
- uses register calling convention of Open Watcom
- wmake target to build the SDL test samples
Following is a table that shows what works and what doesn't, yet:
checkkeys +
graywin +
loopwave +
testalpha +
testbitmap +
testdyngl +
testerror +
testfile +
testgamma +
testgl +
testhread +
testiconv - (all failed)
testkeys +
testlock + (after removing calls to raise() from signal handler)
testoverlay + (needs 'set SDL_VIDEODRIVER=directx')
testoverlay2 + (-"-)
testpalette +
testplatform +
testsem +
testsprite +
testtimer +
testver +
testvidinfo +
testwin - (fading doesn't seem right)
testwm +
torturethread +
testcdrom +
testjoystick not tested
threadwin +
TODO:
- make stack calling convention work (has linking issues with dxguid.lib)
- perform testjoystick (I don't have a joystick)
- investigate fading in testwin
- merge with OS/2 port
- add DOS target
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 07 May 2006 03:44:58 +0000 |
parents | 92947e3a18db |
children | 14717b52abc0 4c270c3a88ed |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifdef SDL_TIMER_MACOS #include <Types.h> #include <Timer.h> #include <OSUtils.h> #include <Gestalt.h> #include <Processes.h> #include <LowMem.h> #include "SDL_timer.h" #include "../SDL_timer_c.h" #include "FastTimes.h" #define MS_PER_TICK (1000.0/60.0) /* MacOS tick = 1/60 second */ #define kTwoPower32 (4294967296.0) /* 2^32 */ static double start_tick; static int is_fast_inited = 0; void SDL_StartTicks(void) { if ( ! is_fast_inited ) // important to check or FastTime may hang machine! SDL_SYS_TimerInit(); start_tick = FastMicroseconds(); } Uint32 SDL_GetTicks(void) { if ( ! is_fast_inited ) SDL_SYS_TimerInit(); return FastMilliseconds(); } void SDL_Delay(Uint32 ms) { Uint32 stop, now; stop = SDL_GetTicks() + ms; do { SystemTask(); now = SDL_GetTicks(); } while ( stop > now ); } /* void SDL_StartTicks(void) { // FIXME: Should we implement a wrapping algorithm, like Win32? } Uint32 SDL_GetTicks(void) { UnsignedWide ms; Microseconds (&ms); return ( ms.lo / 1000 ); } void SDL_Delay(Uint32 ms) { UnsignedWide microsecs; UInt32 stop; Microseconds (µsecs); stop = microsecs.lo + (ms * 1000); while ( stop > microsecs.lo ) { SystemTask (); Microseconds (µsecs); } }*/ /* Data to handle a single periodic alarm */ typedef struct _ExtendedTimerRec { TMTask tmTask; ProcessSerialNumber taskPSN; } ExtendedTimerRec, *ExtendedTimerPtr; static ExtendedTimerRec gExtendedTimerRec; int SDL_SYS_TimerInit(void) { FastInitialize (); is_fast_inited = 1; return(0); } void SDL_SYS_TimerQuit(void) { /* We don't need a cleanup? */ return; } /* Our Stub routine to set up and then call the real routine. */ pascal void TimerCallbackProc(TMTaskPtr tmTaskPtr) { Uint32 ms; WakeUpProcess(&((ExtendedTimerPtr) tmTaskPtr)->taskPSN); ms = SDL_alarm_callback(SDL_alarm_interval); if ( ms ) { SDL_alarm_interval = ROUND_RESOLUTION(ms); PrimeTime((QElemPtr)&gExtendedTimerRec.tmTask, SDL_alarm_interval); } else { SDL_alarm_interval = 0; } } int SDL_SYS_StartTimer(void) { /* * Configure the global structure that stores the timing information. */ gExtendedTimerRec.tmTask.qLink = NULL; gExtendedTimerRec.tmTask.qType = 0; gExtendedTimerRec.tmTask.tmAddr = NewTimerProc(TimerCallbackProc); gExtendedTimerRec.tmTask.tmCount = 0; gExtendedTimerRec.tmTask.tmWakeUp = 0; gExtendedTimerRec.tmTask.tmReserved = 0; GetCurrentProcess(&gExtendedTimerRec.taskPSN); /* Install the task record */ InsXTime((QElemPtr)&gExtendedTimerRec.tmTask); /* Go! */ PrimeTime((QElemPtr)&gExtendedTimerRec.tmTask, SDL_alarm_interval); return(0); } void SDL_SYS_StopTimer(void) { RmvTime((QElemPtr)&gExtendedTimerRec.tmTask); } #endif /* SDL_TIMER_MACOS */