view docs/html/sdlcreateyuvoverlay.html @ 1770:1632155c67e5

Fixed bug #216 The attached files allow building the SDL library and tests with the Open Watcom compiler for Windows: - static library or DLL - Debug or Release builds available - uses register calling convention of Open Watcom - wmake target to build the SDL test samples Following is a table that shows what works and what doesn't, yet: checkkeys + graywin + loopwave + testalpha + testbitmap + testdyngl + testerror + testfile + testgamma + testgl + testhread + testiconv - (all failed) testkeys + testlock + (after removing calls to raise() from signal handler) testoverlay + (needs 'set SDL_VIDEODRIVER=directx') testoverlay2 + (-"-) testpalette + testplatform + testsem + testsprite + testtimer + testver + testvidinfo + testwin - (fading doesn't seem right) testwm + torturethread + testcdrom + testjoystick not tested threadwin + TODO: - make stack calling convention work (has linking issues with dxguid.lib) - perform testjoystick (I don't have a joystick) - investigate fading in testwin - merge with OS/2 port - add DOS target
author Sam Lantinga <slouken@libsdl.org>
date Sun, 07 May 2006 03:44:58 +0000
parents 355632dca928
children
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>SDL_CreateYUVOverlay</H1
><DIV
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><H2
>Name</H2
>SDL_CreateYUVOverlay&nbsp;--&nbsp;Create a YUV video overlay</DIV
><DIV
CLASS="REFSYNOPSISDIV"
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><H2
>Synopsis</H2
><DIV
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><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>SDL_Overlay *<B
CLASS="FSFUNC"
>SDL_CreateYUVOverlay</B
></CODE
>(int width, int height, Uint32 format, SDL_Surface *display);</CODE
></P
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><H2
>Description</H2
><P
><TT
CLASS="FUNCTION"
>SDL_CreateYUVOverlay</TT
> creates a YUV overlay of the specified <TT
CLASS="PARAMETER"
><I
>width</I
></TT
>, <TT
CLASS="PARAMETER"
><I
>height</I
></TT
> and <TT
CLASS="PARAMETER"
><I
>format</I
></TT
> (see <A
HREF="sdloverlay.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Overlay</SPAN
></A
> for a list of available formats), for the provided <TT
CLASS="PARAMETER"
><I
>display</I
></TT
>. A <A
HREF="sdloverlay.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Overlay</SPAN
></A
> structure is returned.</P
><P
>The term 'overlay' is a misnomer since, unless the overlay is created in hardware, the contents for the display surface underneath the area where the overlay is shown will be overwritten when the overlay is displayed.</P
></DIV
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><H2
>See Also</H2
><P
><A
HREF="sdloverlay.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Overlay</SPAN
></A
>,
<A
HREF="sdldisplayyuvoverlay.html"
><TT
CLASS="FUNCTION"
>SDL_DisplayYUVOverlay</TT
></A
>,
<A
HREF="sdlfreeyuvoverlay.html"
><TT
CLASS="FUNCTION"
>SDL_FreeYUVOverlay</TT
></A
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