Mercurial > sdl-ios-xcode
view src/video/wincommon/SDL_wingl.c @ 1287:15a89a0c52bf
Date: Tue, 15 Feb 2005 21:28:48 +0900 (JST)
From: "Michael Leonhard"
Subject: [SDL] resize bug on Win32 and patch
This is my first post to this mailing list. In this email I will detail a
bug in the behavior of resizable SDL windows on Win32. Then I will
explain the solution and provide a patch.
Symptoms:
Under Windows, an SDL display created with the SDL_RESIZABLE flag exhibits
quirky behavior when being maximized. The window is resized to the proper
size, but it is shifted upwards about half the height of the title bar.
Similarly, a window whose origin is above the top of the screen will
spontaneously move its upper-left origin upon being resized. After two
such resize-induced moves, the title bar will be entirely off the top edge
of the screen. Subsequently, when the mouse is clicked and released on
the window border, the window will shrink its height spontaneously. This
height shrinkage occurs even if the user did not resize the border.
To observe this curious situation, please invoke:
SDL-1.2.8/test/testwm.exe -resize
Cause:
A pair of integers, SDL_windowX and SDL_windowY, are defined in
video/wincommon/SDL_sysevents.c. They are used by the DirectX video
driver and the DIB video driver:
video/windx5/SDL_dx5video.c
video/windib/SDL_dibvideo.c
As I understand the source code, the primary use of these variables is to
create a rectangle that represents the surface area in CLIENT SPACE.
Client space refers to a coordinate system that originates at the upper
left corner of a Win32 Window's drawable area. This is just inside the
window border and title bar. This client space rectangle, called bounds,
is subsequently converted to screen space with a call to
AdjustWindowRectEx. The problem is found in SDL's handling of the
WM_WINDOWPOSCHANGED message. According to MSDN,
"The WM_WINDOWPOSCHANGED message is sent to a window whose
size, position, or place in the Z order has changed as a
result of a call to the SetWindowPos function or another
window-management function."
I have confirmed that this message is indeed being sent to the SDL window
when the mouse is clicked on the window border, even if the window border
is not dragged.
In video/wincommon/SDL_sysevents.c, on line 464, in response to the
WM_WINDOWPOSCHANGED message, the (potentially) new client rectangle is
obtained. This rectangle is translated into screen coordinates and THEN
assigned to the SDL_windowX and Y variables. Thus screen coordinates are
being assigned to client coordinate variables. Once this is understood,
the solution is apparent: assign SDL_windowX and Y before translating the
rectangle to screen coordinates. This is accomplished by the following
patch.
-Mike_L
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 29 Jan 2006 08:50:06 +0000 |
parents | f61f045343d3 |
children | c9b51268668f |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #include <string.h> /* WGL implementation of SDL OpenGL support */ #ifdef HAVE_OPENGL #include "SDL_opengl.h" #endif #include "SDL_error.h" #include "SDL_lowvideo.h" #include "SDL_wingl_c.h" #ifdef HAVE_OPENGL #define DEFAULT_GL_DRIVER_PATH "OPENGL32.DLL" #endif /* If setting the HDC fails, we may need to recreate the window (MSDN) */ static int WIN_GL_ResetWindow(_THIS) { int status = 0; #if 0 /* This doesn't work with DirectX code (see CVS comments) */ #ifndef _WIN32_WCE /* FIXME WinCE needs the UNICODE version of CreateWindow() */ /* If we were passed a window, then we can't create a new one */ if ( !SDL_windowid ) { /* Save the existing window attributes */ LONG style; RECT rect = { 0, 0, 0, 0 }; style = GetWindowLong(SDL_Window, GWL_STYLE); GetWindowRect(SDL_Window, &rect); DestroyWindow(SDL_Window); SDL_Window = CreateWindow(SDL_Appname, SDL_Appname, style, rect.left, rect.top, (rect.right-rect.left)+1, (rect.top-rect.bottom)+1, NULL, NULL, SDL_Instance, NULL); if ( SDL_Window ) { this->SetCaption(this, this->wm_title, this->wm_icon); } else { SDL_SetError("Couldn't create window"); status = -1; } } else #endif /* !_WIN32_WCE */ #endif { SDL_SetError("Unable to reset window for OpenGL context"); status = -1; } return(status); } #ifdef HAVE_OPENGL static void Init_WGL_ARB_extensions(_THIS) { HWND hwnd; HDC hdc; HGLRC hglrc; int pformat; const char * (WINAPI *wglGetExtensionsStringARB)(HDC) = 0; hwnd = CreateWindow(SDL_Appname, SDL_Appname, WS_POPUP | WS_DISABLED, 0, 0, 10, 10, NULL, NULL, SDL_Instance,NULL); hdc = GetDC(hwnd); pformat = ChoosePixelFormat(hdc, &GL_pfd); SetPixelFormat(hdc, pformat, &GL_pfd); hglrc = this->gl_data->wglCreateContext(hdc); if ( hglrc ) { this->gl_data->wglMakeCurrent(hdc, hglrc); } wglGetExtensionsStringARB = (const char * (WINAPI *)(HDC)) this->gl_data->wglGetProcAddress("wglGetExtensionsStringARB"); if(wglGetExtensionsStringARB && strstr(wglGetExtensionsStringARB(hdc),"WGL_ARB_pixel_format")) { this->gl_data->wglChoosePixelFormatARB = (BOOL (WINAPI *)(HDC, const int *, const FLOAT *, UINT, int *, UINT *)) this->gl_data->wglGetProcAddress("wglChoosePixelFormatARB"); this->gl_data->wglGetPixelFormatAttribivARB = (BOOL (WINAPI *)(HDC, int, int, UINT, const int *, int *)) this->gl_data->wglGetProcAddress("wglGetPixelFormatAttribivARB"); if( (this->gl_data->wglChoosePixelFormatARB != NULL) && (this->gl_data->wglGetPixelFormatAttribivARB != NULL) ) this->gl_data->wgl_arb_pixel_format = 1; else this->gl_data->wgl_arb_pixel_format = 0; } else { this->gl_data->wgl_arb_pixel_format = 0; } if ( hglrc ) { this->gl_data->wglMakeCurrent(NULL, NULL); this->gl_data->wglDeleteContext(hglrc); } ReleaseDC(hwnd, hdc); DestroyWindow(hwnd); } #endif /* !HAVE_OPENGL */ int WIN_GL_SetupWindow(_THIS) { int retval; #ifdef HAVE_OPENGL int i; unsigned int matching; int iAttribs[64]; int *iAttr; float fAttribs[1] = { 0 }; /* load the gl driver from a default path */ if ( ! this->gl_config.driver_loaded ) { /* no driver has been loaded, use default (ourselves) */ if ( WIN_GL_LoadLibrary(this, NULL) < 0 ) { return(-1); } } for ( i=0; ; ++i ) { /* Get the window device context for our OpenGL drawing */ GL_hdc = GetDC(SDL_Window); if ( GL_hdc == NULL ) { SDL_SetError("Unable to get DC for SDL_Window"); return(-1); } /* Set up the pixel format descriptor with our needed format */ memset(&GL_pfd, 0, sizeof(GL_pfd)); GL_pfd.nSize = sizeof(GL_pfd); GL_pfd.nVersion = 1; GL_pfd.dwFlags = (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL); if ( this->gl_config.double_buffer ) { GL_pfd.dwFlags |= PFD_DOUBLEBUFFER; } if ( this->gl_config.stereo ) { GL_pfd.dwFlags |= PFD_STEREO; } GL_pfd.iPixelType = PFD_TYPE_RGBA; GL_pfd.cColorBits = this->gl_config.buffer_size; GL_pfd.cRedBits = this->gl_config.red_size; GL_pfd.cGreenBits = this->gl_config.green_size; GL_pfd.cBlueBits = this->gl_config.blue_size; GL_pfd.cAlphaBits = this->gl_config.alpha_size; GL_pfd.cAccumRedBits = this->gl_config.accum_red_size; GL_pfd.cAccumGreenBits = this->gl_config.accum_green_size; GL_pfd.cAccumBlueBits = this->gl_config.accum_blue_size; GL_pfd.cAccumAlphaBits = this->gl_config.accum_alpha_size; GL_pfd.cAccumBits = (GL_pfd.cAccumRedBits + GL_pfd.cAccumGreenBits + GL_pfd.cAccumBlueBits + GL_pfd.cAccumAlphaBits); GL_pfd.cDepthBits = this->gl_config.depth_size; GL_pfd.cStencilBits = this->gl_config.stencil_size; /* initialize WGL_ARB_pixel_format */ Init_WGL_ARB_extensions(this); /* setup WGL_ARB_pixel_format attribs */ iAttr = &iAttribs[0]; *iAttr++ = WGL_DRAW_TO_WINDOW_ARB; *iAttr++ = GL_TRUE; *iAttr++ = WGL_ACCELERATION_ARB; *iAttr++ = WGL_FULL_ACCELERATION_ARB; *iAttr++ = WGL_RED_BITS_ARB; *iAttr++ = this->gl_config.red_size; *iAttr++ = WGL_GREEN_BITS_ARB; *iAttr++ = this->gl_config.green_size; *iAttr++ = WGL_BLUE_BITS_ARB; *iAttr++ = this->gl_config.blue_size; if ( this->gl_config.alpha_size ) { *iAttr++ = WGL_ALPHA_BITS_ARB; *iAttr++ = this->gl_config.alpha_size; } if ( this->gl_config.double_buffer ) { *iAttr ++ = WGL_DOUBLE_BUFFER_ARB; *iAttr ++ = GL_TRUE; } *iAttr++ = WGL_DEPTH_BITS_ARB; *iAttr++ = this->gl_config.depth_size; if ( this->gl_config.stencil_size ) { *iAttr++ = WGL_STENCIL_BITS_ARB; *iAttr++ = this->gl_config.stencil_size; } if ( this->gl_config.accum_red_size ) { *iAttr++ = WGL_ACCUM_RED_BITS_ARB; *iAttr++ = this->gl_config.accum_red_size; } if ( this->gl_config.accum_green_size ) { *iAttr++ = WGL_ACCUM_GREEN_BITS_ARB; *iAttr++ = this->gl_config.accum_green_size; } if ( this->gl_config.accum_blue_size ) { *iAttr++ = WGL_ACCUM_BLUE_BITS_ARB; *iAttr++ = this->gl_config.accum_blue_size; } if ( this->gl_config.accum_alpha_size ) { *iAttr++ = WGL_ACCUM_ALPHA_BITS_ARB; *iAttr++ = this->gl_config.accum_alpha_size; } if ( this->gl_config.stereo ) { *iAttr++ = WGL_STEREO_ARB; *iAttr++ = this->gl_config.stereo; } if ( this->gl_config.multisamplebuffers ) { *iAttr++ = WGL_SAMPLE_BUFFERS_ARB; *iAttr++ = this->gl_config.multisamplebuffers; } if ( this->gl_config.multisamplesamples ) { *iAttr++ = WGL_SAMPLES_ARB; *iAttr++ = this->gl_config.multisamplesamples; } *iAttr = 0; /* Choose and set the closest available pixel format */ if ( !this->gl_data->wgl_arb_pixel_format || !this->gl_data->wglChoosePixelFormatARB(GL_hdc, iAttribs, fAttribs, 1, &pixel_format, &matching) || !matching ) { pixel_format = ChoosePixelFormat(GL_hdc, &GL_pfd); this->gl_data->wgl_arb_pixel_format = 0; } if ( !pixel_format ) { SDL_SetError("No matching GL pixel format available"); return(-1); } if ( !SetPixelFormat(GL_hdc, pixel_format, &GL_pfd) ) { if ( i == 0 ) { /* First time through, try resetting the window */ if ( WIN_GL_ResetWindow(this) < 0 ) { return(-1); } continue; } SDL_SetError("Unable to set HDC pixel format"); return(-1); } /* We either succeeded or failed by this point */ break; } DescribePixelFormat(GL_hdc, pixel_format, sizeof(GL_pfd), &GL_pfd); GL_hrc = this->gl_data->wglCreateContext(GL_hdc); if ( GL_hrc == NULL ) { SDL_SetError("Unable to create GL context"); return(-1); } gl_active = 1; #else SDL_SetError("WIN driver not configured with OpenGL"); #endif if ( gl_active ) { retval = 0; } else { retval = -1; } return(retval); } void WIN_GL_ShutDown(_THIS) { #ifdef HAVE_OPENGL /* Clean up OpenGL */ if ( GL_hrc ) { this->gl_data->wglMakeCurrent(NULL, NULL); this->gl_data->wglDeleteContext(GL_hrc); GL_hrc = NULL; } if ( GL_hdc ) { ReleaseDC(SDL_Window, GL_hdc); GL_hdc = NULL; } gl_active = 0; WIN_GL_UnloadLibrary(this); #endif /* HAVE_OPENGL */ } #ifdef HAVE_OPENGL /* Make the current context active */ int WIN_GL_MakeCurrent(_THIS) { int retval; retval = 0; if ( ! this->gl_data->wglMakeCurrent(GL_hdc, GL_hrc) ) { SDL_SetError("Unable to make GL context current"); retval = -1; } return(retval); } /* Get attribute data from glX. */ int WIN_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value) { int retval; if ( this->gl_data->wgl_arb_pixel_format ) { int wgl_attrib; switch(attrib) { case SDL_GL_RED_SIZE: wgl_attrib = WGL_RED_BITS_ARB; break; case SDL_GL_GREEN_SIZE: wgl_attrib = WGL_GREEN_BITS_ARB; break; case SDL_GL_BLUE_SIZE: wgl_attrib = WGL_BLUE_BITS_ARB; break; case SDL_GL_ALPHA_SIZE: wgl_attrib = WGL_ALPHA_BITS_ARB; break; case SDL_GL_DOUBLEBUFFER: wgl_attrib = WGL_DOUBLE_BUFFER_ARB; break; case SDL_GL_BUFFER_SIZE: wgl_attrib = WGL_COLOR_BITS_ARB; break; case SDL_GL_DEPTH_SIZE: wgl_attrib = WGL_DEPTH_BITS_ARB; break; case SDL_GL_STENCIL_SIZE: wgl_attrib = WGL_STENCIL_BITS_ARB; break; case SDL_GL_ACCUM_RED_SIZE: wgl_attrib = WGL_ACCUM_RED_BITS_ARB; break; case SDL_GL_ACCUM_GREEN_SIZE: wgl_attrib = WGL_ACCUM_GREEN_BITS_ARB; break; case SDL_GL_ACCUM_BLUE_SIZE: wgl_attrib = WGL_ACCUM_BLUE_BITS_ARB; break; case SDL_GL_ACCUM_ALPHA_SIZE: wgl_attrib = WGL_ACCUM_ALPHA_BITS_ARB; break; case SDL_GL_STEREO: wgl_attrib = WGL_STEREO_ARB; break; case SDL_GL_MULTISAMPLEBUFFERS: wgl_attrib = WGL_SAMPLE_BUFFERS_ARB; break; case SDL_GL_MULTISAMPLESAMPLES: wgl_attrib = WGL_SAMPLES_ARB; break; default: return(-1); } this->gl_data->wglGetPixelFormatAttribivARB(GL_hdc, pixel_format, 0, 1, &wgl_attrib, value); return 0; } retval = 0; switch ( attrib ) { case SDL_GL_RED_SIZE: *value = GL_pfd.cRedBits; break; case SDL_GL_GREEN_SIZE: *value = GL_pfd.cGreenBits; break; case SDL_GL_BLUE_SIZE: *value = GL_pfd.cBlueBits; break; case SDL_GL_ALPHA_SIZE: *value = GL_pfd.cAlphaBits; break; case SDL_GL_DOUBLEBUFFER: if ( GL_pfd.dwFlags & PFD_DOUBLEBUFFER ) { *value = 1; } else { *value = 0; } break; case SDL_GL_BUFFER_SIZE: *value = GL_pfd.cColorBits; break; case SDL_GL_DEPTH_SIZE: *value = GL_pfd.cDepthBits; break; case SDL_GL_STENCIL_SIZE: *value = GL_pfd.cStencilBits; break; case SDL_GL_ACCUM_RED_SIZE: *value = GL_pfd.cAccumRedBits; break; case SDL_GL_ACCUM_GREEN_SIZE: *value = GL_pfd.cAccumGreenBits; break; case SDL_GL_ACCUM_BLUE_SIZE: *value = GL_pfd.cAccumBlueBits; break; case SDL_GL_ACCUM_ALPHA_SIZE: *value = GL_pfd.cAccumAlphaBits; break; case SDL_GL_STEREO: if ( GL_pfd.dwFlags & PFD_STEREO ) { *value = 1; } else { *value = 0; } break; case SDL_GL_MULTISAMPLEBUFFERS: *value = 0; break; case SDL_GL_MULTISAMPLESAMPLES: *value = 1; break; default: retval = -1; break; } return retval; } void WIN_GL_SwapBuffers(_THIS) { SwapBuffers(GL_hdc); } void WIN_GL_UnloadLibrary(_THIS) { if ( this->gl_config.driver_loaded ) { FreeLibrary((HMODULE)this->gl_config.dll_handle); this->gl_data->wglGetProcAddress = NULL; this->gl_data->wglCreateContext = NULL; this->gl_data->wglDeleteContext = NULL; this->gl_data->wglMakeCurrent = NULL; this->gl_data->wglChoosePixelFormatARB = NULL; this->gl_data->wglGetPixelFormatAttribivARB = NULL; this->gl_config.dll_handle = NULL; this->gl_config.driver_loaded = 0; } } /* Passing a NULL path means load pointers from the application */ int WIN_GL_LoadLibrary(_THIS, const char* path) { HMODULE handle; if ( gl_active ) { SDL_SetError("OpenGL context already created"); return -1; } if ( path == NULL ) { path = DEFAULT_GL_DRIVER_PATH; } handle = LoadLibrary(path); if ( handle == NULL ) { SDL_SetError("Could not load OpenGL library"); return -1; } /* Unload the old driver and reset the pointers */ WIN_GL_UnloadLibrary(this); /* Load new function pointers */ memset(this->gl_data, 0, sizeof(*this->gl_data)); this->gl_data->wglGetProcAddress = (void * (WINAPI *)(const char *)) GetProcAddress(handle, "wglGetProcAddress"); this->gl_data->wglCreateContext = (HGLRC (WINAPI *)(HDC)) GetProcAddress(handle, "wglCreateContext"); this->gl_data->wglDeleteContext = (BOOL (WINAPI *)(HGLRC)) GetProcAddress(handle, "wglDeleteContext"); this->gl_data->wglMakeCurrent = (BOOL (WINAPI *)(HDC, HGLRC)) GetProcAddress(handle, "wglMakeCurrent"); if ( (this->gl_data->wglGetProcAddress == NULL) || (this->gl_data->wglCreateContext == NULL) || (this->gl_data->wglDeleteContext == NULL) || (this->gl_data->wglMakeCurrent == NULL) ) { SDL_SetError("Could not retrieve OpenGL functions"); FreeLibrary(handle); return -1; } this->gl_config.dll_handle = handle; strcpy(this->gl_config.driver_path, path); this->gl_config.driver_loaded = 1; return 0; } void *WIN_GL_GetProcAddress(_THIS, const char* proc) { void *func; /* This is to pick up extensions */ func = this->gl_data->wglGetProcAddress(proc); if ( ! func ) { /* This is probably a normal GL function */ func = GetProcAddress(this->gl_config.dll_handle, proc); } return func; } #endif /* HAVE_OPENGL */