view src/video/SDL_yuv_mmx.c @ 1287:15a89a0c52bf

Date: Tue, 15 Feb 2005 21:28:48 +0900 (JST) From: "Michael Leonhard" Subject: [SDL] resize bug on Win32 and patch This is my first post to this mailing list. In this email I will detail a bug in the behavior of resizable SDL windows on Win32. Then I will explain the solution and provide a patch. Symptoms: Under Windows, an SDL display created with the SDL_RESIZABLE flag exhibits quirky behavior when being maximized. The window is resized to the proper size, but it is shifted upwards about half the height of the title bar. Similarly, a window whose origin is above the top of the screen will spontaneously move its upper-left origin upon being resized. After two such resize-induced moves, the title bar will be entirely off the top edge of the screen. Subsequently, when the mouse is clicked and released on the window border, the window will shrink its height spontaneously. This height shrinkage occurs even if the user did not resize the border. To observe this curious situation, please invoke: SDL-1.2.8/test/testwm.exe -resize Cause: A pair of integers, SDL_windowX and SDL_windowY, are defined in video/wincommon/SDL_sysevents.c. They are used by the DirectX video driver and the DIB video driver: video/windx5/SDL_dx5video.c video/windib/SDL_dibvideo.c As I understand the source code, the primary use of these variables is to create a rectangle that represents the surface area in CLIENT SPACE. Client space refers to a coordinate system that originates at the upper left corner of a Win32 Window's drawable area. This is just inside the window border and title bar. This client space rectangle, called bounds, is subsequently converted to screen space with a call to AdjustWindowRectEx. The problem is found in SDL's handling of the WM_WINDOWPOSCHANGED message. According to MSDN, "The WM_WINDOWPOSCHANGED message is sent to a window whose size, position, or place in the Z order has changed as a result of a call to the SetWindowPos function or another window-management function." I have confirmed that this message is indeed being sent to the SDL window when the mouse is clicked on the window border, even if the window border is not dragged. In video/wincommon/SDL_sysevents.c, on line 464, in response to the WM_WINDOWPOSCHANGED message, the (potentially) new client rectangle is obtained. This rectangle is translated into screen coordinates and THEN assigned to the SDL_windowX and Y variables. Thus screen coordinates are being assigned to client coordinate variables. Once this is understood, the solution is apparent: assign SDL_windowX and Y before translating the rectangle to screen coordinates. This is accomplished by the following patch. -Mike_L
author Sam Lantinga <slouken@libsdl.org>
date Sun, 29 Jan 2006 08:50:06 +0000
parents 63fb2da89a4b
children c9b51268668f
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif


#if defined(i386) && defined(__GNUC__) && defined(USE_ASMBLIT)

#include "SDL_types.h"

#define ASM_ARRAY(x) x[] __asm__("_" #x) __attribute__((used))
 
static unsigned int  ASM_ARRAY(MMX_0080w)    = {0x00800080, 0x00800080};
static unsigned int  ASM_ARRAY(MMX_00FFw)    = {0x00ff00ff, 0x00ff00ff};
static unsigned int  ASM_ARRAY(MMX_FF00w)    = {0xff00ff00, 0xff00ff00};

static unsigned short ASM_ARRAY(MMX_Ycoeff)  = {0x004a, 0x004a, 0x004a, 0x004a};

static unsigned short ASM_ARRAY(MMX_UbluRGB) = {0x0072, 0x0072, 0x0072, 0x0072};
static unsigned short ASM_ARRAY(MMX_VredRGB) = {0x0059, 0x0059, 0x0059, 0x0059};
static unsigned short ASM_ARRAY(MMX_UgrnRGB) = {0xffea, 0xffea, 0xffea, 0xffea};
static unsigned short ASM_ARRAY(MMX_VgrnRGB) = {0xffd2, 0xffd2, 0xffd2, 0xffd2};

static unsigned short ASM_ARRAY(MMX_Ublu5x5) = {0x0081, 0x0081, 0x0081, 0x0081};
static unsigned short ASM_ARRAY(MMX_Vred5x5) = {0x0066, 0x0066, 0x0066, 0x0066};
static unsigned short ASM_ARRAY(MMX_Ugrn555) = {0xffe7, 0xffe7, 0xffe7, 0xffe7};
static unsigned short ASM_ARRAY(MMX_Vgrn555) = {0xffcc, 0xffcc, 0xffcc, 0xffcc};
static unsigned short ASM_ARRAY(MMX_Ugrn565) = {0xffe8, 0xffe8, 0xffe8, 0xffe8};
static unsigned short ASM_ARRAY(MMX_Vgrn565) = {0xffcd, 0xffcd, 0xffcd, 0xffcd};

static unsigned short ASM_ARRAY(MMX_red555)  = {0x7c00, 0x7c00, 0x7c00, 0x7c00};
static unsigned short ASM_ARRAY(MMX_red565)  = {0xf800, 0xf800, 0xf800, 0xf800};
static unsigned short ASM_ARRAY(MMX_grn555)  = {0x03e0, 0x03e0, 0x03e0, 0x03e0};
static unsigned short ASM_ARRAY(MMX_grn565)  = {0x07e0, 0x07e0, 0x07e0, 0x07e0};
static unsigned short ASM_ARRAY(MMX_blu5x5)  = {0x001f, 0x001f, 0x001f, 0x001f};

/**
   This MMX assembler is my first assembler/MMX program ever.
   Thus it maybe buggy.
   Send patches to:
   mvogt@rhrk.uni-kl.de

   After it worked fine I have "obfuscated" the code a bit to have
   more parallism in the MMX units. This means I moved
   initilisation around and delayed other instruction.
   Performance measurement did not show that this brought any advantage
   but in theory it _should_ be faster this way.

   The overall performanve gain to the C based dither was 30%-40%.
   The MMX routine calculates 256bit=8RGB values in each cycle
   (4 for row1 & 4 for row2)

   The red/green/blue.. coefficents are taken from the mpeg_play 
   player. They look nice, but I dont know if you can have
   better values, to avoid integer rounding errors.
   

   IMPORTANT:
   ==========

   It is a requirement that the cr/cb/lum are 8 byte aligned and
   the out are 16byte aligned or you will/may get segfaults

*/

void ColorRGBDitherYV12MMX1X( int *colortab, Uint32 *rgb_2_pix,
                              unsigned char *lum, unsigned char *cr,
                              unsigned char *cb, unsigned char *out,
                              int rows, int cols, int mod )
{
    Uint32 *row1;
    Uint32 *row2;

    unsigned char* y = lum +cols*rows;    // Pointer to the end
    int x=0;
    row1 = (Uint32 *)out;                 // 32 bit target
    row2 = (Uint32 *)out+cols+mod;        // start of second row 
    mod = (mod+cols+mod)*4;               // increment for row1 in byte

    __asm__ __volatile__ (
/* We don't really care about PIC - the code should be rewritten to use
   relative addressing for the static tables, so right now we take the
   COW hit on the pages this code resides. Big deal.
   This spill is just to reduce register pressure in the PIC case. */
		 "pushl %%ebx\n"
		 "movl %0, %%ebx\n"

	         ".align 8\n"
		 "1:\n"
		
		 // create Cr (result in mm1)
		 "movd (%%ebx), %%mm1\n"   //         0  0  0  0  v3 v2 v1 v0
		 "pxor %%mm7,%%mm7\n"      //         00 00 00 00 00 00 00 00
		 "movd (%2), %%mm2\n"           //    0  0  0  0 l3 l2 l1 l0
		 "punpcklbw %%mm7,%%mm1\n" //         0  v3 0  v2 00 v1 00 v0
		 "punpckldq %%mm1,%%mm1\n" //         00 v1 00 v0 00 v1 00 v0
		 "psubw _MMX_0080w,%%mm1\n"  // mm1-128:r1 r1 r0 r0 r1 r1 r0 r0 

		 // create Cr_g (result in mm0)
		 "movq %%mm1,%%mm0\n"           // r1 r1 r0 r0 r1 r1 r0 r0
		 "pmullw _MMX_VgrnRGB,%%mm0\n"// red*-46dec=0.7136*64
		 "pmullw _MMX_VredRGB,%%mm1\n"// red*89dec=1.4013*64
		 "psraw  $6, %%mm0\n"           // red=red/64
		 "psraw  $6, %%mm1\n"           // red=red/64
		 
		 // create L1 L2 (result in mm2,mm4)
		 // L2=lum+cols
		 "movq (%2,%4),%%mm3\n"         //    0  0  0  0 L3 L2 L1 L0
		 "punpckldq %%mm3,%%mm2\n"      //   L3 L2 L1 L0 l3 l2 l1 l0
		 "movq %%mm2,%%mm4\n"           //   L3 L2 L1 L0 l3 l2 l1 l0
		 "pand _MMX_FF00w,%%mm2\n"      //   L3 0  L1  0 l3  0 l1  0
		 "pand _MMX_00FFw,%%mm4\n"      //   0  L2  0 L0  0 l2  0 l0
		 "psrlw $8,%%mm2\n"             //   0  L3  0 L1  0 l3  0 l1

		 // create R (result in mm6)
		 "movq %%mm2,%%mm5\n"           //   0 L3  0 L1  0 l3  0 l1
		 "movq %%mm4,%%mm6\n"           //   0 L2  0 L0  0 l2  0 l0
		 "paddsw  %%mm1, %%mm5\n"       // lum1+red:x R3 x R1 x r3 x r1
		 "paddsw  %%mm1, %%mm6\n"       // lum1+red:x R2 x R0 x r2 x r0
		 "packuswb %%mm5,%%mm5\n"       //  R3 R1 r3 r1 R3 R1 r3 r1
		 "packuswb %%mm6,%%mm6\n"       //  R2 R0 r2 r0 R2 R0 r2 r0
		 "pxor %%mm7,%%mm7\n"      //         00 00 00 00 00 00 00 00
		 "punpcklbw %%mm5,%%mm6\n"      //  R3 R2 R1 R0 r3 r2 r1 r0

		 // create Cb (result in mm1)
		 "movd (%1), %%mm1\n"      //         0  0  0  0  u3 u2 u1 u0
		 "punpcklbw %%mm7,%%mm1\n" //         0  u3 0  u2 00 u1 00 u0
		 "punpckldq %%mm1,%%mm1\n" //         00 u1 00 u0 00 u1 00 u0
		 "psubw _MMX_0080w,%%mm1\n"  // mm1-128:u1 u1 u0 u0 u1 u1 u0 u0 
		 // create Cb_g (result in mm5)
		 "movq %%mm1,%%mm5\n"            // u1 u1 u0 u0 u1 u1 u0 u0
		 "pmullw _MMX_UgrnRGB,%%mm5\n"    // blue*-109dec=1.7129*64
		 "pmullw _MMX_UbluRGB,%%mm1\n"    // blue*114dec=1.78125*64
		 "psraw  $6, %%mm5\n"            // blue=red/64
		 "psraw  $6, %%mm1\n"            // blue=blue/64

		 // create G (result in mm7)
		 "movq %%mm2,%%mm3\n"      //   0  L3  0 L1  0 l3  0 l1
		 "movq %%mm4,%%mm7\n"      //   0  L2  0 L0  0 l2  0 l1
		 "paddsw  %%mm5, %%mm3\n"  // lum1+Cb_g:x G3t x G1t x g3t x g1t
		 "paddsw  %%mm5, %%mm7\n"  // lum1+Cb_g:x G2t x G0t x g2t x g0t
		 "paddsw  %%mm0, %%mm3\n"  // lum1+Cr_g:x G3  x G1  x g3  x g1
		 "paddsw  %%mm0, %%mm7\n"  // lum1+blue:x G2  x G0  x g2  x g0
		 "packuswb %%mm3,%%mm3\n"  // G3 G1 g3 g1 G3 G1 g3 g1
		 "packuswb %%mm7,%%mm7\n"  // G2 G0 g2 g0 G2 G0 g2 g0
		 "punpcklbw %%mm3,%%mm7\n" // G3 G2 G1 G0 g3 g2 g1 g0
		 
		 // create B (result in mm5)
		 "movq %%mm2,%%mm3\n"         //   0  L3  0 L1  0 l3  0 l1
		 "movq %%mm4,%%mm5\n"         //   0  L2  0 L0  0 l2  0 l1
		 "paddsw  %%mm1, %%mm3\n"     // lum1+blue:x B3 x B1 x b3 x b1
		 "paddsw  %%mm1, %%mm5\n"     // lum1+blue:x B2 x B0 x b2 x b0
		 "packuswb %%mm3,%%mm3\n"     // B3 B1 b3 b1 B3 B1 b3 b1
		 "packuswb %%mm5,%%mm5\n"     // B2 B0 b2 b0 B2 B0 b2 b0
		 "punpcklbw %%mm3,%%mm5\n"    // B3 B2 B1 B0 b3 b2 b1 b0

		 // fill destination row1 (needed are mm6=Rr,mm7=Gg,mm5=Bb)

		 "pxor %%mm2,%%mm2\n"           //  0  0  0  0  0  0  0  0
		 "pxor %%mm4,%%mm4\n"           //  0  0  0  0  0  0  0  0
		 "movq %%mm6,%%mm1\n"           // R3 R2 R1 R0 r3 r2 r1 r0
		 "movq %%mm5,%%mm3\n"           // B3 B2 B1 B0 b3 b2 b1 b0
		 // process lower lum
		 "punpcklbw %%mm4,%%mm1\n"      //  0 r3  0 r2  0 r1  0 r0
		 "punpcklbw %%mm4,%%mm3\n"      //  0 b3  0 b2  0 b1  0 b0
		 "movq %%mm1,%%mm2\n"           //  0 r3  0 r2  0 r1  0 r0
		 "movq %%mm3,%%mm0\n"           //  0 b3  0 b2  0 b1  0 b0
		 "punpcklwd %%mm1,%%mm3\n"      //  0 r1  0 b1  0 r0  0 b0
		 "punpckhwd %%mm2,%%mm0\n"      //  0 r3  0 b3  0 r2  0 b2

		 "pxor %%mm2,%%mm2\n"           //  0  0  0  0  0  0  0  0
		 "movq %%mm7,%%mm1\n"           // G3 G2 G1 G0 g3 g2 g1 g0
		 "punpcklbw %%mm1,%%mm2\n"      // g3  0 g2  0 g1  0 g0  0
		 "punpcklwd %%mm4,%%mm2\n"      //  0  0 g1  0  0  0 g0  0 
		 "por  %%mm3, %%mm2\n"          //  0 r1 g1 b1  0 r0 g0 b0
		 "movq   %%mm2,(%3)\n"          // wrote out ! row1

		 "pxor %%mm2,%%mm2\n"           //  0  0  0  0  0  0  0  0
		 "punpcklbw %%mm1,%%mm4\n"      // g3  0 g2  0 g1  0 g0  0
		 "punpckhwd %%mm2,%%mm4\n"      //  0  0 g3  0  0  0 g2  0 
		 "por  %%mm0, %%mm4\n"          //  0 r3 g3 b3  0 r2 g2 b2
		 "movq   %%mm4,8(%3)\n"         // wrote out ! row1
		 
		 // fill destination row2 (needed are mm6=Rr,mm7=Gg,mm5=Bb)
		 // this can be done "destructive"
		 "pxor %%mm2,%%mm2\n"           //  0  0  0  0  0  0  0  0
		 "punpckhbw %%mm2,%%mm6\n"      //  0 R3  0 R2  0 R1  0 R0
		 "punpckhbw %%mm1,%%mm5\n"      // G3 B3 G2 B2 G1 B1 G0 B0
		 "movq %%mm5,%%mm1\n"           // G3 B3 G2 B2 G1 B1 G0 B0
		 "punpcklwd %%mm6,%%mm1\n"      //  0 R1 G1 B1  0 R0 G0 B0
		 "movq   %%mm1,(%5)\n"          // wrote out ! row2
		 "punpckhwd %%mm6,%%mm5\n"      //  0 R3 G3 B3  0 R2 G2 B2
		 "movq   %%mm5,8(%5)\n"         // wrote out ! row2
		 
		 "addl  $4,%2\n"            // lum+4
		 "leal  16(%3),%3\n"        // row1+16
		 "leal  16(%5),%5\n"        // row2+16
		 "addl  $2, %%ebx\n"        // cr+2
		 "addl  $2, %1\n"           // cb+2

		 "addl  $4,%6\n"            // x+4
		 "cmpl  %4,%6\n"

		 "jl    1b\n"
		 "addl           %4,     %2\n" // lum += cols 
		 "addl           %8,     %3\n" // row1+= mod
		 "addl           %8,     %5\n" // row2+= mod
		 "movl           $0,     %6\n" // x=0
		 "cmpl           %7,     %2\n"
		 "jl             1b\n"
		 "emms\n"
		 "popl %%ebx\n"
		 :
		 : "m" (cr), "r"(cb),"r"(lum),
		 "r"(row1),"r"(cols),"r"(row2),"m"(x),"m"(y),"m"(mod));
}

void Color565DitherYV12MMX1X( int *colortab, Uint32 *rgb_2_pix,
                             unsigned char *lum, unsigned char *cr,
                             unsigned char *cb, unsigned char *out,
                             int rows, int cols, int mod )
{
    Uint16 *row1;
    Uint16 *row2;

    unsigned char* y = lum +cols*rows;    /* Pointer to the end */
    int x=0;
    row1 = (Uint16 *)out;                 /* 16 bit target */
    row2 = (Uint16 *)out+cols+mod;        /* start of second row  */
    mod = (mod+cols+mod)*2;               /* increment for row1 in byte */


      __asm__ __volatile__(
         "pushl %%ebx\n"
	 "movl %0, %%ebx\n"

         ".align 8\n"
         "1:\n"
         "movd           (%1),                   %%mm0\n" // 4 Cb         0  0  0  0 u3 u2 u1 u0
         "pxor           %%mm7,                  %%mm7\n"
         "movd           (%%ebx),                %%mm1\n" // 4 Cr                0  0  0  0 v3 v2 v1 v0
         "punpcklbw      %%mm7,                  %%mm0\n" // 4 W cb   0 u3  0 u2  0 u1  0 u0
         "punpcklbw      %%mm7,                  %%mm1\n" // 4 W cr   0 v3  0 v2  0 v1  0 v0
         "psubw          _MMX_0080w,             %%mm0\n"
         "psubw          _MMX_0080w,             %%mm1\n"
         "movq           %%mm0,                  %%mm2\n" // Cb                   0 u3  0 u2  0 u1  0 u0
         "movq           %%mm1,                  %%mm3\n" // Cr
         "pmullw         _MMX_Ugrn565,           %%mm2\n" // Cb2green 0 R3  0 R2  0 R1  0 R0
         "movq           (%2),                   %%mm6\n" // L1      l7 L6 L5 L4 L3 L2 L1 L0
         "pmullw         _MMX_Ublu5x5,           %%mm0\n" // Cb2blue
         "pand           _MMX_00FFw,             %%mm6\n" // L1      00 L6 00 L4 00 L2 00 L0
         "pmullw         _MMX_Vgrn565,           %%mm3\n" // Cr2green
         "movq           (%2),                   %%mm7\n" // L2
         "pmullw         _MMX_Vred5x5,           %%mm1\n" // Cr2red
         "psrlw          $8,                     %%mm7\n"        // L2           00 L7 00 L5 00 L3 00 L1
         "pmullw         _MMX_Ycoeff,            %%mm6\n" // lum1
         "paddw          %%mm3,                  %%mm2\n" // Cb2green + Cr2green == green
         "pmullw         _MMX_Ycoeff,            %%mm7\n" // lum2

         "movq           %%mm6,                  %%mm4\n" // lum1
         "paddw          %%mm0,                  %%mm6\n" // lum1 +blue 00 B6 00 B4 00 B2 00 B0
         "movq           %%mm4,                  %%mm5\n" // lum1
         "paddw          %%mm1,                  %%mm4\n" // lum1 +red  00 R6 00 R4 00 R2 00 R0
         "paddw          %%mm2,                  %%mm5\n" // lum1 +green 00 G6 00 G4 00 G2 00 G0
         "psraw          $6,                     %%mm4\n" // R1 0 .. 64
         "movq           %%mm7,                  %%mm3\n" // lum2                       00 L7 00 L5 00 L3 00 L1
         "psraw          $6,                     %%mm5\n" // G1  - .. +
         "paddw          %%mm0,                  %%mm7\n" // Lum2 +blue 00 B7 00 B5 00 B3 00 B1
         "psraw          $6,                     %%mm6\n" // B1         0 .. 64
         "packuswb       %%mm4,                  %%mm4\n" // R1 R1
         "packuswb       %%mm5,                  %%mm5\n" // G1 G1
         "packuswb       %%mm6,                  %%mm6\n" // B1 B1
         "punpcklbw      %%mm4,                  %%mm4\n"
         "punpcklbw      %%mm5,                  %%mm5\n"

         "pand           _MMX_red565,            %%mm4\n"
         "psllw          $3,                     %%mm5\n" // GREEN       1
         "punpcklbw      %%mm6,                  %%mm6\n"
         "pand           _MMX_grn565,            %%mm5\n"
         "pand           _MMX_red565,            %%mm6\n"
         "por            %%mm5,                  %%mm4\n" //
         "psrlw          $11,                    %%mm6\n" // BLUE        1
         "movq           %%mm3,                  %%mm5\n" // lum2
         "paddw          %%mm1,                  %%mm3\n" // lum2 +red      00 R7 00 R5 00 R3 00 R1
         "paddw          %%mm2,                  %%mm5\n" // lum2 +green 00 G7 00 G5 00 G3 00 G1
         "psraw          $6,                     %%mm3\n" // R2
         "por            %%mm6,                  %%mm4\n" // MM4
         "psraw          $6,                     %%mm5\n" // G2
         "movq           (%2, %4),               %%mm6\n" // L3 load lum2
         "psraw          $6,                     %%mm7\n"
         "packuswb       %%mm3,                  %%mm3\n"
         "packuswb       %%mm5,                  %%mm5\n"
         "packuswb       %%mm7,                  %%mm7\n"
         "pand           _MMX_00FFw,             %%mm6\n" // L3
         "punpcklbw      %%mm3,                  %%mm3\n"
         "punpcklbw      %%mm5,                  %%mm5\n"
         "pmullw         _MMX_Ycoeff,            %%mm6\n" // lum3
         "punpcklbw      %%mm7,                  %%mm7\n"
         "psllw          $3,                     %%mm5\n" // GREEN 2
         "pand           _MMX_red565,            %%mm7\n"
         "pand           _MMX_red565,            %%mm3\n"
         "psrlw          $11,                    %%mm7\n" // BLUE  2
         "pand           _MMX_grn565,            %%mm5\n"
         "por            %%mm7,                  %%mm3\n"
         "movq           (%2,%4),                %%mm7\n" // L4 load lum2
         "por            %%mm5,                  %%mm3\n" //
         "psrlw          $8,                     %%mm7\n" // L4
         "movq           %%mm4,                  %%mm5\n"
         "punpcklwd      %%mm3,                  %%mm4\n"
         "pmullw         _MMX_Ycoeff,            %%mm7\n" // lum4
         "punpckhwd      %%mm3,                  %%mm5\n"

         "movq           %%mm4,                  (%3)\n"  // write row1
         "movq           %%mm5,                  8(%3)\n" // write row1

         "movq           %%mm6,                  %%mm4\n" // Lum3
         "paddw          %%mm0,                  %%mm6\n" // Lum3 +blue

         "movq           %%mm4,                  %%mm5\n" // Lum3
         "paddw          %%mm1,                  %%mm4\n" // Lum3 +red
         "paddw          %%mm2,                  %%mm5\n" // Lum3 +green
         "psraw          $6,                     %%mm4\n"
         "movq           %%mm7,                  %%mm3\n" // Lum4
         "psraw          $6,                     %%mm5\n"
         "paddw          %%mm0,                  %%mm7\n" // Lum4 +blue
         "psraw          $6,                     %%mm6\n" // Lum3 +blue
         "movq           %%mm3,                  %%mm0\n" // Lum4
         "packuswb       %%mm4,                  %%mm4\n"
         "paddw          %%mm1,                  %%mm3\n" // Lum4 +red
         "packuswb       %%mm5,                  %%mm5\n"
         "paddw          %%mm2,                  %%mm0\n" // Lum4 +green
         "packuswb       %%mm6,                  %%mm6\n"
         "punpcklbw      %%mm4,                  %%mm4\n"
         "punpcklbw      %%mm5,                  %%mm5\n"
         "punpcklbw      %%mm6,                  %%mm6\n"
         "psllw          $3,                     %%mm5\n" // GREEN 3
         "pand           _MMX_red565,            %%mm4\n"
         "psraw          $6,                     %%mm3\n" // psr 6
         "psraw          $6,                     %%mm0\n"
         "pand           _MMX_red565,            %%mm6\n" // BLUE
         "pand           _MMX_grn565,            %%mm5\n"
         "psrlw          $11,                    %%mm6\n" // BLUE  3
         "por            %%mm5,                  %%mm4\n"
         "psraw          $6,                     %%mm7\n"
         "por            %%mm6,                  %%mm4\n"
         "packuswb       %%mm3,                  %%mm3\n"
         "packuswb       %%mm0,                  %%mm0\n"
         "packuswb       %%mm7,                  %%mm7\n"
         "punpcklbw      %%mm3,                  %%mm3\n"
         "punpcklbw      %%mm0,                  %%mm0\n"
         "punpcklbw      %%mm7,                  %%mm7\n"
         "pand           _MMX_red565,            %%mm3\n"
         "pand           _MMX_red565,            %%mm7\n" // BLUE
         "psllw          $3,                     %%mm0\n" // GREEN 4
         "psrlw          $11,                    %%mm7\n"
         "pand           _MMX_grn565,            %%mm0\n"
         "por            %%mm7,                  %%mm3\n"
         "por            %%mm0,                  %%mm3\n"

         "movq           %%mm4,                  %%mm5\n"

         "punpcklwd      %%mm3,                  %%mm4\n"
         "punpckhwd      %%mm3,                  %%mm5\n"

         "movq           %%mm4,                  (%5)\n"
	 "movq           %%mm5,                  8(%5)\n"

         "addl           $8,                     %6\n"
         "addl           $8,                     %2\n"
         "addl           $4,                     %%ebx\n"
         "addl           $4,                     %1\n"
         "cmpl           %4,                     %6\n"
         "leal           16(%3),                 %3\n"
	 "leal           16(%5),%5\n" // row2+16


         "jl             1b\n"
	 "addl           %4,     %2\n" // lum += cols 
	 "addl           %8,     %3\n" // row1+= mod
	 "addl           %8,     %5\n" // row2+= mod
	 "movl           $0,     %6\n" // x=0
	 "cmpl           %7,     %2\n"
	 "jl             1b\n"
         "emms\n"
	 "popl %%ebx\n"
         :
         :"m" (cr), "r"(cb),"r"(lum),
	 "r"(row1),"r"(cols),"r"(row2),"m"(x),"m"(y),"m"(mod));
}

#endif /* GCC i386 inline assembly */