Mercurial > sdl-ios-xcode
view src/video/SDL_bmp.c @ 1287:15a89a0c52bf
Date: Tue, 15 Feb 2005 21:28:48 +0900 (JST)
From: "Michael Leonhard"
Subject: [SDL] resize bug on Win32 and patch
This is my first post to this mailing list. In this email I will detail a
bug in the behavior of resizable SDL windows on Win32. Then I will
explain the solution and provide a patch.
Symptoms:
Under Windows, an SDL display created with the SDL_RESIZABLE flag exhibits
quirky behavior when being maximized. The window is resized to the proper
size, but it is shifted upwards about half the height of the title bar.
Similarly, a window whose origin is above the top of the screen will
spontaneously move its upper-left origin upon being resized. After two
such resize-induced moves, the title bar will be entirely off the top edge
of the screen. Subsequently, when the mouse is clicked and released on
the window border, the window will shrink its height spontaneously. This
height shrinkage occurs even if the user did not resize the border.
To observe this curious situation, please invoke:
SDL-1.2.8/test/testwm.exe -resize
Cause:
A pair of integers, SDL_windowX and SDL_windowY, are defined in
video/wincommon/SDL_sysevents.c. They are used by the DirectX video
driver and the DIB video driver:
video/windx5/SDL_dx5video.c
video/windib/SDL_dibvideo.c
As I understand the source code, the primary use of these variables is to
create a rectangle that represents the surface area in CLIENT SPACE.
Client space refers to a coordinate system that originates at the upper
left corner of a Win32 Window's drawable area. This is just inside the
window border and title bar. This client space rectangle, called bounds,
is subsequently converted to screen space with a call to
AdjustWindowRectEx. The problem is found in SDL's handling of the
WM_WINDOWPOSCHANGED message. According to MSDN,
"The WM_WINDOWPOSCHANGED message is sent to a window whose
size, position, or place in the Z order has changed as a
result of a call to the SetWindowPos function or another
window-management function."
I have confirmed that this message is indeed being sent to the SDL window
when the mouse is clicked on the window border, even if the window border
is not dragged.
In video/wincommon/SDL_sysevents.c, on line 464, in response to the
WM_WINDOWPOSCHANGED message, the (potentially) new client rectangle is
obtained. This rectangle is translated into screen coordinates and THEN
assigned to the SDL_windowX and Y variables. Thus screen coordinates are
being assigned to client coordinate variables. Once this is understood,
the solution is apparent: assign SDL_windowX and Y before translating the
rectangle to screen coordinates. This is accomplished by the following
patch.
-Mike_L
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 29 Jan 2006 08:50:06 +0000 |
parents | f14e3059e138 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef DISABLE_FILE /* Code to load and save surfaces in Windows BMP format. Why support BMP format? Well, it's a native format for Windows, and most image processing programs can read and write it. It would be nice to be able to have at least one image format that we can natively load and save, and since PNG is so complex that it would bloat the library, BMP is a good alternative. This code currently supports Win32 DIBs in uncompressed 8 and 24 bpp. */ #include <string.h> #include "SDL_error.h" #include "SDL_video.h" #include "SDL_endian.h" /* Compression encodings for BMP files */ #ifndef BI_RGB #define BI_RGB 0 #define BI_RLE8 1 #define BI_RLE4 2 #define BI_BITFIELDS 3 #endif SDL_Surface * SDL_LoadBMP_RW (SDL_RWops *src, int freesrc) { int was_error; long fp_offset; int bmpPitch; int i, pad; SDL_Surface *surface; Uint32 Rmask; Uint32 Gmask; Uint32 Bmask; SDL_Palette *palette; Uint8 *bits; int ExpandBMP; /* The Win32 BMP file header (14 bytes) */ char magic[2]; Uint32 bfSize; Uint16 bfReserved1; Uint16 bfReserved2; Uint32 bfOffBits; /* The Win32 BITMAPINFOHEADER struct (40 bytes) */ Uint32 biSize; Sint32 biWidth; Sint32 biHeight; Uint16 biPlanes; Uint16 biBitCount; Uint32 biCompression; Uint32 biSizeImage; Sint32 biXPelsPerMeter; Sint32 biYPelsPerMeter; Uint32 biClrUsed; Uint32 biClrImportant; /* Make sure we are passed a valid data source */ surface = NULL; was_error = 0; if ( src == NULL ) { was_error = 1; goto done; } /* Read in the BMP file header */ fp_offset = SDL_RWtell(src); SDL_ClearError(); if ( SDL_RWread(src, magic, 1, 2) != 2 ) { SDL_Error(SDL_EFREAD); was_error = 1; goto done; } if ( strncmp(magic, "BM", 2) != 0 ) { SDL_SetError("File is not a Windows BMP file"); was_error = 1; goto done; } bfSize = SDL_ReadLE32(src); bfReserved1 = SDL_ReadLE16(src); bfReserved2 = SDL_ReadLE16(src); bfOffBits = SDL_ReadLE32(src); /* Read the Win32 BITMAPINFOHEADER */ biSize = SDL_ReadLE32(src); if ( biSize == 12 ) { biWidth = (Uint32)SDL_ReadLE16(src); biHeight = (Uint32)SDL_ReadLE16(src); biPlanes = SDL_ReadLE16(src); biBitCount = SDL_ReadLE16(src); biCompression = BI_RGB; biSizeImage = 0; biXPelsPerMeter = 0; biYPelsPerMeter = 0; biClrUsed = 0; biClrImportant = 0; } else { biWidth = SDL_ReadLE32(src); biHeight = SDL_ReadLE32(src); biPlanes = SDL_ReadLE16(src); biBitCount = SDL_ReadLE16(src); biCompression = SDL_ReadLE32(src); biSizeImage = SDL_ReadLE32(src); biXPelsPerMeter = SDL_ReadLE32(src); biYPelsPerMeter = SDL_ReadLE32(src); biClrUsed = SDL_ReadLE32(src); biClrImportant = SDL_ReadLE32(src); } /* Check for read error */ if ( strcmp(SDL_GetError(), "") != 0 ) { was_error = 1; goto done; } /* Expand 1 and 4 bit bitmaps to 8 bits per pixel */ switch (biBitCount) { case 1: case 4: ExpandBMP = biBitCount; biBitCount = 8; break; default: ExpandBMP = 0; break; } /* We don't support any BMP compression right now */ Rmask = Gmask = Bmask = 0; switch (biCompression) { case BI_RGB: /* If there are no masks, use the defaults */ if ( bfOffBits == (14+biSize) ) { /* Default values for the BMP format */ switch (biBitCount) { case 15: case 16: Rmask = 0x7C00; Gmask = 0x03E0; Bmask = 0x001F; break; case 24: #if SDL_BYTEORDER == SDL_BIG_ENDIAN Rmask = 0x000000FF; Gmask = 0x0000FF00; Bmask = 0x00FF0000; break; #endif case 32: Rmask = 0x00FF0000; Gmask = 0x0000FF00; Bmask = 0x000000FF; break; default: break; } break; } /* Fall through -- read the RGB masks */ case BI_BITFIELDS: switch (biBitCount) { case 15: case 16: case 32: Rmask = SDL_ReadLE32(src); Gmask = SDL_ReadLE32(src); Bmask = SDL_ReadLE32(src); break; default: break; } break; default: SDL_SetError("Compressed BMP files not supported"); was_error = 1; goto done; } /* Create a compatible surface, note that the colors are RGB ordered */ surface = SDL_CreateRGBSurface(SDL_SWSURFACE, biWidth, biHeight, biBitCount, Rmask, Gmask, Bmask, 0); if ( surface == NULL ) { was_error = 1; goto done; } /* Load the palette, if any */ palette = (surface->format)->palette; if ( palette ) { if ( biClrUsed == 0 ) { biClrUsed = 1 << biBitCount; } if ( biSize == 12 ) { for ( i = 0; i < (int)biClrUsed; ++i ) { SDL_RWread(src, &palette->colors[i].b, 1, 1); SDL_RWread(src, &palette->colors[i].g, 1, 1); SDL_RWread(src, &palette->colors[i].r, 1, 1); palette->colors[i].unused = 0; } } else { for ( i = 0; i < (int)biClrUsed; ++i ) { SDL_RWread(src, &palette->colors[i].b, 1, 1); SDL_RWread(src, &palette->colors[i].g, 1, 1); SDL_RWread(src, &palette->colors[i].r, 1, 1); SDL_RWread(src, &palette->colors[i].unused, 1, 1); } } palette->ncolors = biClrUsed; } /* Read the surface pixels. Note that the bmp image is upside down */ if ( SDL_RWseek(src, fp_offset+bfOffBits, SEEK_SET) < 0 ) { SDL_Error(SDL_EFSEEK); was_error = 1; goto done; } bits = (Uint8 *)surface->pixels+(surface->h*surface->pitch); switch (ExpandBMP) { case 1: bmpPitch = (biWidth + 7) >> 3; pad = (((bmpPitch)%4) ? (4-((bmpPitch)%4)) : 0); break; case 4: bmpPitch = (biWidth + 1) >> 1; pad = (((bmpPitch)%4) ? (4-((bmpPitch)%4)) : 0); break; default: pad = ((surface->pitch%4) ? (4-(surface->pitch%4)) : 0); break; } while ( bits > (Uint8 *)surface->pixels ) { bits -= surface->pitch; switch (ExpandBMP) { case 1: case 4: { Uint8 pixel = 0; int shift = (8-ExpandBMP); for ( i=0; i<surface->w; ++i ) { if ( i%(8/ExpandBMP) == 0 ) { if ( !SDL_RWread(src, &pixel, 1, 1) ) { SDL_SetError( "Error reading from BMP"); was_error = 1; goto done; } } *(bits+i) = (pixel>>shift); pixel <<= ExpandBMP; } } break; default: if ( SDL_RWread(src, bits, 1, surface->pitch) != surface->pitch ) { SDL_Error(SDL_EFREAD); was_error = 1; goto done; } #if SDL_BYTEORDER == SDL_BIG_ENDIAN /* Byte-swap the pixels if needed. Note that the 24bpp case has already been taken care of above. */ switch(biBitCount) { case 15: case 16: { Uint16 *pix = (Uint16 *)bits; for(i = 0; i < surface->w; i++) pix[i] = SDL_Swap16(pix[i]); break; } case 32: { Uint32 *pix = (Uint32 *)bits; for(i = 0; i < surface->w; i++) pix[i] = SDL_Swap32(pix[i]); break; } } #endif break; } /* Skip padding bytes, ugh */ if ( pad ) { Uint8 padbyte; for ( i=0; i<pad; ++i ) { SDL_RWread(src, &padbyte, 1, 1); } } } done: if ( was_error ) { if ( surface ) { SDL_FreeSurface(surface); } surface = NULL; } if ( freesrc && src ) { SDL_RWclose(src); } return(surface); } int SDL_SaveBMP_RW (SDL_Surface *saveme, SDL_RWops *dst, int freedst) { long fp_offset; int i, pad; SDL_Surface *surface; Uint8 *bits; /* The Win32 BMP file header (14 bytes) */ char magic[2] = { 'B', 'M' }; Uint32 bfSize; Uint16 bfReserved1; Uint16 bfReserved2; Uint32 bfOffBits; /* The Win32 BITMAPINFOHEADER struct (40 bytes) */ Uint32 biSize; Sint32 biWidth; Sint32 biHeight; Uint16 biPlanes; Uint16 biBitCount; Uint32 biCompression; Uint32 biSizeImage; Sint32 biXPelsPerMeter; Sint32 biYPelsPerMeter; Uint32 biClrUsed; Uint32 biClrImportant; /* Make sure we have somewhere to save */ surface = NULL; if ( dst ) { if ( saveme->format->palette ) { if ( saveme->format->BitsPerPixel == 8 ) { surface = saveme; } else { SDL_SetError("%d bpp BMP files not supported", saveme->format->BitsPerPixel); } } else if ( (saveme->format->BitsPerPixel == 24) && #if SDL_BYTEORDER == SDL_LIL_ENDIAN (saveme->format->Rmask == 0x00FF0000) && (saveme->format->Gmask == 0x0000FF00) && (saveme->format->Bmask == 0x000000FF) #else (saveme->format->Rmask == 0x000000FF) && (saveme->format->Gmask == 0x0000FF00) && (saveme->format->Bmask == 0x00FF0000) #endif ) { surface = saveme; } else { SDL_Rect bounds; /* Convert to 24 bits per pixel */ surface = SDL_CreateRGBSurface(SDL_SWSURFACE, saveme->w, saveme->h, 24, #if SDL_BYTEORDER == SDL_LIL_ENDIAN 0x00FF0000, 0x0000FF00, 0x000000FF, #else 0x000000FF, 0x0000FF00, 0x00FF0000, #endif 0); if ( surface != NULL ) { bounds.x = 0; bounds.y = 0; bounds.w = saveme->w; bounds.h = saveme->h; if ( SDL_LowerBlit(saveme, &bounds, surface, &bounds) < 0 ) { SDL_FreeSurface(surface); SDL_SetError( "Couldn't convert image to 24 bpp"); surface = NULL; } } } } if ( surface && (SDL_LockSurface(surface) == 0) ) { const int bw = surface->w*surface->format->BytesPerPixel; /* Set the BMP file header values */ bfSize = 0; /* We'll write this when we're done */ bfReserved1 = 0; bfReserved2 = 0; bfOffBits = 0; /* We'll write this when we're done */ /* Write the BMP file header values */ fp_offset = SDL_RWtell(dst); SDL_ClearError(); SDL_RWwrite(dst, magic, 2, 1); SDL_WriteLE32(dst, bfSize); SDL_WriteLE16(dst, bfReserved1); SDL_WriteLE16(dst, bfReserved2); SDL_WriteLE32(dst, bfOffBits); /* Set the BMP info values */ biSize = 40; biWidth = surface->w; biHeight = surface->h; biPlanes = 1; biBitCount = surface->format->BitsPerPixel; biCompression = BI_RGB; biSizeImage = surface->h*surface->pitch; biXPelsPerMeter = 0; biYPelsPerMeter = 0; if ( surface->format->palette ) { biClrUsed = surface->format->palette->ncolors; } else { biClrUsed = 0; } biClrImportant = 0; /* Write the BMP info values */ SDL_WriteLE32(dst, biSize); SDL_WriteLE32(dst, biWidth); SDL_WriteLE32(dst, biHeight); SDL_WriteLE16(dst, biPlanes); SDL_WriteLE16(dst, biBitCount); SDL_WriteLE32(dst, biCompression); SDL_WriteLE32(dst, biSizeImage); SDL_WriteLE32(dst, biXPelsPerMeter); SDL_WriteLE32(dst, biYPelsPerMeter); SDL_WriteLE32(dst, biClrUsed); SDL_WriteLE32(dst, biClrImportant); /* Write the palette (in BGR color order) */ if ( surface->format->palette ) { SDL_Color *colors; int ncolors; colors = surface->format->palette->colors; ncolors = surface->format->palette->ncolors; for ( i=0; i<ncolors; ++i ) { SDL_RWwrite(dst, &colors[i].b, 1, 1); SDL_RWwrite(dst, &colors[i].g, 1, 1); SDL_RWwrite(dst, &colors[i].r, 1, 1); SDL_RWwrite(dst, &colors[i].unused, 1, 1); } } /* Write the bitmap offset */ bfOffBits = SDL_RWtell(dst)-fp_offset; if ( SDL_RWseek(dst, fp_offset+10, SEEK_SET) < 0 ) { SDL_Error(SDL_EFSEEK); } SDL_WriteLE32(dst, bfOffBits); if ( SDL_RWseek(dst, fp_offset+bfOffBits, SEEK_SET) < 0 ) { SDL_Error(SDL_EFSEEK); } /* Write the bitmap image upside down */ bits = (Uint8 *)surface->pixels+(surface->h*surface->pitch); pad = ((bw%4) ? (4-(bw%4)) : 0); while ( bits > (Uint8 *)surface->pixels ) { bits -= surface->pitch; if ( SDL_RWwrite(dst, bits, 1, bw) != bw) { SDL_Error(SDL_EFWRITE); break; } if ( pad ) { const Uint8 padbyte = 0; for ( i=0; i<pad; ++i ) { SDL_RWwrite(dst, &padbyte, 1, 1); } } } /* Write the BMP file size */ bfSize = SDL_RWtell(dst)-fp_offset; if ( SDL_RWseek(dst, fp_offset+2, SEEK_SET) < 0 ) { SDL_Error(SDL_EFSEEK); } SDL_WriteLE32(dst, bfSize); if ( SDL_RWseek(dst, fp_offset+bfSize, SEEK_SET) < 0 ) { SDL_Error(SDL_EFSEEK); } /* Close it up.. */ SDL_UnlockSurface(surface); if ( surface != saveme ) { SDL_FreeSurface(surface); } } if ( freedst && dst ) { SDL_RWclose(dst); } return((strcmp(SDL_GetError(), "") == 0) ? 0 : -1); } #endif /* ENABLE_FILE */